X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=809397151e854c64b4508ceaf139a8e0e1c40c88;hb=6b9993651343af73bd48e2213910bbaadb41edaf;hp=e5c039a495113f8ae528ed8b7e4890d1e3ad7064;hpb=1f0e3292c021e8263716e5f4544a1efcedf3f03d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index e5c039a..8093971 100644 --- a/world.h +++ b/world.h @@ -4,11 +4,11 @@ #include "common.h" -VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); - #ifndef WORLD_H #define WORLD_H +typedef struct world_instance world_instance; + #include "vg/vg_loader.h" #include "network.h" @@ -18,17 +18,17 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "rigidbody.h" #include "bvh.h" #include "model.h" +#include "entity.h" +#include "font.h" -#include "shaders/terrain.h" -#include "shaders/sky.h" -#include "shaders/planeinf.h" -#include "shaders/standard.h" -#include "shaders/vblend.h" -#include "shaders/gpos.h" -#include "shaders/fscolour.h" -#include "shaders/alphatest.h" +#include "shaders/scene_standard.h" +#include "shaders/scene_standard_alphatest.h" +#include "shaders/scene_vertex_blend.h" +#include "shaders/scene_terrain.h" +#include "shaders/scene_depth.h" +#include "shaders/scene_position.h" -typedef struct teleport_gate teleport_gate; +#include "shaders/model_sky.h" enum { k_max_ui_segments = 8 }; @@ -53,32 +53,23 @@ enum geo_type k_geo_type_water = 2 }; -enum material_flag -{ - k_material_flag_skate_surface = 0x1, - k_material_flag_collision = 0x2 -}; +static const float k_light_cube_size = 8.0f; -VG_STATIC struct gworld -{ - /* - * Allocated as system memory - * -------------------------------------------------------------------------- +struct world_instance { + /* Fixed items + * ------------------------------------------------------- */ - /* rendering */ - glmesh skydome; - mdl_submesh dome_upper, dome_lower; - - glmesh mesh_gate_surface; - - double sky_time, sky_rate, sky_target_rate; - - /* water rendering */ - struct - { - struct framebuffer fbreflect, fbdepth; + void *heap; + char world_name[ 64 ]; + enum world_status{ + k_world_status_unloaded = 0, + k_world_status_loading = 1, + k_world_status_loaded = 2 + } + status; + struct{ boxf depthbounds; int depth_computed; @@ -88,48 +79,53 @@ VG_STATIC struct gworld } water; - /* split flap display */ - struct - { - mdl_submesh *sm_module, *sm_card; - glmesh mesh_base, mesh_display; - - u32 w, h; - float *buffer; + /* STD140 */ + struct ub_world_lighting{ + v4f g_cube_min, + g_cube_inv_range; + + v4f g_water_plane, + g_depth_bounds; + + v4f g_daysky_colour; + v4f g_nightsky_colour; + v4f g_sunset_colour; + v4f g_ambient_colour; + v4f g_sunset_ambient; + v4f g_sun_colour; + v4f g_sun_dir; + v4f g_board_0; + v4f g_board_1; + + float g_water_fog; + float g_time; + float g_realtime; + float g_shadow_length; + float g_shadow_spread; + + float g_time_of_day; + float g_day_phase; + float g_sunset_phase; + + int g_light_preview; + int g_shadow_samples; + + int g_debug_indices; + int g_debug_complexity; } - sfd; + ub_lighting; + GLuint ubo_lighting; + int ubo_bind_point; - /* timing bars, fixed maximum amount */ - struct route_ui_bar - { - GLuint vao, vbo, ebo; + GLuint tbo_light_entities, + tex_light_entities, + tex_light_cubes; - u32 indices_head; - u32 vertex_head; + float probabilities[3]; - struct route_ui_segment - { - float length; - u32 vertex_start, vertex_count, - index_start, index_count, notches; - } - segments[k_max_ui_segments]; + v3i light_cubes; - u32 segment_start, segment_count, fade_start, fade_count; - double fade_timer_start; - float