X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=8b1b1dc079ff159e06e6197837f0637e4a6a1e46;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=08fe437fc8cdb9821ed7f7c1933c6dda7ffda79c;hpb=4f96bd0040e35ecb21d353ee2b895129682d22c1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 08fe437..8b1b1dc 100644 --- a/world.h +++ b/world.h @@ -4,7 +4,7 @@ #include "common.h" -static int ray_world( v3f pos, v3f dir, ray_hit *hit ); +VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); #ifndef WORLD_H #define WORLD_H @@ -19,8 +19,6 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "bvh.h" #include "model.h" -#include "traffic.h" /*TODO: -> world_traffic.h */ - #include "shaders/terrain.h" #include "shaders/sky.h" #include "shaders/planeinf.h" @@ -30,28 +28,122 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "shaders/fscolour.h" #include "shaders/alphatest.h" +typedef struct teleport_gate teleport_gate; + enum { k_max_ui_segments = 8 }; -enum { k_max_ui_splits_per_segment = 16 }; -enum { k_max_ui_elements = k_max_ui_segments*k_max_ui_splits_per_segment }; +enum { k_max_ui_elements = k_max_ui_segments }; enum { k_max_element_verts = 10 }; enum { k_max_element_indices = 20 }; enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts }; enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices }; -static struct gworld +enum logic_type +{ + k_logic_type_relay = 1, + k_logic_type_chance = 2, + k_logic_type_achievement = 3 +}; + +VG_STATIC struct gworld { - /* gameplay */ + /* + * Allocated as system memory + * -------------------------------------------------------------------------- + */ + + /* rendering */ + glmesh skydome; + mdl_submesh dome_upper, dome_lower; + + glmesh mesh_gate_surface; + + double sky_time, sky_rate, sky_target_rate; + + /* water rendering */ + struct + { + struct framebuffer fbreflect, fbdepth; + + boxf depthbounds; + int depth_computed; + + float height; + int enabled; + v4f plane; + } + water; + + /* split flap display */ + struct + { + mdl_submesh *sm_module, *sm_card; + glmesh mesh_base, mesh_display; + + u32 w, h; + float *buffer; + } + sfd; + + /* timing bars, fixed maximum amount */ + struct route_ui_bar + { + GLuint vao, vbo, ebo; + + u32 indices_head; + u32 vertex_head; + + float last_notch; + + struct route_ui_segment + { + float length; + u32 vertex_start, vertex_count, + index_start, index_count, notches; + } + segments[k_max_ui_segments]; + + u32 segment_start, segment_count, fade_start, fade_count; + double fade_timer_start; + float xpos; + } + ui_bars[16]; + + v3f render_gate_pos; + int active_route_board; + + /* + * Dynamically allocated when world_load is called. + * + * the following arrays index somewhere into this linear + * allocator + * + * (world_gen.h) + * -------------------------------------------------------------------------- + */ + void *dynamic_vgl; + + /* + * Main world .mdl + */ + mdl_context *meta; + + /* + * Named safe places to respawn + */ struct respawn_point { v3f co; v4f q; - char name[32]; + const char *name; } - spawns[32]; + * spawns; u32 spawn_count; + /* + * Audio player entities + */ struct world_audio_thing { v3f pos; @@ -62,98 +154,51 @@ static struct gworld audio_clip temp_embedded_clip; } * audio_things; - - u32 audio_things_count, - audio_things_cap; + u32 audio_things_count; - struct achievement_zone + /* + * Relays, random, etc + */ + struct logic_entity { - m4x3f transform, inv_transform; - char name[32]; - int triggered; + v3f pos; + enum logic_type logic_type; + int enabled; - union - { - mdl_node *ptarget_delegated; - struct world_audio_thing *ptarget; - }; + /* indexes the action array */ + u32 action_start, action_count; } - * achievement_zones; + * logic_entities; + u32 logic_entity_count; - u32 achievement_zones_count, - achievement_zones_cap; - - struct subworld_sfd + /* + * Action array + */ + struct logic_action { - scene mesh; - mdl_submesh *sm_module, *sm_card; - glmesh temp; + u32 event, /* on trigger, on enable, etc (TODO: Enum) */ + target_id; /* thing to target, 0: self */ - struct sfd_instance - { - float *buffer; - - u32 