X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=49d1aaea690849f6fb32bfb3e645901940d9d33d;hb=8d336ea2cde7c596296dbaf0d3ce27a82c6c6cf0;hp=e8c47d22085b8edad828aeccdaac3082739d97a0;hpb=1c97cb161f885ad24d3356d92c8f4fd0e252bc61;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index e8c47d2..49d1aae 100644 --- a/world.h +++ b/world.h @@ -1,670 +1,274 @@ -#include "common.h" - -static int ray_world( v3f pos, v3f dir, ray_hit *hit ); - -#ifndef WORLD_H -#define WORLD_H +/* + * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ -#include "scene.h" -#include "terrain.h" +#pragma once #include "render.h" -#include "water.h" -#include "rigidbody.h" -#include "gate.h" -#include "bvh.h" -#include "lighting.h" -#include "model.h" -#include "traffic.h" - -#include "shaders/terrain.h" -#include "shaders/sky.h" -#include "shaders/planeinf.h" -#include "shaders/standard.h" -#include "shaders/vblend.h" -#include "shaders/gpos.h" -#include "shaders/fscolour.h" - -static struct gworld -{ - /* gameplay */ - struct respawn_point - { - v3f co; - v4f q; - char name[32]; - } - spawns[32]; - u32 spawn_count; - - teleport_gate gates[64]; - u32 gate_count; - - /* Paths */ - traffic_node traffic[128]; - u32 traffic_count; - - traffic_driver van_man[6]; - - /* Physics */ - rigidbody temp_rbs[128]; - u32 rb_count; - - /* Rendering & geometry */ - scene geo, foliage; - rigidbody rb_geo; - - mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb; - - glmesh skybox, skydome; - mdl_submesh dome_upper, dome_lower; +#include "network_msg.h" +#include "addon.h" +#include "scene.h" - glmesh cars; - mdl_submesh car_holden; +/* types + */ - rigidbody mr_ball; +enum world_geo_type{ + k_world_geo_type_solid = 0, + k_world_geo_type_nonsolid = 1, + k_world_geo_type_water = 2 +}; + +enum world_purpose{ + k_world_purpose_invalid = -1, + k_world_purpose_hub = 0, + k_world_purpose_client = 1, + k_world_max +}; + +struct leaderboard_cache { + enum request_status status; + f64 cache_time; + u8 *data; + u32 data_len; +}; + +typedef struct world_instance world_instance; + +void skaterift_world_get_save_path( enum world_purpose which, char buf[128] ); + +/* submodule headers */ +#include "world_entity.h" +#include "world_gate.h" +#include "world_gen.h" +#include "world_info.h" +#include "world_physics.h" +#include "world_render.h" +#include "world_sfd.h" +#include "world_volumes.h" +#include "world_water.h" +#include "world_audio.h" +#include "world_routes.h" +#include "world_routes_ui.h" + +/* console variables */ + +static f32 k_day_length = 30.0f; /* minutes */ +static i32 k_debug_light_indices = 0, + k_debug_light_complexity= 0, + k_light_preview = 0, + k_light_editor = 0; + +#define WORLD_SURFACE_HAS_TRAFFIC 0x1 +#define WORLD_SURFACE_HAS_PROPS 0x2 + +struct world_instance { + /* Fixed items + * ------------------------------------------------------- + */ - /* Load time */ + v4f player_co; - struct instance_cache - { - mdl_header *mdl; - u32 pstr_file; + void *heap; + enum world_status{ + k_world_status_unloaded = 0, + k_world_status_loading = 1, + k_world_status_loaded = 2, + k_world_status_unloading = 3 /* dont spawn sounds and stuff */ } - * instance_cache; - u32 instance_cache_count, - instance_cache_cap; -} -world; + status; -vg_tex2d tex_terrain_colours = { .path = "textures/gradients.qoi", - .