xpos; - } - ui_bars[16]; - - v3f render_gate_pos; - int active_route_board; - int in_trigger; - - /* This is a small flag we use to changelevel. - * It will not be cleared until all sounds stop playing - */ - int switching_to_new_world; - char world_name[ 64 ]; + struct framebuffer heightmap; /* * Dynamically allocated when world_load is called. @@ -140,213 +136,214 @@ VG_STATIC struct gworld * (world_gen.h) * -------------------------------------------------------------------------- */ - void *dynamic_vgl, - *audio_vgl; /* sub buffer of the audio buffer */ /* * Main world .mdl */ - mdl_context *meta; - - /* - * Materials / textures - */ + mdl_context meta; GLuint *textures; u32 texture_count; - struct world_material - { + struct world_surface{ mdl_material info; mdl_submesh sm_geo, sm_no_collide; } - * materials; - u32 material_count; + * surfaces; + u32 surface_count; - /* - * Named safe places to respawn - */ - struct respawn_point - { - v3f co; - v4f q; - const char *name; - } - * spawns; - u32 spawn_count; + mdl_array_ptr ent_spawn, + ent_gate, + ent_light, + ent_route_node, + ent_path_index, + ent_checkpoint, + ent_route, + ent_water, - /* - * Audio player entities - */ - struct world_audio_thing - { - v3f pos; - float volume; - u32 flags; + ent_audio_clip, + ent_audio, + ent_volume; - audio_player player; - audio_clip temp_embedded_clip; - } - * audio_things; - u32 audio_things_count; + ent_gate *rendering_gate; - /* - * Relays + /* logic + * ---------------------------------------------------- */ - struct logic_relay - { - v3f pos; - struct relay_target - { - u32 sub_id; - enum classtype classtype; - } - targets[4]; - u32 target_count; - } - * logic_relays; - u32 relay_count; - - /* - * Box trigger entities - */ - struct trigger_zone - { - m4x3f transform, inv_transform; + /* world geometry */ + scene *scene_geo, + *scene_no_collide, + *scene_lines; - struct relay_target target; - } - * triggers; - u32 trigger_count; + /* spacial mappings */ + bh_tree *audio_bh, + *volume_bh, + *geo_bh; - /* - * Achievements - */ - struct logic_achievement - { - v3f pos; - const char *achievement_id; - u32 achieved; - } - * logic_achievements; - u32 achievement_count; + /* graphics */ + glmesh mesh_route_lines; + glmesh mesh_geo, + mesh_no_collide, + mesh_water; + rb_object rb_geo; +}; +struct world_global{ /* - * Routes (world_routes.h) + * Allocated as system memory * -------------------------------------------------------------------------- */ - struct route_node - { - v3f co, right, up, h; - u32 next[2]; + void *heap; - u32 special_type, special_id, current_refs, ref_count; - u32 route_ids[4]; /* Gates can be linked into up to four routes */ - } - *nodes; - u32 node_count; + /* rendering */ + glmesh skydome; + glmesh mesh_gate; + mdl_submesh sm_gate_surface, + sm_gate_marker[4]; - struct route - { - u32 track_id; - v4f colour; + double sky_time, sky_rate, sky_target_rate; - u32 start; - mdl_submesh sm; - - int active; - float factive; + u32 current_run_version; + double time, rewind_from, rewind_to, last_use; + + /* water rendering */ + struct{ + struct framebuffer fbreflect, fbdepth; + } + water; - double best_lap, latest_pass; /* Session */ + /* split flap display */ + struct{ + glmesh mesh_base, mesh_display; + mdl_submesh sm_base; + u32 active_route_board; - m4x3f scoreboard_transform; + u32 w, h; + float *buffer; } - *routes; - u32 route_count; + sfd; - struct route_gate - { - struct teleport_gate - { - v3f co[2]; - v4f q[2]; - v2f dims; + v3f render_gate_pos; + int in_volume; - m4x3f