X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=809397151e854c64b4508ceaf139a8e0e1c40c88;hb=4af3f141e332ae426ecda80ca4ccd8cf4e84d0cb;hp=41191b8462d98bf3aa1bb5d42814bb35524dde25;hpb=16f58e6b8d79762919000b9ae8266ad55a01a870;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 41191b8..8093971 100644 --- a/world.h +++ b/world.h @@ -19,6 +19,7 @@ typedef struct world_instance world_instance; #include "bvh.h" #include "model.h" #include "entity.h" +#include "font.h" #include "shaders/scene_standard.h" #include "shaders/scene_standard_alphatest.h" @@ -54,16 +55,21 @@ enum geo_type static const float k_light_cube_size = 8.0f; -struct world_instance -{ +struct world_instance { /* Fixed items * ------------------------------------------------------- */ + void *heap; char world_name[ 64 ]; + enum world_status{ + k_world_status_unloaded = 0, + k_world_status_loading = 1, + k_world_status_loaded = 2 + } + status; - struct - { + struct{ boxf depthbounds; int depth_computed; @@ -74,8 +80,7 @@ struct world_instance water; /* STD140 */ - struct ub_world_lighting - { + struct ub_world_lighting{ v4f g_cube_min, g_cube_inv_range; @@ -89,6 +94,8 @@ struct world_instance v4f g_sunset_ambient; v4f g_sun_colour; v4f g_sun_dir; + v4f g_board_0; + v4f g_board_1; float g_water_fog; float g_time; @@ -138,8 +145,7 @@ struct world_instance GLuint *textures; u32 texture_count; - struct world_surface - { + struct world_surface{ mdl_material info; mdl_submesh sm_geo, sm_no_collide; @@ -182,16 +188,15 @@ struct world_instance mesh_no_collide, mesh_water; - rigidbody rb_geo; /* todo.. ... */ + rb_object rb_geo; }; -VG_STATIC struct world_global -{ +struct world_global{ /* * Allocated as system memory * -------------------------------------------------------------------------- */ - void *generic_heap; + void *heap; /* rendering */ glmesh skydome; @@ -205,15 +210,13 @@ VG_STATIC struct world_global double time, rewind_from, rewind_to, last_use; /* water rendering */ - struct - { + struct{ struct framebuffer fbreflect, fbdepth; } water; /* split flap display */ - struct - { + struct{ glmesh mesh_base, mesh_display; mdl_submesh sm_base; u32 active_route_board; @@ -231,8 +234,31 @@ VG_STATIC struct world_global world_instance worlds[4]; u32 world_count; u32 active_world; + + /* text particles */ + font3d font; + + struct timer_text{ + char text[8]; + m4x3f transform; + ent_gate *gate; + ent_route *route; + } + timer_texts[4]; + u32 timer_text_count; + + struct text_particle{ + rb_object obj; + m4x3f mlocal; + ent_glyph *glyph; + v4f colour; + + m4x3f mdl; + } + text_particles[6*4]; + u32 text_particle_count; } -world_global; +static world_global; VG_STATIC world_instance *get_active_world( void ) { @@ -255,10 +281,64 @@ void ray_world_get_tri( world_instance *world, ray_hit *hit, v3f tri[3] ); VG_STATIC int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit ); +VG_STATIC +ent_spawn *world_find_closest_spawn( world_instance *world, v3f position ) +{ + ent_spawn *rp = NULL, *r; + float min_dist = INFINITY; + + for( u32 i=0; ient_spawn); i++ ){ + r = mdl_arritm( &world->ent_spawn, i ); + float d = v3_dist2( r->transform.co, position ); + + if( d < min_dist ){ + min_dist = d; + rp = r; + } + } + + if( !rp ){ + if( mdl_arrcount(&world->ent_spawn) ){ + vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" ); + return mdl_arritm( &world->ent_spawn, 0 ); + } + else{ + vg_error( "There are no spawns in the level!