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; + struct{ + boxf depthbounds; + int depth_computed; -vg_tex2d tex_terrain_noise = { .path = "textures/garbage.qoi", - .flags = VG_TEXTURE_NEAREST }; - -static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) -{ - for( int i=0; i<3; i++ ) - v3_copy( world.geo.verts[ hit->tri[i] ].co, tri[i] ); -} - -static int ray_world( v3f pos, v3f dir, ray_hit *hit ) -{ - return scene_raycast( &world.geo, pos, dir, hit ); -} - -static int ray_hit_is_ramp( ray_hit *hit ) -{ - return hit->tri[0] > world.sm_geo_std_oob.vertex_count; -} - -static void world_register(void) -{ - shader_terrain_register(); - shader_sky_register(); - shader_planeinf_register(); - shader_gpos_register(); - shader_fscolour_register(); -} - -static void world_free(void) -{ - /* TODO.. */ -} - -static void render_world_depth( m4x4f projection, m4x3f camera ); - -static void add_all_if_material( m4x3f transform, scene *pscene, - mdl_header *mdl, u32 id ) -{ - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( mdl, i ); - - for( int j=0; jsubmesh_count; j++ ) - { - mdl_submesh *sm = mdl_node_submesh( mdl, pnode, j ); - - if( sm->material_id == id ) - { - m4x3f transform2; - mdl_node_transform( pnode, transform2 ); - m4x3_mul( transform, transform2, transform2 ); - - scene_add_submesh( pscene, mdl, sm, transform2 ); - } - } - - if( pnode->classtype == k_classtype_instance ) - { - if( pnode->sub_uid ) - { - u32 instance_id = pnode->sub_uid -1; - struct instance_cache *cache = &world.instance_cache[instance_id]; - mdl_header *mdl2 = cache->mdl; - - m4x3f transform2; - mdl_node_transform( pnode, transform2 ); - m4x3_mul( transform, transform2, transform2 ); - - add_all_if_material( transform2, pscene, mdl2, id ); - } - } + float height; + int enabled; + v4f plane; } -} - -static void world_apply_foliage(void) -{ - scene_init( &world.foliage ); - mdl_header *mfoliage = mdl_load("models/rs_foliage.mdl"); - - v3f volume; - v3_sub( world.geo.bbx[1], world.geo.bbx[0], volume ); - volume[1] = 1.0f; - - m4x3f transform; - mdl_node *mblob = mdl_node_from_name( mfoliage, "blob" ); - mdl_submesh *sm_blob = mdl_node_submesh( mfoliage, mblob, 0 ); - - for( int i=0;i<100000;i++ ) - { - v3f pos; - v3_mul( volume, (v3f){ vg_randf(), 1000.0f, vg_randf() }, pos ); - pos[1] = 1000.0f; - v3_add( pos, world.geo.bbx[0], pos ); - - ray_hit hit; - hit.dist = INFINITY; - - if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &hit )) - { - if( hit.normal[1] > 0.8f && !ray_hit_is_ramp(&hit) && - hit.pos[1] > water_height()+10.0f ) - { - v4f qsurface, qrandom; - v3f axis; - - v3_cross( (v3f){0.0f,1.0f,0.0f}, hit.normal, axis ); - - float angle = v3_dot(hit.normal,(v3f){0.0f,1.0f,0.0f}); - q_axis_angle( qsurface, axis, angle ); - q_axis_angle( qrandom, (v3f){0.0f,1.0f,0.0f}, vg_randf()*VG_TAUf ); - q_mul( qsurface, qrandom, qsurface ); - q_m3x3( qsurface, transform ); - - v3_copy( hit.pos, transform[3] ); - scene_add_submesh( &world.foliage, mfoliage, sm_blob, transform); - } - } + water; + + f64 time; + f32 tar_min, tar_max; + + /* STD140 */ + struct ub_world_lighting{ + v4f g_cube_min, + g_cube_inv_range; + + v4f g_water_plane, + g_depth_bounds; + + v4f g_daysky_colour; + v4f g_nightsky_colour; + v4f g_sunset_colour; + v4f g_ambient_colour; + v4f