to_world, recv_to_world, transport; - } - gate; + int switching_to_new_world; - u32 node_id; + world_instance worlds[4]; + u32 world_count; + u32 active_world; - struct route_timing - { - u32 version; /* Incremented on every teleport */ - double time; - } - timing; + /* text particles */ + font3d font; + + struct timer_text{ + char text[8]; + m4x3f transform; + ent_gate *gate; + ent_route *route; } - *gates; - u32 gate_count; + timer_texts[4]; + u32 timer_text_count; - struct route_collector - { - struct route_timing timing; + struct text_particle{ + rb_object obj; + m4x3f mlocal; + ent_glyph *glyph; + v4f colour; + + m4x3f mdl; } - *collectors; - u32 collector_count; + text_particles[6*4]; + u32 text_particle_count; +} +static world_global; +VG_STATIC world_instance *get_active_world( void ) +{ + return &world_global.worlds[ world_global.active_world ]; +} - /* logic - * ---------------------------------------------------- - */ +/* + * API + */ - u32 active_gate, - current_run_version; - double time, rewind_from, rewind_to, last_use; +VG_STATIC +int ray_hit_is_ramp( world_instance *world, ray_hit *hit ); - /* world geometry */ - scene *scene_geo, - *scene_no_collide, - *scene_lines; +VG_STATIC +struct world_surface *ray_hit_surface( world_instance *world, ray_hit *hit ); - /* spacial mappings */ - bh_tree *audio_bh, - *trigger_bh, - *geo_bh; +VG_STATIC +void ray_world_get_tri( world_instance *world, ray_hit *hit, v3f tri[3] ); - /* graphics */ - glmesh mesh_route_lines; +VG_STATIC +int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit ); - glmesh mesh_geo, - mesh_no_collide, - mesh_water; +VG_STATIC +ent_spawn *world_find_closest_spawn( world_instance *world, v3f position ) +{ + ent_spawn *rp = NULL, *r; + float min_dist = INFINITY; + + for( u32 i=0; ient_spawn); i++ ){ + r = mdl_arritm( &world->ent_spawn, i ); + float d = v3_dist2( r->transform.co, position ); + + if( d < min_dist ){ + min_dist = d; + rp = r; + } + } + + if( !rp ){ + if( mdl_arrcount(&world->ent_spawn) ){ + vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" ); + return mdl_arritm( &world->ent_spawn, 0 ); + } + else{ + vg_error( "There are no spawns in the level!\n" ); + } + } - mdl_submesh sm_foliage_main; - rigidbody rb_geo; + return rp; } -world; +VG_STATIC +ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name ) +{ + ent_spawn *rp = NULL, *r; + for( u32 i=0; ient_spawn); i++ ){ + r = mdl_arritm( &world->ent_spawn, i ); + if( !strcmp( mdl_pstr(&world->meta, r->pstr_name), name ) ){ + rp = r; + break; + } + } -/* - * API - */ + if( !rp ) + vg_warn( "No spawn named '%s'\n", name ); -VG_STATIC int ray_hit_is_ramp( ray_hit *hit ); -VG_STATIC int ray_hit_is_terrain( ray_hit *hit ); -VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] ); -VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); + return rp; +} /* * Submodules */ +VG_STATIC float + k_day_length = 30.0f; /* minutes */ + +VG_STATIC int k_debug_light_indices = 0, + k_debug_light_complexity = 0, + k_light_preview = 0; + #include "world_routes.h" #include "world_sfd.h" #include "world_render.h" #include "world_water.h" +#include "world_volumes.h" #include "world_gen.h" #include "world_gate.h" @@ -358,278 +355,326 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); VG_STATIC int world_stop_sound( int argc, const char *argv[] ) { - /* - * None of our world audio runs as one shots, they always have a player. - * Therefore it is safe to delete clip data after the players are - * disconnected - */ - audio_lock(); - for( int i=0; iplayer ) ) - { - u32 cflags = audio_player_get_flags( &at->player ); - audio_player_set_flags( &at->player, cflags | AUDIO_FLAG_KILL ); - } - } - audio_unlock(); - - return 0; -} - -VG_STATIC int world_change_world( int argc, const char *argv[] ) -{ - if( argc == 0 ) - { - vg_info( "%s\n", world.world_name ); - return 0; - } - else - { - vg_info( "Switching world...