X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=8b1b1dc079ff159e06e6197837f0637e4a6a1e46;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=bf81595c296de4c02ac6c967f6b56c49ebd42b3e;hpb=a98ce96041b248580c0447bf87d4c6106483cade;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index bf81595..8b1b1dc 100644 --- a/world.h +++ b/world.h @@ -4,7 +4,7 @@ #include "common.h" -static int ray_world( v3f pos, v3f dir, ray_hit *hit ); +VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); #ifndef WORLD_H #define WORLD_H @@ -19,8 +19,6 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "bvh.h" #include "model.h" -#include "traffic.h" /*TODO: -> world_traffic.h */ - #include "shaders/terrain.h" #include "shaders/sky.h" #include "shaders/planeinf.h" @@ -30,204 +28,298 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "shaders/fscolour.h" #include "shaders/alphatest.h" +typedef struct teleport_gate teleport_gate; + enum { k_max_ui_segments = 8 }; -enum { k_max_ui_splits_per_segment = 16 }; -enum { k_max_ui_elements = k_max_ui_segments*k_max_ui_splits_per_segment }; +enum { k_max_ui_elements = k_max_ui_segments }; enum { k_max_element_verts = 10 }; enum { k_max_element_indices = 20 }; enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts }; enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices }; -static struct gworld +enum logic_type +{ + k_logic_type_relay = 1, + k_logic_type_chance = 2, + k_logic_type_achievement = 3 +}; + +VG_STATIC struct gworld { - struct subworld_gen + /* + * Allocated as system memory + * -------------------------------------------------------------------------- + */ + + /* rendering */ + glmesh skydome; + mdl_submesh dome_upper, dome_lower; + + glmesh mesh_gate_surface; + + double sky_time, sky_rate, sky_target_rate; + + /* water rendering */ + struct { - + struct framebuffer fbreflect, fbdepth; + + boxf depthbounds; + int depth_computed; + + float height; + int enabled; + v4f plane; + } + water; + + /* split flap display */ + struct + { + mdl_submesh *sm_module, *sm_card; + glmesh mesh_base, mesh_display; + + u32 w, h; + float *buffer; + } + sfd; + + /* timing bars, fixed maximum amount */ + struct route_ui_bar + { + GLuint vao, vbo, ebo; + + u32 indices_head; + u32 vertex_head; + + float last_notch; + + struct route_ui_segment + { + float length; + u32 vertex_start, vertex_count, + index_start, index_count, notches; + } + segments[k_max_ui_segments]; + + u32 segment_start, segment_count, fade_start, fade_count; + double fade_timer_start; + float xpos; } - subworld_gen; + ui_bars[16]; - /* gameplay */ + v3f render_gate_pos; + int active_route_board; + + /* + * Dynamically allocated when world_load is called. + * + * the following arrays index somewhere into this linear + * allocator + * + * (world_gen.h) + * -------------------------------------------------------------------------- + */ + void *dynamic_vgl; + + /* + * Main world .mdl + */ + mdl_context *meta; + + /* + * Named safe places to respawn + */ struct respawn_point { v3f co; v4f q; - char name[32]; + const char *name; } - spawns[32]; + * spawns; u32 spawn_count; - struct subworld_routes + /* + * Audio player entities + */ + struct world_audio_thing { - struct route_node - { - v3f co, right, up, h; - u32 next[2]; + v3f pos; + float volume; + u32 flags; - u32 special_type, special_id, current_refs, ref_count; - u32 route_ids[4]; /* Gates can be linked into up to four routes */ - } - *nodes; + audio_player player; + audio_clip temp_embedded_clip; + } + * audio_things; + u32 audio_things_count; - u32 node_count, - node_cap; + /* + * Relays, random, etc + */ + struct logic_entity + { + v3f pos; + enum logic_type logic_type; + int enabled; - struct route - { - u32 track_id; - v4f colour; + /* indexes the action array */ + u32 action_start, action_count; + } + * logic_entities; + u32 logic_entity_count; - u32 start; - mdl_submesh sm; - - int active; - float factive; + /* + * Action array + */ + struct logic_action + { + u32 event, /* on trigger, on enable, etc (TODO: Enum) */ + target_id; /* thing to target, 0: self */ - double best_lap, latest_pass; /* Session */ + } + * logic_actions; + u32 logic_action_count; - struct - { - GLuint vao, vbo, ebo; + /* + * Box trigger entities + */ + struct trigger_zone + { + m4x3f transform, inv_transform; + u32 trigger_entity; + } + * triggers; + u32 trigger_count; - u32 