X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=9242023a31d7ffade26696bfecb3ee9eec52b876;hb=55faf7fcd56fad190f53e6da4417c5bb1c2234d7;hp=20c44011b06486dae764ef86650440220ebddc00;hpb=168eb5c363f510d60703498e01ffcdb52bf9fd07;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 20c4401..9242023 100644 --- a/world.h +++ b/world.h @@ -14,6 +14,7 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "bvh.h" #include "lighting.h" #include "model.h" +#include "traffic.h" #include "shaders/terrain.h" #include "shaders/sky.h" @@ -26,22 +27,40 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); static struct gworld { /* gameplay */ - v3f tutorial; + struct respawn_point + { + v3f co; + v4f q; + char name[32]; + } + spawns[32]; + u32 spawn_count; + teleport_gate gates[64]; u32 gate_count; + + /* Paths */ + traffic_node traffic[128]; + u32 traffic_count; + + traffic_driver van_man[6]; /* Physics */ rigidbody temp_rbs[128]; u32 rb_count; - bh_tree bhcubes; /* Rendering & geometry */ - scene geo, foliage, props; - submodel sm_road, sm_terrain; + scene geo, foliage; + + mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb; glmesh skybox, skydome; - submodel dome_upper, - dome_lower; + mdl_submesh dome_upper, dome_lower; + + glmesh cars; + mdl_submesh car_holden; + + rigidbody mr_ball; } world; @@ -64,7 +83,7 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ) static int ray_hit_is_ramp( ray_hit *hit ) { - return hit->tri[0] < world.sm_road.vertex_count; + return hit->tri[0] > world.sm_geo_std_oob.vertex_count; } static void world_register(void) @@ -82,146 +101,39 @@ static void world_free(void) } static void render_world_depth( m4x4f projection, m4x3f camera ); -static void world_load(void) -{ - /* - * Setup scene - * - * TODO: Call world_free when its ready here - * - */ - scene_init( &world.geo ); - model *mworld = vg_asset_read( "models/mp_dev.mdl" ); - for( int i=0; ilayer_count; i++ ) +static void add_all_if_material( scene *pscene, mdl_header *mdl, u32 id ) +{ + for( int i=0; inode_count; i++ ) { - submodel *sm = model_get_submodel( mworld, i ); - if( !strcmp( sm->material, "surf" ) ) - scene_add_model( &world.geo, mworld, sm, sm->pivot, 0.0f, 1.0f ); + mdl_node *pnode = mdl_node_from_id( mdl, i ); - } - for( int i=0; ilayer_count; i++ ) - { - submodel *sm = model_get_submodel( mworld, i ); - if( !strcmp( sm->material, "vertex_blend" ) ) + for( int j=0; jsubmesh_count; j++ ) { - m4x3f transform; - q_m3x3( sm->q, transform ); - v3_copy( sm->pivot, transform[3] ); - scene_add_foliage( &world.geo, mworld, sm, transform ); - } - } - scene_copy_slice( &world.geo, &world.sm_road ); + mdl_submesh *sm = mdl_node_submesh( mdl, pnode, j ); - for( int i=0; ilayer_count; i++ ) - { - submodel *sm = model_get_submodel( mworld, i ); - if( !strcmp( sm->material, "terrain" ) ) - scene_add_model( &world.geo, mworld, sm, sm->pivot, 0.0f, 1.0f ); - } - - - scene_copy_slice( &world.geo, &world.sm_terrain ); - - /* - * TODO: Parametric marker import - */ - v3_copy( model_marker_get( mworld, "start" )->co, world.tutorial ); - - /* - * Initialize gates - */ - - world.gate_count = 0; - for( int i=0; imarker_count; i++ ) - { - model_marker *ga = model_get_marker( mworld, i ); - - if( ga->classtype == k_classtype_gate ) - { - struct classtype_gate *data = get_entdata_raw( mworld, ga ); - - if( data->target ) + if( sm->material_id == id ) { - model_marker *gb = model_get_marker( mworld, data->target ); - - teleport_gate *gate = &world.gates[ world.gate_count ++ ]; - - v3_copy( ga->co, gate->co[0] ); - v3_copy( gb->co, gate->co[1] ); - v4_copy( ga->q, gate->q[0] ); - v4_copy( gb->q, gate->q[1] ); - v2_copy( ga->s, gate->dims ); - - gate_transform_update( gate ); + m4x3f transform; + mdl_node_transform( pnode, transform ); + scene_add_submesh( pscene, mdl, sm, transform ); } } } +} - /* - * Load