\n" ); - strcpy( world.world_name, argv[0] ); - world.switching_to_new_world = 1; - world_stop_sound( 0, NULL ); - } - + world_instance *world = get_active_world(); return 0; } VG_STATIC void world_init(void) { - vg_convar_push( (struct vg_convar){ - .name = "water_enable", - .data = &world.water.enabled, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=1 }, - .persistent = 0 - }); - - vg_function_push( (struct vg_cmd) - { - .name = "world_stop_sound", - .function = world_stop_sound - }); + VG_VAR_F32( k_day_length ); + VG_VAR_I32( k_debug_light_indices ); + VG_VAR_I32( k_debug_light_complexity ); + VG_VAR_I32( k_light_preview ); - vg_function_push( (struct vg_cmd) - { - .name = "world", - .function = world_change_world - }); + world_global.sky_rate = 1.0; + world_global.sky_target_rate = 1.0; - world.sky_rate = 1.0; - world.sky_target_rate = 1.0; + shader_scene_standard_register(); + shader_scene_standard_alphatest_register(); + shader_scene_vertex_blend_register(); + shader_scene_terrain_register(); + shader_scene_depth_register(); + shader_scene_position_register(); - shader_terrain_register(); - shader_sky_register(); - shader_planeinf_register(); - shader_gpos_register(); - shader_fscolour_register(); - shader_alphatest_register(); + shader_model_sky_register(); vg_info( "Loading world resources\n" ); vg_linear_clear( vg_mem.scratch ); - mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" ); - mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), - *nupper = mdl_node_from_name( msky, "dome_upper" ); - - world.dome_lower = *mdl_node_submesh( msky, nlower, 0 ); - world.dome_upper = *mdl_node_submesh( msky, nupper, 0 ); + mdl_context msky; + mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch ); + mdl_load_metadata_block( &msky, vg_mem.scratch ); + mdl_load_mesh_block( &msky, vg_mem.scratch ); + mdl_close( &msky ); vg_acquire_thread_sync(); { - mdl_unpack_glmesh( msky, &world.skydome ); + mdl_unpack_glmesh( &msky, &world_global.skydome ); } vg_release_thread_sync(); /* Other systems */ vg_info( "Loading other world systems\n" ); - vg_loader_highwater( world_render_init, NULL, NULL ); - vg_loader_highwater( world_sfd_init, NULL, NULL ); - vg_loader_highwater( world_water_init, NULL, NULL ); - vg_loader_highwater( world_gates_init, NULL, NULL ); - vg_loader_highwater( world_routes_init, NULL, NULL ); + vg_loader_step( world_render_init, NULL ); + vg_loader_step( world_sfd_init, NULL ); + vg_loader_step( world_water_init, NULL ); + vg_loader_step( world_gates_init, NULL ); + vg_loader_step( world_routes_init, NULL ); /* Allocate dynamic world memory arena */ - u32 max_size = 72*1024*1024; - world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size, + u32 max_size = 76*1024*1024; + world_global.heap = vg_create_linear_allocator( vg_mem.rtmemory, max_size, VG_MEMORY_SYSTEM ); } -VG_STATIC void world_audio_init(void) -{ - u32 size = vg_linear_remaining( vg_audio.audio_pool ) - - sizeof(vg_linear_allocator); +typedef struct ent_call ent_call; +struct ent_call{ + ent_index ent; + u32 function; + void *data; +}; + +VG_STATIC void entity_call( world_instance *world, ent_call *call ); - world.audio_vgl = vg_create_linear_allocator( vg_audio.audio_pool, - size, VG_MEMORY_SYSTEM ); +VG_STATIC void ent_volume_call( world_instance *world, ent_call *call ) +{ + ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index ); + if( !volume->target.type ) return; + + if( call->function == k_ent_function_trigger ){ + call->ent = volume->target; + + if( volume->type == k_volume_subtype_particle ){ + float *co = alloca( sizeof(float)*3 ); + co[0] = vg_randf()*2.0f-1.0f; + co[1] = vg_randf()*2.0f-1.0f; + co[2] = vg_randf()*2.0f-1.0f; + m4x3_mulv( volume->to_world, co, co ); + + call->function = k_ent_function_particle_spawn; + call->data = co; + entity_call( world, call ); + } + else + entity_call( world, call ); + } } -VG_STATIC void world_trigger_achievement( u32 uid ) +VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ) { - struct logic_achievement *ach = &world.logic_achievements[ uid ]; + ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index ); - if( ach->achieved ) - return; + v3f sound_co; - steam_set_achievement( ach->achievement_id ); - steam_store_achievements(); + if( call->function == k_ent_function_particle_spawn ){ + v3_copy( call->data, sound_co ); + } + else if( call->function == k_ent_function_trigger ){ + v3_copy( audio->transform.co, sound_co ); + } + else + vg_fatal_exit_loop( "ent_audio_call (invalid function id)" ); - ach->achieved = 1; -} + float chance = vg_randf()*100.0f, + bar = 0.0f; -VG_STATIC void world_run_relay( struct relay_target *rt ); -VG_STATIC void world_trigger_relay( u32 uid ) -{ - struct logic_relay *relay = &world.logic_relays[ uid ]; + for( u32 i=0; iclip_count; i++ ){ + ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, + audio->clip_start+i ); - for( int i=0; itarget_count; i++ ) - { - world_run_relay( &relay->targets[i] ); - } -} + float mod = world->probabilities[ audio->probability_curve ], + p = clip->probability * mod; -VG_STATIC void world_trigger_audio( u32 uid ) -{ - struct world_audio_thing *wat = &world.audio_things[ uid ]; + bar += p; - audio_lock(); - audio_player_playclip( &wat->player, - &wat->temp_embedded_clip ); - audio_unlock(); -} + if( chance < bar ){ -VG_STATIC void world_run_relay( struct relay_target *rt ) -{ - struct entity_instruction - { - enum classtype classtype; - void (*p_trigger)( u32 uid ); - } - entity_instructions[] = - { - { k_classtype_logic_achievement, world_trigger_achievement }, - { k_classtype_logic_relay, world_trigger_relay }, - { k_classtype_audio, world_trigger_audio } - }; + audio_lock(); - for( int i=0; ibehaviour == k_channel_behaviour_unlimited ){ + audio_oneshot_3d( &clip->clip, sound_co, + audio->transform.s[0], + audio->volume ); + } + else if( audio->behaviour == k_channel_behaviour_discard_if_full ){ + audio_channel *ch = + audio_get_group_idle_channel( audio->group, + audio->max_channels ); + + if( ch ){ + audio_channel_init( ch, &clip->clip, audio->flags ); + audio_channel_group( ch, audio->group ); + audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] ); + audio_channel_edit_volume( ch, audio->volume, 1 ); + ch = audio_relinquish_channel( ch ); + } + } + else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){ + audio_channel *ch = + audio_get_group_idle_channel( audio->group, + audio->max_channels ); + + /* group is full */ + if( !ch ){ + audio_channel *existing = + audio_get_group_first_active_channel( audio->group ); + + if( existing ){ + if( existing->source == &clip->clip ){ + audio_unlock(); + return; + } + + existing->group = 0; + existing = audio_channel_fadeout(existing, audio->crossfade); + } + + ch = audio_get_first_idle_channel(); + } + + if( ch ){ + audio_channel_init( ch, &clip->clip, audio->flags ); + audio_channel_group( ch, audio->group ); + audio_channel_fadein( ch, audio->crossfade ); + ch = audio_relinquish_channel( ch ); + } + } - if( instr->classtype == rt->classtype ) - { - instr->p_trigger( rt->sub_id ); + audio_unlock(); return; } } +} - vg_error( "Don't know how to trigger classtype %d\n", rt->classtype ); +VG_STATIC void entity_call( world_instance *world, ent_call *call ) +{ + if( call->ent.type == k_ent_volume ){ + ent_volume_call( world, call ); + } else if( call->ent.type == k_ent_audio ){ + ent_audio_call( world, call ); + } } -VG_STATIC void world_update( v3f pos ) +VG_STATIC void world_update( world_instance *world, v3f pos ) { - if( world.switching_to_new_world ) - { - int all_stopped = 1; + world_global.sky_time += world_global.sky_rate * vg.time_delta; + world_global.sky_rate = vg_lerp( world_global.sky_rate, + world_global.sky_target_rate, + vg.time_delta * 5.0 ); - audio_lock(); - for( int i=0; iplayer ) ) - { - all_stopped = 0; - break; + /* ---- SFD ------------ */ + + if( mdl_arrcount( &world->ent_route ) ){ + u32 closest = 0; + float min_dist = INFINITY; + + for( u32 i=0; ient_route ); i++ ){ + ent_route *route = mdl_arritm( &world->ent_route, i ); + float dist = v3_dist2( route->board_transform[3], pos ); + + if( dist < min_dist ){ + min_dist = dist; + closest = i; } } - audio_unlock(); - if( all_stopped ) + if( (world_global.sfd.active_route_board != closest) + || network_scores_updated ) { - world.switching_to_new_world = 0; - world_unload(); - world_load(); + network_scores_updated = 0; + world_global.sfd.active_route_board = closest; + + ent_route *route = mdl_arritm( &world->ent_route, closest ); + u32 id = route->official_track_id; + + if( id != 0xffffffff ){ + struct netmsg_board *local_board = + &scoreboard_client_data.boards[id]; + + for( int i=0; i<13; i++ ){ + sfd_encode( i, &local_board->data[27*i] ); + } + }else{ + sfd_encode( 0, mdl_pstr( &world->meta, route->pstr_name ) ); + sfd_encode( 1, "No data" ); + } } } + sfd_update(); + static float random_accum = 0.0f; + random_accum += vg.time_delta; - world.sky_time += world.sky_rate * vg.time_delta; - world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate, - vg.time_delta * 5.0 ); - - world_routes_update(); -#if 0 - world_routes_debug(); -#endif - - int closest = 0; - float min_dist = INFINITY; + u32 random_ticks = 0; - for( int i=0; i 0.1f ){ + random_accum -= 0.1f; + random_ticks ++; } - if( (world.active_route_board != closest) || network_scores_updated ) - { - network_scores_updated = 0; - world.active_route_board = closest; + float radius = 25.0f; + boxf volume_proximity; + v3_add( pos, (v3f){ radius, radius, radius }, volume_proximity[1] ); + v3_sub( pos, (v3f){ radius, radius, radius }, volume_proximity[0] ); - struct route *route = &world.routes[closest]; + bh_iter it; + bh_iter_init( 0, &it ); + int idx; - u32 id = route->track_id; + int in_volume = 0; - if( id != 0xffffffff ) - { - struct netmsg_board *local_board = &scoreboard_client_data.boards[id]; + while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) ){ + ent_volume *volume = mdl_arritm( &world->ent_volume, idx ); + + boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}}; + + if( volume->type == k_volume_subtype_trigger ){ + v3f local; + m4x3_mulv( volume->to_local, pos, local ); - for( int i=0; i<13; i++ ) + if( (fabsf(local[0]) <= 1.0f) && + (fabsf(local[1]) <= 1.0f) && + (fabsf(local[2]) <= 