X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=66b3b28f2c0b14a961cf7ea04ef4b27321332cc7;hb=a8ba9cc44e1ae9aeca62fb579a3105c625e59133;hp=5318f8e326408c6d75624b2ed4ab8f7b38453328;hpb=89113e9bc9544336b5ac4f53696c3de2d30698a2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 5318f8e..66b3b28 100644 --- a/world.h +++ b/world.h @@ -56,16 +56,17 @@ enum geo_type static const float k_light_cube_size = 8.0f; struct world_instance { + /* Fixed items * ------------------------------------------------------- */ void *heap; - char world_name[ 64 ]; enum world_status{ k_world_status_unloaded = 0, k_world_status_loading = 1, - k_world_status_loaded = 2 + k_world_status_loaded = 2, + k_world_status_unloading = 3 /* dont spawn sounds and stuff */ } status; @@ -79,6 +80,8 @@ struct world_instance { } water; + f64 time; + /* STD140 */ struct ub_world_lighting{ v4f g_cube_min, @@ -124,7 +127,6 @@ struct world_instance { float probabilities[3]; v3i light_cubes; - struct framebuffer heightmap; /* @@ -153,6 +155,7 @@ struct world_instance { * surfaces; u32 surface_count; + ent_worldinfo info; mdl_array_ptr ent_spawn, ent_gate, ent_light, @@ -165,7 +168,11 @@ struct world_instance { ent_audio_clip, ent_audio, ent_volume, - ent_traffic; + ent_traffic, + ent_skateshop, + ent_marker, + ent_camera, + ent_swspreview; ent_gate *rendering_gate; @@ -174,9 +181,9 @@ struct world_instance { */ /* world geometry */ - scene *scene_geo, - *scene_no_collide, - *scene_lines; + scene_context scene_geo, + scene_no_collide, + scene_lines; /* spacial mappings */ bh_tree *audio_bh, @@ -198,6 +205,7 @@ struct world_global{ * -------------------------------------------------------------------------- */ void *heap; + char *load_target; /* rendering */ glmesh skydome; @@ -221,6 +229,7 @@ struct world_global{ glmesh mesh_base, mesh_display; mdl_submesh sm_base; u32 active_route_board; + scene_context scene; u32 w, h; float *buffer; @@ -230,10 +239,7 @@ struct world_global{ v3f render_gate_pos; int in_volume; - int switching_to_new_world; - world_instance worlds[4]; - u32 world_count; u32 active_world; /* text particles */ @@ -260,6 +266,7 @@ struct world_global{ u32 text_particle_count; } static world_global; +VG_STATIC void entity_call( world_instance *world, ent_call *call ); VG_STATIC world_instance *get_active_world( void ) { @@ -386,15 +393,9 @@ VG_STATIC void world_init(void) mdl_context msky; mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch ); mdl_load_metadata_block( &msky, vg_mem.scratch ); - mdl_load_mesh_block( &msky, vg_mem.scratch ); + mdl_async_load_glmesh( &msky, &world_global.skydome ); mdl_close( &msky ); - vg_acquire_thread_sync(); - { - mdl_unpack_glmesh( &msky, &world_global.skydome ); - } - vg_release_thread_sync(); - /* Other systems */ vg_info( "Loading other world systems\n" ); @@ -410,42 +411,42 @@ VG_STATIC void world_init(void) VG_MEMORY_SYSTEM ); } -typedef struct ent_call ent_call; -struct ent_call{ - ent_index ent; - u32 function; - void *data; -}; - -VG_STATIC void entity_call( world_instance *world, ent_call *call ); - VG_STATIC void ent_volume_call( world_instance *world, ent_call *call ) { - ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index ); - if( !volume->target.type ) return; + u32 index = mdl_entity_id_id( call->id ); + ent_volume *volume = mdl_arritm( &world->ent_volume, index ); + if( !volume->target ) return; if( call->function == k_ent_function_trigger ){ - call->ent = volume->target; + call->id = volume->target; if( volume->type == k_volume_subtype_particle ){ float *co = alloca( sizeof(float)*3 ); - co[0] = vg_randf()*2.0f-1.0f; - co[1] = vg_randf()*2.0f-1.0f; - co[2] = vg_randf()*2.0f-1.0f; + co[0] = vg_randf64()*2.0f-1.0f; + co[1] = vg_randf64()*2.0f-1.0f; + co[2] = vg_randf64()*2.0f-1.0f; m4x3_mulv( volume->to_world, co, co ); call->function = k_ent_function_particle_spawn; call->data = co; entity_call( world, call ); } - else + else{ entity_call( world, call ); + } } } VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ) { - ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index ); + if( world->status == k_world_status_unloading ){ + vg_warn( "cannot modify audio while unloading