X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=5b27ef7951b7479ad9c715bef7abafb5f366e65c;hb=c4c762ce6f3bbdcb770bbc42e349aebbc3390d9d;hp=d3072785671a37955b62bcd75e10c1f13e0a5022;hpb=75703291fbf045008a3b1ebb20fc46a2617b6b3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index d307278..5b27ef7 100644 --- a/world.h +++ b/world.h @@ -21,11 +21,10 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "shaders/terrain.h" #include "shaders/sky.h" -#include "shaders/planeinf.h" #include "shaders/standard.h" #include "shaders/vblend.h" #include "shaders/gpos.h" -#include "shaders/fscolour.h" +#include "shaders/blitcolour.h" #include "shaders/alphatest.h" typedef struct teleport_gate teleport_gate; @@ -327,7 +326,7 @@ VG_STATIC struct gworld mesh_water; mdl_submesh sm_foliage_main; - rigidbody rb_geo; + rigidbody rb_geo; /* todo.. ... */ } world; @@ -401,10 +400,10 @@ VG_STATIC int world_change_world( int argc, const char *argv[] ) VG_STATIC void world_init(void) { - vg_convar_push( (struct vg_convar){ + vg_var_push( (struct vg_var){ .name = "water_enable", .data = &world.water.enabled, - .data_type = k_convar_dtype_i32, + .data_type = k_var_dtype_i32, .opt_i32 = { .min=0, .max=1, .clamp=1 }, .persistent = 0 }); @@ -426,9 +425,8 @@ VG_STATIC void world_init(void) shader_terrain_register(); shader_sky_register(); - shader_planeinf_register(); shader_gpos_register(); - shader_fscolour_register(); + shader_blitcolour_register(); shader_alphatest_register(); vg_info( "Loading world resources\n" ); @@ -436,10 +434,7 @@ VG_STATIC void world_init(void) vg_linear_clear( vg_mem.scratch ); mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" ); - mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), - *nupper = mdl_node_from_name( msky, "dome_upper" ); - - world.dome_lower = *mdl_node_submesh( msky, nlower, 0 ); + mdl_node *nupper = mdl_node_from_name( msky, "dome_complete" ); world.dome_upper = *mdl_node_submesh( msky, nupper, 0 ); vg_acquire_thread_sync(); @@ -655,6 +650,71 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ) return scene_raycast( world.scene_geo, world.geo_bh, pos, dir, hit ); } +/* + * Cast a sphere from a to b and see what time it hits + */ +VG_STATIC int spherecast_world( v3f pa, v3f pb, float r, float *t, v3f n ) +{ + bh_iter it; + bh_iter_init( 0, &it ); + + boxf region; + box_init_inf( region ); + box_addpt( region, pa ); + box_addpt( region, pb ); + + v3_add( (v3f){ r, r, r}, region[1], region[1] ); + v3_add( (v3f){-r,-r,-r}, region[0], region[0] ); + + v3f dir; + v3_sub( pb, pa, dir ); + + v3f dir_inv; + dir_inv[0] = 1.0f/dir[0]; + dir_inv[1] = 1.0f/dir[1]; + dir_inv[2] = 1.0f/dir[2]; + + int hit = -1; + float min_t = 1.0f; + + int idx; + while( bh_next( world.geo_bh, &it, region, &idx ) ) + { + u32 *ptri = &world.scene_geo->arrindices[ idx*3 ]; + v3f tri[3]; + + boxf box; + box_init_inf( box ); + + for( int j=0; j<3; j++ ) + { + v3_copy( world.scene_geo->arrvertices[ptri[j]].co, tri[j] ); + box_addpt( box, tri[j] ); + } + + v3_add( (v3f){ r, r, r}, box[1], box[1] ); + v3_add( (v3f){-r,-r,-r}, box[0], box[0] ); + + if( !ray_aabb1( box, pa, dir_inv, 1.0f ) ) + continue; + + float t; + v3f n1; + if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) ) + { + if( t < min_t ) + { + min_t = t; + hit = idx; + v3_copy( n1, n ); + } + } + } + + *t = min_t; + return hit; +} + VG_STATIC struct world_material *world_tri_index_material( u32 index ) { for( int i=1; i