water mesh (1 per world) - */ - for( int i=0; ilayer_count; i++ ) - { - submodel *sm = model_get_submodel( mworld, i ); - if( !strcmp( sm->material, "water" ) ) - { - glmesh surf; - model_unpack_submodel( mworld, &surf, sm ); - - water_init(); - water_set_surface( &surf, sm->pivot[1] ); - - vg_info( "%.3f\n", sm->pivot[1] ); - - break; - } - } - - scene_bh_create( &world.geo ); - scene_upload( &world.geo ); - +static void world_apply_foliage(void) +{ scene_init( &world.foliage ); - model *mfoliage = vg_asset_read("models/rs_foliage.mdl"); - - /* - * TODO: Load any other meshes into the foliage scene, and create rbs for - * them. - * - * then compute bvh - */ - - for( int i=0; ilayer_count; i++ ) - { - submodel *sm = model_get_submodel( mworld, i ); - if( !strcmp( sm->material, "surf" ) || - !strcmp( sm->material, "terrain" ) || - !strcmp( sm->material, "water" ) || - !strcmp( sm->material, "vertex_blend") ) - continue; - - m4x3f transform; - q_m3x3( sm->q, transform ); - v3_copy( sm->pivot, transform[3] ); - scene_add_foliage( &world.foliage, mworld, sm, transform ); - - rigidbody *rb = &world.temp_rbs[ world.rb_count ++ ]; - - box_copy( sm->bbx, rb->bbx ); - v3_copy( sm->pivot, rb->co ); - rb_init( rb ); - v4_copy( sm->q, rb->q ); - rb_update_transform( rb ); - } + mdl_header *mfoliage = mdl_load("models/rs_foliage.mdl"); v3f volume; v3_sub( world.geo.bbx[1], world.geo.bbx[0], volume ); volume[1] = 1.0f; m4x3f transform; - - submodel *sm_blob = submodel_get( mfoliage, "blob" ), - *sm_tree = submodel_get( mfoliage, "tree" ); + mdl_node *mblob = mdl_node_from_name( mfoliage, "blob" ); + mdl_submesh *sm_blob = mdl_node_submesh( mfoliage, mblob, 0 ); for( int i=0;i<100000;i++ ) { @@ -250,41 +162,161 @@ static void world_load(void) q_m3x3( qsurface, transform ); v3_copy( hit.pos, transform[3] ); - - if( vg_randf() < 0.0006f ) - { - m3x3_identity( transform ); - scene_add_foliage( &world.foliage, mfoliage, sm_tree, transform); - } - else - scene_add_foliage( &world.foliage, mfoliage, sm_blob, transform); + scene_add_submesh( &world.foliage, mfoliage, sm_blob, transform); } } } - free( mfoliage ); scene_upload( &world.foliage ); + free( mfoliage ); +} + +static void world_load(void) +{ + mdl_header *mworld = mdl_load( "models/mp_dev.mdl" ); + + world.spawn_count = 0; + world.gate_count = 0; + world.rb_count = 0; + world.traffic_count = 0; + + scene_init( &world.geo ); + + /* + * Compile meshes into the world scenes + */ + u32 mat_surf = 0, + mat_surf_oob = 0, + mat_vertex_blend = 0; + + for( int i=1; imaterial_count; i++ ) + { + mdl_material *mat = mdl_material_from_id( mworld, i ); + const char *mat_name = mdl_pstr( mworld, mat->pstr_name ); + + vg_info( "%d %s\n", mat->pstr_name, mat_name ); + + if( !strcmp( "surf", mat_name )) + mat_surf = i; + else if( !strcmp( "surf_oob", mat_name )) + mat_surf_oob = i; + else if( !strcmp( "vertex_blend", mat_name )) + mat_vertex_blend = i; + } + + if( mat_surf_oob ) + add_all_if_material( &world.geo, mworld, mat_surf_oob ); + else + vg_warn( "No OOB surface\n" ); + scene_copy_slice( &world.geo, &world.sm_geo_std_oob ); + + if( mat_surf ) + add_all_if_material( &world.geo, mworld, mat_surf ); + scene_copy_slice( &world.geo, &world.sm_geo_std ); + + if( mat_vertex_blend ) + add_all_if_material( &world.geo, mworld, mat_vertex_blend ); + scene_copy_slice( &world.geo, &world.sm_geo_vb ); + + scene_upload( &world.geo ); + scene_bh_create( &world.geo ); - - /* Prop layer */ - scene_init( &world.props ); - for( int i=0; ilayer_count; i++ ) + /* + * Process entities + */ + for( int i=0; inode_count; i++ ) { - submodel *sm = model_get_submodel( mworld, i ); - if( !strcmp( sm->material, "vertex_blend" ) ) + mdl_node *pnode = mdl_node_from_id( mworld, i ); + + if( pnode->classtype == k_classtype_none ) + {} + else if( pnode->classtype == k_classtype_gate ) { + struct classtype_gate *entgate = mdl_get_entdata( mworld, pnode ); + + if( entgate->target ) + { + mdl_node *pother = mdl_node_from_id( mworld, entgate->target ); + + teleport_gate *gate = &world.gates[ world.gate_count ++ ]; + + v3_copy( pnode->co, gate->co[0] ); + v3_copy( pother->co, gate->co[1] ); + v4_copy( pnode->q, gate->q[0] ); + v4_copy( pother->q, gate->q[1] ); + v2_copy( pnode->s, gate->dims ); + + gate_transform_update( gate ); + } + } + else if( pnode->classtype == k_classtype_block ) + { + struct classtype_block *block = mdl_get_entdata( mworld, pnode ); + m4x3f transform; - q_m3x3( sm->q, transform ); - v3_copy( sm->pivot, transform[3] ); - scene_add_foliage( &world.props, mworld, sm, transform ); + mdl_node_transform( pnode, transform ); + + rigidbody *rb = &world.temp_rbs[ world.rb_count ++ ]; + + box_copy( block->bbx, rb->bbx ); /* TODO: apply scale */ + v3_copy( pnode->co, rb->co ); + rb_init( rb ); + v4_copy( pnode->q, rb->q ); + rb_update_transform( rb ); + } + else if( pnode->classtype == k_classtype_spawn ) + { + struct respawn_point *rp = &world.spawns[ world.spawn_count ++ ]; + + v3_copy( pnode->co, rp->co ); + v4_copy( pnode->q, rp->q ); + strcpy( rp->name, mdl_pstr( mworld, pnode->pstr_name ) ); + } + else if( pnode->classtype == k_classtype_water ) + { + if( wrender.enabled ) + { + vg_warn( "Multiple water surfaces in level! ('%s')\n", + mdl_pstr( mworld, pnode->pstr_name )); + continue; + } + + mdl_submesh *sm = mdl_node_submesh( mworld, pnode, 0 ); + + if( sm ) + { + glmesh surf; + mdl_unpack_submesh( mworld, &surf, sm ); + water_init(); + water_set_surface( &surf, pnode->co[1] ); + } + } + else if( pnode->classtype == k_classtype_car_path ) + { + struct classtype_car_path *p = mdl_get_entdata( mworld, pnode ); + traffic_node *tn = &world.traffic[ world.traffic_count ]; + tn->mn_next = NULL; + tn->mn_next1 = NULL; + + if( p->target ) tn->mn_next = mdl_node_from_id( mworld, p->target ); + if( p->target1 ) tn->mn_next1 = mdl_node_from_id( mworld, p->target1 ); + + m4x3f transform; + mdl_node_transform( pnode, transform ); + m3x3_mulv( transform, (v3f){1.0f,0.0f,0.0f}, tn->h ); + v3_copy( transform[3], tn->co ); + + pnode->sub_uid = world.traffic_count ++; } } + + traffic_finalize( world.traffic, world.traffic_count ); + for( int i=0; ig_water_fog = 0.04f; render_update_lighting_ub(); + + + world.mr_ball.type = k_rb_shape_sphere; + world.mr_ball.inf.sphere.radius = 2.0f; + v3_copy( (v3f){ 0.0f, 110.0f, 0.0f }, world.mr_ball.co ); + + q_identity(world.mr_ball.q); + rb_init( &world.mr_ball ); } static void world_init(void) @@ -346,13 +386,40 @@ static void world_init(void) &tex_terrain_noise }, 2 ); - model *msky = vg_asset_read("models/rs_skydome.mdl"); - model_unpack( msky, &world.skydome ); - - world.dome_lower = *submodel_get( msky, "dome_lower" ); - world.dome_upper = *submodel_get( msky, "dome_upper" ); + mdl_header *msky = mdl_load("models/rs_skydome.mdl"); + mdl_unpack_glmesh( msky, &world.skydome ); + mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), + *nupper = mdl_node_from_name( msky, "dome_upper" ); + + world.dome_lower = *mdl_node_submesh( msky, nlower, 0 ); + world.dome_upper = *mdl_node_submesh( msky, nupper, 0 ); free(msky); + + mdl_header *mcars = mdl_load( "models/rs_cars.mdl" ); + mdl_unpack_glmesh( mcars, &world.cars ); + mdl_node *nholden = mdl_node_from_name( mcars, "holden" ); + world.car_holden = *mdl_node_submesh( mcars, nholden, 0 ); + free(mcars); +} + +static void world_update(void) +{ + rb_solver_reset(); + rb_build_manifold_terrain_sphere( &world.mr_ball ); + + for( int i=0; i<5; i++ ) + rb_solve_contacts( rb_contact_buffer, rb_contact_count ); + + rb_iter( &world.mr_ball ); + rb_update_transform( &world.mr_ball ); + rb_debug( &world.mr_ball, 0 ); + + for( int i=0; i