world\n" ); + return; + } + + u8 world_id = (world - world_global.worlds) + 1; + u32 index = mdl_entity_id_id( call->id ); + ent_audio *audio = mdl_arritm( &world->ent_audio, index ); v3f sound_co; @@ -456,9 +457,9 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ) v3_copy( audio->transform.co, sound_co ); } else - vg_fatal_exit_loop( "ent_audio_call (invalid function id)" ); + vg_fatal_error( "ent_audio_call (invalid function id)" ); - float chance = vg_randf()*100.0f, + float chance = vg_randf64()*100.0f, bar = 0.0f; for( u32 i=0; iclip_count; i++ ){ @@ -471,7 +472,6 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ) bar += p; if( chance < bar ){ - audio_lock(); if( audio->behaviour == k_channel_behaviour_unlimited ){ @@ -487,6 +487,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ) if( ch ){ audio_channel_init( ch, &clip->clip, audio->flags ); audio_channel_group( ch, audio->group ); + audio_channel_world( ch, world_id ); audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] ); audio_channel_edit_volume( ch, audio->volume, 1 ); ch = audio_relinquish_channel( ch ); @@ -518,6 +519,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ) if( ch ){ audio_channel_init( ch, &clip->clip, audio->flags ); audio_channel_group( ch, audio->group ); + audio_channel_world( ch, world_id ); audio_channel_fadein( ch, audio->crossfade ); ch = audio_relinquish_channel( ch ); } @@ -529,13 +531,26 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ) } } -VG_STATIC void entity_call( world_instance *world, ent_call *call ) +/* finds any active playing in world and fades them out, we can only do this + * while unloading */ +VG_STATIC void world_fadeout_audio( world_instance *world ) { - if( call->ent.type == k_ent_volume ){ - ent_volume_call( world, call ); - } else if( call->ent.type == k_ent_audio ){ - ent_audio_call( world, call ); + if( world->status != k_world_status_unloading ){ + vg_fatal_error( "World status must be set to 'unloading', to fadeout" + " audio.\n" ); + } + + u8 world_id = (world - world_global.worlds) + 1; + + audio_lock(); + for( u32 i=0; iallocated && (ch->world_id == world_id) ){ + ch = audio_channel_fadeout( ch, 1.0f ); + } } + audio_unlock(); } VG_STATIC void world_update( world_instance *world, v3f pos ) @@ -689,9 +704,8 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) if( !world_global.in_volume ){ ent_call basecall; - basecall.ent.index = idx; - basecall.ent.type = k_ent_volume; basecall.function = k_ent_function_trigger; + basecall.id = mdl_entity_id( k_ent_volume, idx ); basecall.data = NULL; entity_call( world, &basecall ); @@ -705,9 +719,7 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) for( int j=0; jscene_geo->arrvertices[ hit->tri[i] ].co, tri[i] ); + v3_copy( world->scene_geo.arrvertices[ hit->tri[i] ].co, tri[i] ); } VG_STATIC int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit ) { - return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit ); + return scene_raycast( &world->scene_geo, world->geo_bh, pos, dir, hit ); } /* @@ -788,14 +800,14 @@ VG_STATIC int spherecast_world( world_instance *world, int idx; while( bh_next( world->geo_bh, &it, region, &idx ) ){ - u32 *ptri = &world->scene_geo->arrindices[ idx*3 ]; + u32 *ptri = &world->scene_geo.arrindices[ idx*3 ]; v3f tri[3]; boxf box; box_init_inf( box ); for( int j=0; j<3; j++ ){ - v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] ); + v3_copy( world->scene_geo.arrvertices[ptri[j]].co, tri[j] ); box_addpt( box, tri[j] ); } @@ -856,7 +868,7 @@ VG_STATIC struct world_surface *ray_hit_surface( world_instance *world, */ VG_STATIC -enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output); +enum audio_sprite_type world_audio_sample_sprite_kandom(v3f origin, v3f output); VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value ); #include "audio.h" @@ -867,9 +879,9 @@ VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value ); VG_STATIC enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output) { - v3f chance = { (vg_randf()-0.5f) * 30.0f, + v3f chance = { (vg_randf64()-0.5f) * 30.0f, 8.0f, - (vg_randf()-0.5f) * 30.0f }; + (vg_randf64()-0.5f) * 30.0f }; v3f pos; v3_add( chance, origin, pos );