\n" ); + } + } + + return rp; +} + +VG_STATIC +ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name ) +{ + ent_spawn *rp = NULL, *r; + for( u32 i=0; ient_spawn); i++ ){ + r = mdl_arritm( &world->ent_spawn, i ); + if( !strcmp( mdl_pstr(&world->meta, r->pstr_name), name ) ){ + rp = r; + break; + } + } + + if( !rp ) + vg_warn( "No spawn named '%s'\n", name ); + + return rp; +} + /* * Submodules */ +VG_STATIC float + k_day_length = 30.0f; /* minutes */ + +VG_STATIC int k_debug_light_indices = 0, + k_debug_light_complexity = 0, + k_light_preview = 0; + #include "world_routes.h" #include "world_sfd.h" #include "world_render.h" @@ -281,6 +361,11 @@ VG_STATIC int world_stop_sound( int argc, const char *argv[] ) VG_STATIC void world_init(void) { + VG_VAR_F32( k_day_length ); + VG_VAR_I32( k_debug_light_indices ); + VG_VAR_I32( k_debug_light_complexity ); + VG_VAR_I32( k_light_preview ); + world_global.sky_rate = 1.0; world_global.sky_target_rate = 1.0; @@ -320,9 +405,8 @@ VG_STATIC void world_init(void) /* Allocate dynamic world memory arena */ u32 max_size = 76*1024*1024; - world_global.generic_heap = vg_create_linear_allocator( vg_mem.rtmemory, - max_size, - VG_MEMORY_SYSTEM ); + world_global.heap = vg_create_linear_allocator( vg_mem.rtmemory, max_size, + VG_MEMORY_SYSTEM ); } typedef struct ent_call ent_call; @@ -455,55 +539,14 @@ VG_STATIC void entity_call( world_instance *world, ent_call *call ) VG_STATIC void world_update( world_instance *world, v3f pos ) { - /* TEMP!!!!!! */ - static double g_time = 0.0; - g_time += vg.time_delta * (1.0/(k_day_length*60.0)); - - - struct ub_world_lighting *state = &world->ub_lighting; - - state->g_time = g_time; - state->g_realtime = vg.time; - state->g_debug_indices = k_debug_light_indices; - state->g_light_preview = k_light_preview; - state->g_debug_complexity = k_debug_light_complexity; - - state->g_time_of_day = vg_fractf( g_time ); - state->g_day_phase = cosf( state->g_time_of_day * VG_PIf * 2.0f ); - state->g_sunset_phase= cosf( state->g_time_of_day * VG_PIf * 4.0f + VG_PIf ); - - state->g_day_phase = state->g_day_phase * 0.5f + 0.5f; - state->g_sunset_phase = powf( state->g_sunset_phase * 0.5f + 0.5f, 6.0f ); - - float a = state->g_time_of_day * VG_PIf * 2.0f; - state->g_sun_dir[0] = sinf( a ); - state->g_sun_dir[1] = cosf( a ); - state->g_sun_dir[2] = 0.2f; - v3_normalize( state->g_sun_dir ); - - - world->probabilities[ k_probability_curve_constant ] = 1.0f; - - float dp = state->g_day_phase; - - world->probabilities[ k_probability_curve_wildlife_day ] = - (dp*dp*0.8f+state->g_sunset_phase)*0.8f; - world->probabilities[ k_probability_curve_wildlife_night ] = - 1.0f-powf(fabsf((state->g_time_of_day-0.5f)*5.0f),5.0f); - - - glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting ); - glBufferSubData( GL_UNIFORM_BUFFER, 0, - sizeof(struct ub_world_lighting), &world->ub_lighting ); - /* TEMP!!!!!! */ - world_global.sky_time += world_global.sky_rate * vg.time_delta; world_global.sky_rate = vg_lerp( world_global.sky_rate, world_global.sky_target_rate, vg.time_delta * 5.0 ); + world_routes_update_timer_texts( world ); world_routes_update( world ); - world_routes_debug( world ); + //world_routes_debug( world ); /* ---- SFD ------------ */ @@ -544,8 +587,6 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) } } sfd_update(); - - static