1.0f) ) { - sfd_encode( i, &local_board->data[27*i] ); + in_volume = 1; + vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 ); + + if( !world_global.in_volume ){ + ent_call basecall; + basecall.ent.index = idx; + basecall.ent.type = k_ent_volume; + basecall.function = k_ent_function_trigger; + basecall.data = NULL; + + entity_call( world, &basecall ); + } + } + else + vg_line_boxf_transformed( volume->to_world, cube, 0xff0000ff ); + } + else if( volume->type == k_volume_subtype_particle ){ + vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff ); + + for( int j=0; jlight_count; i++ ){ + struct world_light *light = &world->lights[i]; + struct classtype_world_light *inf = light->inf; - v3f local; - m4x3_mulv( zone->inv_transform, pos, local ); - - if( (fabsf(local[0]) <= 1.0f) && - (fabsf(local[1]) <= 1.0f) && - (fabsf(local[2]) <= 1.0f) ) - { - in_trigger = 1; + u32 colour = 0xff000000; + u8 r = inf->colour[0] * 255.0f, + g = inf->colour[1] * 255.0f, + b = inf->colour[2] * 255.0f; - if( !world.in_trigger ) - { - world_run_relay( &zone->target ); - } - } + colour |= r; + colour |= g << 8; + colour |= b << 16; - vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f}, - { 1.0f, 1.0f, 1.0f}}, - 0xff00ff00 ); + vg_line_pt3( light->node->co, 0.25f, colour ); + } } - world.in_trigger = in_trigger; - sfd_update(); +#endif } /* @@ -638,39 +683,234 @@ VG_STATIC void world_update( v3f pos ) * ----------------------------------------------------------------------------- */ -VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) +VG_STATIC void ray_world_get_tri( world_instance *world, + ray_hit *hit, v3f tri[3] ) { for( int i=0; i<3; i++ ) - v3_copy( world.scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] ); + v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] ); } -VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ) +VG_STATIC int ray_world( world_instance *world, + v3f pos, v3f dir, ray_hit *hit ) { - return scene_raycast( world.scene_geo, world.geo_bh, pos, dir, hit ); + return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit ); } -VG_STATIC int ray_hit_is_terrain( ray_hit *hit ) +/* + * Cast a sphere from a to b and see what time it hits + */ +VG_STATIC int spherecast_world( world_instance *world, + v3f pa, v3f pb, float r, float *t, v3f n ) { - return 0; -#if 0 - u32 valid_start = 0, - valid_end = world.sm_terrain.vertex_count; + bh_iter it; + bh_iter_init( 0, &it ); - return (hit->tri[0] >= valid_start) && - (hit->tri[0] < valid_end); -#endif + boxf region; + box_init_inf( region ); + box_addpt( region, pa ); + box_addpt( region, pb ); + + v3_add( (v3f){ r, r, r}, region[1], region[1] ); + v3_add( (v3f){-r,-r,-r}, region[0], region[0] ); + + v3f dir; + v3_sub( pb, pa, dir ); + + v3f dir_inv; + dir_inv[0] = 1.0f/dir[0]; + dir_inv[1] = 1.0f/dir[1]; + dir_inv[2] = 1.0f/dir[2]; + + int hit = -1; + float min_t = 1.0f; + + int idx; + while( bh_next( world->geo_bh, &it, region, &idx ) ){ + u32 *ptri = &world->scene_geo->arrindices[ idx*3 ]; + v3f tri[3]; + + boxf box; + box_init_inf( box ); + + for( int j=0; j<3; j++ ){ + v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] ); + box_addpt( box, tri[j] ); + } + + v3_add( (v3f){ r, r, r}, box[1], box[1] ); + v3_add( (v3f){-r,-r,-r}, box[0], box[0] ); + + if( !ray_aabb1( box, pa, dir_inv, 1.0f ) ) + continue; + + float t; + v3f n1; + if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) ){ + if( t < min_t ){ + min_t = t; + hit = idx; + v3_copy( n1, n ); + } + } + } + + *t = min_t; + return hit; } -VG_STATIC int