w,h; - } - tester; } - sfd; - - /* Paths */ - traffic_node traffic[128]; - u32 traffic_count; - -#if 0 - traffic_driver van_man[6]; -#endif - - double sky_time, sky_rate, sky_target_rate; - - /* Physics */ - - /* Rendering & geometry */ - scene geo, foliage; - rigidbody rb_geo; + * logic_actions; + u32 logic_action_count; - /* TODO Maybe make this less hardcoded */ - mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, - sm_foliage_main, sm_foliage_alphatest, - sm_graffiti, sm_subworld, sm_terrain; - - glmesh skybox, skydome; - mdl_submesh dome_upper, dome_lower; - - glmesh cars; - mdl_submesh car_holden; - - /* Load time */ - - struct instance_cache + /* + * Box trigger entities + */ + struct trigger_zone { - mdl_header *mdl; - u32 pstr_file; + m4x3f transform, inv_transform; + u32 trigger_entity; } - * instance_cache; - u32 instance_cache_count, - instance_cache_cap; + * triggers; + u32 trigger_count; - v3f render_gate_pos; - int active_route_board; -} -world ; - -typedef struct teleport_gate teleport_gate; -struct teleport_gate -{ - v3f co[2]; - v4f q[2]; - v2f dims; - m4x3f to_world, recv_to_world, transport; -}; - -struct subworld_routes -{ + /* + * Routes (world_routes.h) + * -------------------------------------------------------------------------- + */ struct route_node { v3f co, right, up, h; @@ -163,9 +208,7 @@ struct subworld_routes u32 route_ids[4]; /* Gates can be linked into up to four routes */ } *nodes; - - u32 node_count, - node_cap; + u32 node_count; struct route { @@ -180,41 +223,23 @@ struct subworld_routes double best_lap, latest_pass; /* Session */ - struct - { - GLuint vao, vbo, ebo; - - u32 indices_head; - u32 vertex_head; - - float last_notch; - - struct route_ui_segment - { - float length; - u32 vertex_start, vertex_count, - index_start, index_count, notches; - } - segments[k_max_ui_segments]; - - u32 segment_start, segment_count, fade_start, fade_count; - double fade_timer_start; - float xpos; - } - ui; - m4x3f scoreboard_transform; } *routes; - - double time, rewind_from, rewind_to, last_use; - - u32 route_count, - route_cap; + u32 route_count; struct route_gate { - teleport_gate gate; + struct teleport_gate + { + v3f co[2]; + v4f q[2]; + v2f dims; + + m4x3f to_world, recv_to_world, transport; + } + gate; + u32 node_id; struct route_timing @@ -225,34 +250,71 @@ struct subworld_routes timing; } *gates; + u32 gate_count; struct route_collector { struct route_timing timing; } *collectors; + u32 collector_count; + - u32 gate_count, - gate_cap, - collector_count, - collector_cap; + /* logic + * ---------------------------------------------------- + */ u32 active_gate, current_run_version; + double time, rewind_from, rewind_to, last_use; + + /* world geometry */ + scene *scene_geo, + *scene_no_collide, + *scene_lines; + + /* spacial mappings */ + bh_tree *audio_bh, + *trigger_bh, + *geo_bh; + + /* graphics */ + glmesh mesh_geo, + mesh_no_collide, + mesh_route_lines, + mesh_water; + + rigidbody rb_geo; + + /* TODO Maybe make this less hardcoded */ + mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, + sm_foliage_main, sm_foliage_alphatest, + sm_graffiti, sm_subworld, sm_terrain; - scene scene_lines; + /* + * Allocated AFTER all previous buffers are done + * -------------------------------------------------------------------------- + */ + + struct instance_cache + { + mdl_context *mdl; + u32 pstr_file; + } + instance_cache[32]; + u32 instance_cache_count; } -static world_routes; +world; /* * API */ -static int ray_hit_is_ramp( ray_hit *hit ); -static int ray_hit_is_terrain( ray_hit *hit ); -static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ); -static int ray_world( v3f pos, v3f dir, ray_hit *hit ); +VG_STATIC int ray_hit_is_ramp( ray_hit *hit ); +VG_STATIC int ray_hit_is_terrain( ray_hit *hit ); +VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] ); +VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); /* * Submodules @@ -271,8 +333,16 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); * ----------------------------------------------------------------------------- */ -static void world_init(void) +VG_STATIC void world_init(void) { + vg_convar_push( (struct vg_convar){ + .name = "water_enable", + .data = &world.water.enabled, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=1, .clamp=1 }, + .persistent = 0 + }); + world.sky_rate = 1.0; world.sky_target_rate = 1.0; @@ -284,12 +354,9 @@ static void world_init(void) shader_alphatest_register(); vg_info( "Loading world resources\n" ); - - VG_REQUIRED_ASSET( mdl_header*, mcars, mdl_load, "models/rs_cars.mdl" ); - VG_REQUIRED_ASSET( mdl_header*, msky, mdl_load, "models/rs_skydome.mdl" ); - - mdl_node *nholden = mdl_node_from_name( mcars, "holden" ); - world.car_holden = *mdl_node_submesh( mcars, nholden, 0 ); + + vg_linear_clear( vg_mem.scratch ); + mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" ); mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), *nupper = mdl_node_from_name( msky, "dome_upper" ); @@ -299,37 +366,25 @@ static void world_init(void) vg_acquire_thread_sync(); { - mdl_unpack_glmesh( mcars, &world.cars ); mdl_unpack_glmesh( msky, &world.skydome ); } vg_release_thread_sync(); - vg_free(mcars); - vg_free(msky); - /* Other systems */ vg_info( "Loading other world systems\n" ); - vg_loader_highwater( world_render_init, world_render_free, NULL ); - vg_loader_highwater( world_sfd_init, world_sfd_free, NULL ); - vg_loader_highwater( world_water_init, world_water_free, NULL ); - vg_loader_highwater( world_gates_init, world_gates_free, NULL ); - vg_loader_highwater( world_routes_init, world_routes_free, NULL ); -} - -static void world_free( void *_ ) -{ - mesh_free( &world.cars ); - mesh_free( &world.skydome ); - vg_free( world.achievement_zones ); + vg_loader_highwater( world_render_init, NULL, NULL ); + vg_loader_highwater( world_sfd_init, NULL, NULL ); + vg_loader_highwater( world_water_init, NULL, NULL ); + vg_loader_highwater( world_gates_init, NULL, NULL ); + vg_loader_highwater( world_routes_init, NULL, NULL ); - /* FIXME: This fucks with the audio player. Use-after-free */ -#if 0 - vg_free( world.audio_things ); -#endif + /* Allocate dynamic world memory arena */ + u32 max_size = 72*1024*1024; + world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size ); } -static void world_update( v3f pos ) +VG_STATIC void world_update( v3f pos ) { world.sky_time += world.sky_rate * vg.time_delta; world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate, @@ -343,9 +398,9 @@ static void world_update( v3f pos ) int closest = 0; float min_dist = INFINITY; - for( int i=0; itrack_id; @@ -370,12 +424,13 @@ static void world_update( v3f pos ) for( int i=0; i<13; i++ ) { - sfd_encode( &sfd->tester, i, &local_board->data[27*i] ); + sfd_encode( i, &local_board->data[27*i] ); } } } - static int in_zone = 0; +#if 0 + VG_STATIC int in_zone = 0; int in_zone_this_time = 0; @@ -415,8 +470,9 @@ static void world_update( v3f pos ) } in_zone = in_zone_this_time; +#endif - sfd_update( &world.sfd.tester ); + sfd_update(); } /* @@ -425,18 +481,18 @@ static void world_update( v3f pos ) * ----------------------------------------------------------------------------- */ -static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) +VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) { for( int i=0; i<3; i++ ) - v3_copy( world.geo.verts[ hit->tri[i] ].co, tri[i] ); + v3_copy( world.scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] ); } -static int ray_world( v3f pos, v3f dir, ray_hit *hit ) +VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ) { - return scene_raycast( &world.geo, pos, dir, hit ); + return scene_raycast( world.scene_geo, world.geo_bh, pos, dir, hit ); } -static int ray_hit_is_terrain( ray_hit *hit ) +VG_STATIC int ray_hit_is_terrain( ray_hit *hit ) { u32 valid_start = 0, valid_end = world.sm_terrain.vertex_count; @@ -445,7 +501,7 @@ static int ray_hit_is_terrain( ray_hit *hit ) (hit->tri[0] < valid_end); } -static int ray_hit_is_ramp( ray_hit *hit ) +VG_STATIC int ray_hit_is_ramp( ray_hit *hit ) { u32 valid_start = world.sm_geo_std.vertex_start, valid_end = world.sm_geo_vb.vertex_start;