float random_accum = 0.0f; random_accum += vg.time_delta; @@ -634,29 +675,6 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) } #endif - -#if 0 - - /* process soundscape transactions */ - audio_lock(); - for( int i=0; isoundscape_count; i++ ) - { - struct soundscape *s = &world->soundscapes[i]; - s->usage_count = 0; - - for( int j=0; jmax_instances; j++ ) - { - if( s->channels[j] ) - { - if( audio_channel_finished(s->channels[j]) ) - s->channels[j] = audio_relinquish_channel( s->channels[j] ); - else - s->usage_count ++; - } - } - } - audio_unlock(); -#endif } /* @@ -769,4 +787,130 @@ VG_STATIC struct world_surface *ray_hit_surface( world_instance *world, return world_tri_index_surface( world, hit->tri[0] ); } +/* + * ----------------------------------------------------------------------------- + * Audio sampling + * ----------------------------------------------------------------------------- + */ + +VG_STATIC +enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output); +VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value ); + +#include "audio.h" + +/* + * Trace out a random point, near the player to try and determine water areas + */ +VG_STATIC +enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output) +{ + v3f chance = { (vg_randf()-0.5f) * 30.0f, + 8.0f, + (vg_randf()-0.5f) * 30.0f }; + + v3f pos; + v3_add( chance, origin, pos ); + + ray_hit contact; + contact.dist = vg_minf( 16.0f, pos[1] ); + + world_instance *world = get_active_world(); + + if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){ + struct world_surface *mat = ray_hit_surface( world, &contact ); + + if( mat->info.surface_prop == k_surface_prop_grass){ + v3_copy( contact.pos, output ); + return k_audio_sprite_type_grass; + } + else{ + return k_audio_sprite_type_none; + } + } + + output[0] = pos[0]; + output[1] = 0.0f; + output[2] = pos[2]; + + float dist = fabsf(output[1] - origin[1]); + + if( world->water.enabled && dist<=40.0f ) + return k_audio_sprite_type_water; + else + return k_audio_sprite_type_none; +} + +VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value ) +{ + float inr3 = 0.57735027, + inr2 = 0.70710678118; + + v3f sample_directions[] = { + { -1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, + { -inr3, inr3, inr3 }, + { inr3, inr3, inr3 }, + { -inr3, inr3, -inr3 }, + { inr3, inr3, -inr3 }, + { -inr2, 0.0f, inr2 }, + { inr2, 0.0f, inr2 }, + { -inr2, 0.0f, -inr2 }, + { inr2, 0.0f, -inr2 }, + }; + + static int si = 0; + static float distances[16]; + + ray_hit ray; + ray.dist = 5.0f; + + v3f rc, rd, ro; + v3_copy( sample_directions[ si ], rd ); + v3_add( co, (v3f){0.0f,1.5f,0.0f}, ro ); + v3_copy( ro, rc ); + + float dist = 200.0f; + + for( int i=0; i<10; i++ ){ + if( ray_world( get_active_world(), rc, rd, &ray ) ){ + dist = (float)i*5.0f + ray.dist; + break; + } + else{ + v3_muladds( rc, rd, ray.dist, rc ); + } + } + + distances[si] = dist; + + if( vg_lines.draw ){ + for( int i=0; i<14; i++ ){ + if( distances[i] != 200.0f ){ + u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN, + VG__CYAN, VG__YELOW, VG__PINK, + VG__WHITE }; + + u32 colour = colours[i%7]; + + v3f p1; + v3_muladds( ro, sample_directions[i], distances[i], p1 ); + vg_line( ro, p1, colour ); + vg_line_pt3( p1, 0.1f, colour ); + } + } + } + + *index = si; + *value = dist; + + si ++; + if( si >= 14 ) + si = 0; +} + #endif /* WORLD_H */