indices_head; - u32 vertex_head; - float last_notch; + /* + * Routes (world_routes.h) + * -------------------------------------------------------------------------- + */ + struct route_node + { + v3f co, right, up, h; + u32 next[2]; - struct route_ui_segment - { - float length; - u32 vertex_start, vertex_count, - index_start, index_count, notches; - } - segments[k_max_ui_segments]; + u32 special_type, special_id, current_refs, ref_count; + u32 route_ids[4]; /* Gates can be linked into up to four routes */ + } + *nodes; + u32 node_count; - u32 segment_start, segment_count, fade_start, fade_count; - double fade_timer_start; - float xpos; - } - ui; + struct route + { + u32 track_id; + v4f colour; - m4x3f scoreboard_transform; - } - *routes; + u32 start; + mdl_submesh sm; + + int active; + float factive; - double last_interaction; + double best_lap, latest_pass; /* Session */ - u32 route_count, - route_cap; + m4x3f scoreboard_transform; + } + *routes; + u32 route_count; - struct route_gate - { - struct teleport_gate - { - v3f co[2]; - v4f q[2]; - v2f dims; - - m4x3f to_world, recv_to_world, transport; - } - gate; - - u32 node_id; - - struct route_timing - { - u32 version; /* Incremented on every teleport */ - double time; - } - timing; - } - *gates; + struct route_gate + { + struct teleport_gate + { + v3f co[2]; + v4f q[2]; + v2f dims; - struct route_collector - { - struct route_timing timing; + m4x3f to_world, recv_to_world, transport; } - *collectors; + gate; - u32 gate_count, - gate_cap, - collector_count, - collector_cap; + u32 node_id; - u32 active_gate, - current_run_version; - - scene scene_lines; + struct route_timing + { + u32 version; /* Incremented on every teleport */ + double time; + } + timing; } - routes; + *gates; + u32 gate_count; - struct subworld_sfd + struct route_collector { - scene mesh; - mdl_submesh *sm_module, *sm_card; - glmesh temp; + struct route_timing timing; + } + *collectors; + u32 collector_count; - struct sfd_instance - { - float *buffer; - u32 w,h; - } - tester; - } - sfd; + /* logic + * ---------------------------------------------------- + */ - /* Paths */ - traffic_node traffic[128]; - u32 traffic_count; + u32 active_gate, + current_run_version; + double time, rewind_from, rewind_to, last_use; + + /* world geometry */ + scene *scene_geo, + *scene_no_collide, + *scene_lines; + + /* spacial mappings */ + bh_tree *audio_bh, + *trigger_bh, + *geo_bh; + + /* graphics */ + glmesh mesh_geo, + mesh_no_collide, + mesh_route_lines, + mesh_water; -#if 0 - traffic_driver van_man[6]; -#endif - - /* Physics */ - - /* Rendering & geometry */ - scene geo, foliage; rigidbody rb_geo; /* TODO Maybe make this less hardcoded */ - mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, - sm_foliage_main, sm_foliage_alphatest, + mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, + sm_foliage_main, sm_foliage_alphatest, sm_graffiti, sm_subworld, sm_terrain; - glmesh skybox, skydome; - mdl_submesh dome_upper, dome_lower; - - glmesh cars; - mdl_submesh car_holden; - - /* Load time */ + /* + * Allocated AFTER all previous buffers are done + * -------------------------------------------------------------------------- + */ struct instance_cache { - mdl_header *mdl; + mdl_context *mdl; u32 pstr_file; } - * instance_cache; - u32 instance_cache_count, - instance_cache_cap; - - v3f render_gate_pos; - int active_route_board; + instance_cache[32]; + u32 instance_cache_count; } world; + /* * API */ -static int ray_hit_is_ramp( ray_hit *hit ); -static int ray_hit_is_terrain( ray_hit *hit ); -static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ); -static int ray_world( v3f pos, v3f dir, ray_hit *hit ); +VG_STATIC int ray_hit_is_ramp( ray_hit *hit ); +VG_STATIC int ray_hit_is_terrain( ray_hit *hit ); +VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] ); +VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); /* * Submodules */ + #include "world_routes.h" #include "world_sfd.h" #include "world_render.h" @@ -241,8 +333,19 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); * ----------------------------------------------------------------------------- */ -static void world_init(void) +VG_STATIC void world_init(void) { + vg_convar_push( (struct vg_convar){ + .name = "water_enable", + .data = &world.water.enabled, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=1, .clamp=1 }, + .persistent = 0 + }); + + world.sky_rate = 1.0; + world.sky_target_rate = 1.0; + shader_terrain_register(); shader_sky_register(); shader_planeinf_register(); @@ -251,12 +354,9 @@ static void world_init(void) shader_alphatest_register(); vg_info( "Loading world resources\n" ); - - VG_REQUIRED_ASSET( mdl_header*, mcars, mdl_load, "models/rs_cars.mdl" ); - VG_REQUIRED_ASSET( mdl_header*, msky, mdl_load, "models/rs_skydome.mdl" ); - - mdl_node *nholden = mdl_node_from_name( mcars, "holden" ); - world.car_holden = *mdl_node_submesh( mcars, nholden, 0 ); + + vg_linear_clear( vg_mem.scratch ); + mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" ); mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), *nupper = mdl_node_from_name( msky, "dome_upper" ); @@ -266,32 +366,30 @@ static void world_init(void) vg_acquire_thread_sync(); { - mdl_unpack_glmesh( mcars, &world.cars ); mdl_unpack_glmesh( msky, &world.skydome ); } vg_release_thread_sync(); - vg_free(mcars); - vg_free(msky); - /* Other systems */ vg_info( "Loading other world systems\n" ); - vg_loader_highwater( world_render_init, world_render_free, NULL ); - vg_loader_highwater( world_sfd_init, world_sfd_free, NULL ); - vg_loader_highwater( world_water_init, world_water_free, NULL ); - vg_loader_highwater( world_gates_init, world_gates_free, NULL ); - vg_loader_highwater( world_routes_init, world_routes_free, NULL ); -} + vg_loader_highwater( world_render_init, NULL, NULL ); + vg_loader_highwater( world_sfd_init, NULL, NULL ); + vg_loader_highwater( world_water_init, NULL, NULL ); + vg_loader_highwater( world_gates_init, NULL, NULL ); + vg_loader_highwater( world_routes_init, NULL, NULL ); -static void world_free( void *_ ) -{ - mesh_free( &world.cars ); - mesh_free( &world.skydome ); + /* Allocate dynamic world memory arena */ + u32 max_size = 72*1024*1024; + world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size ); } -static void world_update( v3f pos ) +VG_STATIC void world_update( v3f pos ) { + world.sky_time += world.sky_rate * vg.time_delta; + world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate, + vg.time_delta * 5.0 ); + world_routes_update(); #if 0 world_routes_debug(); @@ -300,9 +398,9 @@ static void world_update( v3f pos ) int closest = 0; float min_dist = INFINITY; - for( int i=0; itrack_id; @@ -327,12 +424,55 @@ static void world_update( v3f pos ) for( int i=0; i<13; i++ ) { - sfd_encode( &sfd->tester, i, &local_board->data[27*i] ); + sfd_encode( i, &local_board->data[27*i] ); + } + } + } + +#if 0 + VG_STATIC int in_zone = 0; + + int in_zone_this_time = 0; + + for( int i=0; iinv_transform, pos, local ); + + if( (fabsf(local[0]) <= 1.0f) && + (fabsf(local[1]) <= 1.0f) && + (fabsf(local[2]) <= 1.0f) ) + { + in_zone_this_time = 1; + + if( !in_zone && zone->ptarget ) + { + audio_lock(); + audio_player_playclip( &zone->ptarget->player, + &zone->ptarget->temp_embedded_clip ); + audio_unlock(); } + + if( !zone->triggered ) + { + steam_set_achievement( zone->name ); + steam_store_achievements(); + } + + zone->triggered = 1; } + + vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f}, + { 1.0f, 1.0f, 1.0f}}, + 0xff00ff00 ); } + + in_zone = in_zone_this_time; +#endif - sfd_update( &world.sfd.tester ); + sfd_update(); } /* @@ -341,18 +481,18 @@ static void world_update( v3f pos ) * ----------------------------------------------------------------------------- */ -static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) +VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) { for( int i=0; i<3; i++ ) - v3_copy( world.geo.verts[ hit->tri[i] ].co, tri[i] ); + v3_copy( world.scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] ); } -static int ray_world( v3f pos, v3f dir, ray_hit *hit ) +VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ) { - return scene_raycast( &world.geo, pos, dir, hit ); + return scene_raycast( world.scene_geo, world.geo_bh, pos, dir, hit ); } -static int ray_hit_is_terrain( ray_hit *hit ) +VG_STATIC int ray_hit_is_terrain( ray_hit *hit ) { u32 valid_start = 0, valid_end = world.sm_terrain.vertex_count; @@ -361,7 +501,7 @@ static int ray_hit_is_terrain( ray_hit *hit ) (hit->tri[0] < valid_end); } -static int ray_hit_is_ramp( ray_hit *hit ) +VG_STATIC int ray_hit_is_ramp( ray_hit *hit ) { u32 valid_start = world.sm_geo_std.vertex_start, valid_end = world.sm_geo_vb.vertex_start;