g_sunset_ambient; + v4f g_sun_colour; + v4f g_sun_dir; + v4f g_board_0; + v4f g_board_1; + + float g_water_fog; + float g_time; + float g_realtime; + float g_shadow_length; + float g_shadow_spread; + + float g_time_of_day; + float g_day_phase; + float g_sunset_phase; + + int g_light_preview; + int g_shadow_samples; + + int g_debug_indices; + int g_debug_complexity; } + ub_lighting; + GLuint ubo_lighting; + int ubo_bind_point; - scene_upload( &world.foliage ); - free( mfoliage ); -} + GLuint tbo_light_entities, + tex_light_entities, + tex_light_cubes; -static void world_load(void) -{ - mdl_header *mworld = mdl_load( "models/mp_dev.mdl" ); - - world.spawn_count = 0; - world.gate_count = 0; - world.rb_count = 0; - world.traffic_count = 0; - world.instance_cache = NULL; - - /* - * Process entities - */ - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( mworld, i ); - - if( pnode->classtype == k_classtype_none ) - {} - else if( pnode->classtype == k_classtype_gate ) - { - struct classtype_gate *entgate = mdl_get_entdata( mworld, pnode ); - - if( entgate->target ) - { - mdl_node *pother = mdl_node_from_id( mworld, entgate->target ); - - teleport_gate *gate = &world.gates[ world.gate_count ++ ]; - - v3_copy( pnode->co, gate->co[0] ); - v3_copy( pother->co, gate->co[1] ); - v4_copy( pnode->q, gate->q[0] ); - v4_copy( pother->q, gate->q[1] ); - v2_copy( pnode->s, gate->dims ); - - gate_transform_update( gate ); - } - } - else if( pnode->classtype == k_classtype_block ) - { - struct classtype_block *block = mdl_get_entdata( mworld, pnode ); - - m4x3f transform; - mdl_node_transform( pnode, transform ); - - rigidbody *rb = &world.temp_rbs[ world.rb_count ++ ]; - - box_copy( block->bbx, rb->bbx ); /* TODO: apply scale */ - v3_copy( pnode->co, rb->co ); - rb_init( rb ); - v4_copy( pnode->q, rb->q ); - rb_update_transform( rb ); - } - else if( pnode->classtype == k_classtype_spawn ) - { - struct respawn_point *rp = &world.spawns[ world.spawn_count ++ ]; - - v3_copy( pnode->co, rp->co ); - v4_copy( pnode->q, rp->q ); - strcpy( rp->name, mdl_pstr( mworld, pnode->pstr_name ) ); - } - else if( pnode->classtype == k_classtype_water ) - { - if( wrender.enabled ) - { - vg_warn( "Multiple water surfaces in level! ('%s')\n", - mdl_pstr( mworld, pnode->pstr_name )); - continue; - } - - mdl_submesh *sm = mdl_node_submesh( mworld, pnode, 0 ); - - if( sm ) - { - glmesh surf; - mdl_unpack_submesh( mworld, &surf, sm ); - water_init(); - water_set_surface( &surf, pnode->co[1] ); - } - } - else if( pnode->classtype == k_classtype_car_path ) - { - struct classtype_car_path *p = mdl_get_entdata( mworld, pnode ); - traffic_node *tn = &world.traffic[ world.traffic_count ]; - tn->mn_next = NULL; - tn->mn_next1 = NULL; - - if( p->target ) tn->mn_next = mdl_node_from_id( mworld, p->target ); - if( p->target1 ) tn->mn_next1 = mdl_node_from_id( mworld, p->target1 ); - - m4x3f transform; - mdl_node_transform( pnode, transform ); - m3x3_mulv( transform, (v3f){1.0f,0.0f,0.0f}, tn->h ); - v3_copy( transform[3], tn->co ); - - pnode->sub_uid = world.traffic_count ++; - } - else if( pnode->classtype == k_classtype_instance ) - { - struct classtype_instance *inst = mdl_get_entdata( mworld, pnode ); - pnode->sub_uid = 0; - - int cached = 0; - for( int i=0; ipstr_file == cache->pstr_file ) - { - cached = 1; - pnode->sub_uid = i+1; - break; - } - } - - if( !cached ) - { - world.instance_cache = buffer_reserve( - world.instance_cache, world.instance_cache_count, - &world.instance_cache_cap, 1, - sizeof(struct instance_cache) ); - - struct instance_cache *cache = - &world.instance_cache[world.instance_cache_count]; - - const char *filename = mdl_pstr(mworld, inst->pstr_file); - - cache->pstr_file = inst->pstr_file; - cache->mdl = mdl_load( filename ); - - if( cache->mdl ) - { - world.instance_cache_count ++; - pnode->sub_uid = world.instance_cache_count; - mdl_link_materials( mworld, cache->mdl ); - vg_success( "Cached %s\n", filename ); - } - else - { - vg_warn( "Failed to cache %s\n", filename ); - } - } - } - } - - world.instance_cache = buffer_fix( world.instance_cache, - world.instance_cache_count, - &world.instance_cache_cap, - sizeof( struct instance_cache ) ); - - traffic_finalize( world.traffic, world.traffic_count ); - for( int i=0; imaterial_count; i++ ) - { - mdl_material *mat = mdl_material_from_id( mworld, i ); - const char *mat_name = mdl_pstr( mworld, mat->pstr_name ); - - if( !strcmp( "surf", mat_name )) - mat_surf = i; - else if( !strcmp( "surf_oob", mat_name )) - mat_surf_oob = i; - else if( !strcmp( "vertex_blend", mat_name )) - mat_vertex_blend = i; - } - - vg_info( "surf %d\noob %d\nvert_blend %d\n", mat_surf, mat_surf_oob, - mat_vertex_blend ); - - m4x3f midentity; - m4x3_identity( midentity ); + float probabilities[3]; - if( mat_surf_oob ) - add_all_if_material( midentity, &world.geo, mworld, mat_surf_oob ); - else - vg_warn( "No OOB surface\n" ); - scene_copy_slice( &world.geo, &world.sm_geo_std_oob ); + v3i light_cubes; + struct framebuffer heightmap; - if( mat_surf ) - add_all_if_material( midentity, &world.geo, mworld, mat_surf ); - scene_copy_slice( &world.geo, &world.sm_geo_std ); - - if( mat_vertex_blend ) - add_all_if_material( midentity, &world.geo, mworld, mat_vertex_blend ); - scene_copy_slice( &world.geo, &world.sm_geo_vb ); + /* + * Dynamically allocated when world_load is called. + * + * the following arrays index somewhere into this linear + * allocator + * -------------------------------------------------------------------------- + */ - scene_upload( &world.geo ); - scene_bh_create( &world.geo ); + /* + * Main world .mdl + */ + mdl_context meta; - world_apply_foliage(); - free( world.instance_cache ); - free( mworld ); + GLuint *textures; + u32 texture_count; - /* - * Rendering the depth map - */ - m4x4f ortho; - m4x3f camera; - - v3f extent; - v3_sub( world.geo.bbx[1], world.geo.bbx[0], extent ); - - float fl = world.geo.bbx[0][0], - fr = world.geo.bbx[1][0], - fb = world.geo.bbx[0][2], - ft = world.geo.bbx[1][2], - rl = 1.0f / (fr-fl), - tb = 1.0f / (ft-fb); - - m4x4_zero( ortho ); - ortho[0][0] = 2.0f * rl; - ortho[2][1] = 2.0f * tb; - ortho[3][0] = (fr + fl) * -rl; - ortho[3][1] = (ft + fb) * -tb; - ortho[3][3] = 1.0f; - m4x3_identity( camera ); - - glViewport( 0, 0, 1024, 1024 ); - glDisable(GL_DEPTH_TEST); - glBindFramebuffer( GL_FRAMEBUFFER, gpipeline.fb_depthmap ); - shader_fscolour_use(); - shader_fscolour_uColour( (v4f){-9999.0f,-9999.0f,-9999.0f,-9999.0f} ); - render_fsquad(); - - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - glBlendEquation(GL_MAX); - render_world_depth( ortho, camera ); - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - - /* - * TODO: World settings entity + struct world_surface{ + mdl_material info; + mdl_submesh sm_geo, + sm_no_collide; + u32 flags; + } + * surfaces; + u32 surface_count; + + ent_worldinfo info; + mdl_array_ptr ent_spawn, + ent_gate, + ent_light, + ent_route_node, + ent_path_index, + ent_checkpoint, + ent_route, + ent_water, + + ent_audio_clip, + ent_audio, + ent_volume, + ent_traffic, + ent_skateshop, + ent_marker, + ent_camera, + ent_swspreview, + ent_ccmd, + ent_objective, + ent_challenge, + ent_relay, + ent_cubemap, + ent_miniworld, + ent_prop, + ent_region, + ent_glider, + ent_npc; + + enum skybox { + k_skybox_default, + k_skybox_space + } skybox; + + ent_gate *rendering_gate; + + /* logic + * ---------------------------------------------------- */ - struct ub_world_lighting *winfo = &gpipeline.ub_world_lighting; - v4_copy( wrender.plane, winfo->g_water_plane ); - - v4f bounds; - bounds[0] = world.geo.bbx[0][0]; - bounds[1] = world.geo.bbx[0][2]; - bounds[2] = 1.0f/ (world.geo.bbx[1][0]-world.geo.bbx[0][0]); - bounds[3] = 1.0f/ (world.geo.bbx[1][2]-world.geo.bbx[0][2]); - v4_copy( bounds, winfo->g_depth_bounds ); - - winfo->g_water_fog = 0.04f; - render_update_lighting_ub(); - - - world.mr_ball.type = k_rb_shape_sphere; - world.mr_ball.inf.sphere.radius = 2.0f; - v3_copy( (v3f){ 0.0f, 110.0f, 0.0f }, world.mr_ball.co ); - - q_identity(world.mr_ball.q); - rb_init( &world.mr_ball ); -} -static void world_init(void) -{ - vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_colours, - &tex_terrain_noise }, 2 ); + /* world geometry */ + scene_context scene_geo, + scene_no_collide, + scene_lines; - mdl_header *mcars = mdl_load( "models/rs_cars.mdl" ); - mdl_unpack_glmesh( mcars, &world.cars ); - mdl_node *nholden = mdl_node_from_name( mcars, "holden" ); - world.car_holden = *mdl_node_submesh( mcars, nholden, 0 ); - free(mcars); + /* spacial mappings */ + bh_tree *geo_bh, + *entity_bh; + u32 *entity_list; + /* graphics */ + glmesh mesh_route_lines; + glmesh mesh_geo, + mesh_no_collide, + mesh_water; + u32 cubemap_cooldown, cubemap_side; - mdl_header *msky = mdl_load("models/rs_skydome.mdl"); - mdl_unpack_glmesh( msky, &world.skydome ); + /* leaderboards */ + struct leaderboard_cache *leaderboard_cache; - mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), - *nupper = mdl_node_from_name( msky, "dome_upper" ); - - world.dome_lower = *mdl_node_submesh( msky, nlower, 0 ); - world.dome_upper = *mdl_node_submesh( msky, nupper, 0 ); - free(msky); + /* ui */ + struct route_ui *routes_ui; +}; +struct world_static { /* - * Setup scene collider + * Allocated as system memory + * -------------------------------------------------------------------------- */ - v3_zero( world.rb_geo.co ); - q_identity( world.rb_geo.q ); - - world.rb_geo.type = k_rb_shape_scene; - world.rb_geo.inf.scene.pscene = &world.geo; - world.rb_geo.is_world = 1; - rb_init( &world.rb_geo ); -} - -static void world_update(void) -{ -#if 0 - rb_solver_reset(); - rb_build_manifold_terrain_sphere( &world.mr_ball ); - - for( int i=0; i<5; i++ ) - rb_solve_contacts( rb_contact_buffer, rb_contact_count ); - - rb_iter( &world.mr_ball ); - rb_update_transform( &world.mr_ball ); - rb_debug( &world.mr_ball, 0 ); -#endif - - for( int i=0; i