ray_hit_is_ramp( ray_hit *hit ) +VG_STATIC +struct world_surface *world_tri_index_surface( world_instance *world, + u32 index ) { - return 1; -#if 0 - u32 valid_start = world.sm_geo_std.vertex_start, - valid_end = world.sm_geo_vb.vertex_start; + for( int i=1; isurface_count; i++ ){ + struct world_surface *surf = &world->surfaces[i]; - return (hit->tri[0] >= valid_start) && - (hit->tri[0] < valid_end); -#endif + if( (index >= surf->sm_geo.vertex_start) && + (index < surf->sm_geo.vertex_start+surf->sm_geo.vertex_count ) ) + { + return surf; + } + } + + return &world->surfaces[0]; +} + +VG_STATIC struct world_surface *world_contact_surface( world_instance *world, + rb_ct *ct ) +{ + return world_tri_index_surface( world, ct->element_id ); +} + +VG_STATIC struct world_surface *ray_hit_surface( world_instance *world, + ray_hit *hit ) +{ + return world_tri_index_surface( world, hit->tri[0] ); +} + +/* + * ----------------------------------------------------------------------------- + * Audio sampling + * ----------------------------------------------------------------------------- + */ + +VG_STATIC +enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output); +VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value ); + +#include "audio.h" + +/* + * Trace out a random point, near the player to try and determine water areas + */ +VG_STATIC +enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output) +{ + v3f chance = { (vg_randf()-0.5f) * 30.0f, + 8.0f, + (vg_randf()-0.5f) * 30.0f }; + + v3f pos; + v3_add( chance, origin, pos ); + + ray_hit contact; + contact.dist = vg_minf( 16.0f, pos[1] ); + + world_instance *world = get_active_world(); + + if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){ + struct world_surface *mat = ray_hit_surface( world, &contact ); + + if( mat->info.surface_prop == k_surface_prop_grass){ + v3_copy( contact.pos, output ); + return k_audio_sprite_type_grass; + } + else{ + return k_audio_sprite_type_none; + } + } + + output[0] = pos[0]; + output[1] = 0.0f; + output[2] = pos[2]; + + float dist = fabsf(output[1] - origin[1]); + + if( world->water.enabled && dist<=40.0f ) + return k_audio_sprite_type_water; + else + return k_audio_sprite_type_none; +} + +VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value ) +{ + float inr3 = 0.57735027, + inr2 = 0.70710678118; + + v3f sample_directions[] = { + { -1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, + { -inr3, inr3, inr3 }, + { inr3, inr3, inr3 }, + { -inr3, inr3, -inr3 }, + { inr3, inr3, -inr3 }, + { -inr2, 0.0f, inr2 }, + { inr2, 0.0f, inr2 }, + { -inr2, 0.0f, -inr2 }, + { inr2, 0.0f, -inr2 }, + }; + + static int si = 0; + static float distances[16]; + + ray_hit ray; + ray.dist = 5.0f; + + v3f rc, rd, ro; + v3_copy( sample_directions[ si ], rd ); + v3_add( co, (v3f){0.0f,1.5f,0.0f}, ro ); + v3_copy( ro, rc ); + + float dist = 200.0f; + + for( int i=0; i<10; i++ ){ + if( ray_world( get_active_world(), rc, rd, &ray ) ){ + dist = (float)i*5.0f + ray.dist; + break; + } + else{ + v3_muladds( rc, rd, ray.dist, rc ); + } + } + + distances[si] = dist; + + if( vg_lines.draw ){ + for( int i=0; i<14; i++ ){ + if( distances[i] != 200.0f ){ + u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN, + VG__CYAN, VG__YELOW, VG__PINK, + VG__WHITE }; + + u32 colour = colours[i%7]; + + v3f p1; + v3_muladds( ro, sample_directions[i], distances[i], p1 ); + vg_line( ro, p1, colour ); + vg_line_pt3( p1, 0.1f, colour ); + } + } + } + + *index = si; + *value = dist; + + si ++; + if( si >= 14 ) + si = 0; } #endif /* WORLD_H */