X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=4352b6e6031bd38f608b24061591e93e81ad72e1;hb=a9e3181f697ab37fc74f072cfcfdf44e2d659468;hp=1b540d0d9d17176197003f04729b4f5ed4595803;hpb=409edea2cf6271956137918e4e0b4f1c2addf620;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 1b540d0..4352b6e 100644 --- a/world.h +++ b/world.h @@ -53,6 +53,8 @@ enum geo_type k_geo_type_water = 2 }; +static const float k_light_cube_size = 8.0f; + struct world_instance { /* This is a small flag we use to changelevel. @@ -79,30 +81,44 @@ struct world_instance /* STD140 */ struct ub_world_lighting { - /* v3f (padded) */ - v4f g_light_colours[3], - g_light_directions[3], - g_ambient_colour; + v4f g_cube_min, + g_cube_inv_range; v4f g_water_plane, g_depth_bounds; + v4f g_daysky_colour; + v4f g_nightsky_colour; + v4f g_sunset_colour; + v4f g_ambient_colour; + v4f g_sunset_ambient; + v4f g_sun_colour; + v4f g_sun_dir; + float g_water_fog; - int g_light_count; + float g_time; + float g_shadow_length; + float g_shadow_spread; + + float g_time_of_day; + float g_day_phase; + float g_sunset_phase; + int g_light_preview; int g_shadow_samples; -#if 0 - v4f g_point_light_positions[32]; - v4f g_point_light_colours[32]; -#endif + int g_debug_indices; + int g_debug_complexity; } ub_lighting; GLuint ubo_lighting; int ubo_bind_point; GLuint tbo_light_entities, - tex_light_entities; + tex_light_entities, + tex_light_cubes; + + v3i light_cubes; struct framebuffer heightmap; @@ -154,17 +170,21 @@ struct world_instance struct world_audio_thing { v3f pos; - float volume; + float volume, range; u32 flags; +#if 0 audio_player player; +#endif + audio_clip temp_embedded_clip; } * audio_things; u32 audio_things_count; +#if 0 /* - * Relays + * Relays [ DEPRECATED ] */ struct logic_relay { @@ -180,6 +200,34 @@ struct world_instance } * logic_relays; u32 relay_count; +#endif + + struct soundscape + { + /* locking */ + audio_channel *channels[4]; + + /* accessable without locking */ + v3f spawn_position; + + u32 usage_count; + u32 max_instances; + u32 allow_transitions; + float transition_duration; + const char *label; + } + * soundscapes; + u32 soundscape_count; + + struct logic_brick_ref + { + mdl_node *node; + float usage; + u32 internal_id; /* used for things like soundscapes where another + allocation is made on top */ + } + * logic_bricks; + u32 logic_brick_count; /* * Box trigger entities @@ -187,8 +235,9 @@ struct world_instance struct trigger_zone { m4x3f transform, inv_transform; - - struct relay_target target; + + u32 target_logic_brick; + enum classtype classtype; } * triggers; u32 trigger_count; @@ -210,8 +259,13 @@ struct world_instance */ struct world_light { - v3f co; - v4f colour; + mdl_node *node; + struct classtype_world_light *inf; + m4x3f inverse_world; + v2f angle_sin_cos; + + /* enabled.. etc? + * TODO: we should order entities in the binary by their type */ } * lights; u32 light_count; @@ -320,8 +374,7 @@ VG_STATIC struct world_global * Allocated as system memory * -------------------------------------------------------------------------- */ - void *generic_heap, - *audio_heap; /* sub buffer of the audio buffer */ + void *generic_heap; /* rendering */ glmesh skydome; @@ -417,6 +470,7 @@ int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit ); #include "world_sfd.h" #include "world_render.h" #include "world_water.h" +#include "world_logic_bricks.h" #include "world_gen.h" #include "world_gate.h" @@ -435,6 +489,7 @@ VG_STATIC int world_stop_sound( int argc, const char *argv[] ) * Therefore it is safe to delete clip data after the players are * disconnected */ +#if 0 audio_lock(); for( int i=0; iaudio_things_count; i++ ) { @@ -447,6 +502,7 @@ VG_STATIC int world_stop_sound( int argc, const char *argv[] ) } } audio_unlock(); +#endif return 0; } @@ -541,14 +597,17 @@ VG_STATIC void world_init(void) VG_STATIC void world_audio_init(void) { +#if 0 u32 size = vg_linear_remaining( vg_audio.audio_pool ) - sizeof(vg_linear_allocator); world_global.audio_heap = vg_create_linear_allocator( vg_audio.audio_pool, size, VG_MEMORY_SYSTEM ); +#endif } +#if 0 VG_STATIC void world_trigger_achievement( world_instance *world, u32 uid ) { struct logic_achievement *ach = &world->logic_achievements[ uid ]; @@ -561,7 +620,9 @@ VG_STATIC void world_trigger_achievement( world_instance *world, u32 uid ) ach->achieved = 1; } +#endif +#if 0 VG_STATIC void world_run_relay( world_instance *world, struct relay_target *rt ); @@ -574,7 +635,9 @@ VG_STATIC void world_trigger_relay( world_instance *world, u32 uid ) world_run_relay( world, &relay->targets[i] ); } } +#endif +#if 0 VG_STATIC void world_trigger_audio( world_instance *world, u32 uid ) { struct world_audio_thing *wat = &world->audio_things[ uid ]; @@ -584,7 +647,9 @@ VG_STATIC void world_trigger_audio( world_instance *world, u32 uid ) &wat->temp_embedded_clip ); audio_unlock(); } +#endif +#if 0 VG_STATIC void world_run_relay( world_instance *world, struct relay_target *rt ) { @@ -597,7 +662,8 @@ VG_STATIC void world_run_relay( world_instance *world, { { k_classtype_logic_achievement, world_trigger_achievement }, { k_classtype_logic_relay, world_trigger_relay }, - { k_classtype_audio, world_trigger_audio } + { k_classtype_audio, world_trigger_audio }, + { k_classtype_logic_wire, logic_bricks_trigger_brick } }; for( int i=0; iclasstype ); } +#endif VG_STATIC void world_update( world_instance *world, v3f pos ) { + /* TEMP!!!!!! */ + static double g_time = 0.0; + g_time += vg.time_delta * (1.0/(k_day_length*60.0)); + + + struct ub_world_lighting *state = &world->ub_lighting; + + state->g_time = g_time; + state->g_debug_indices = k_debug_light_indices; + state->g_light_preview = k_light_preview; + state->g_debug_complexity = k_debug_light_complexity; + + state->g_time_of_day = vg_fractf( g_time ); + state->g_day_phase = cosf( state->g_time_of_day * VG_PIf * 2.0f ); + state->g_sunset_phase= cosf( state->g_time_of_day * VG_PIf * 4.0f + VG_PIf ); + + state->g_day_phase = state->g_day_phase * 0.5f + 0.5f; + state->g_sunset_phase = powf( state->g_sunset_phase * 0.5f + 0.5f, 6.0f ); + + float a = state->g_time_of_day * VG_PIf * 2.0f; + state->g_sun_dir[0] = sinf( a ); + state->g_sun_dir[1] = cosf( a ); + state->g_sun_dir[2] = 0.2f; + v3_normalize( state->g_sun_dir ); + + + + glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting ); + glBufferSubData( GL_UNIFORM_BUFFER, 0, + sizeof(struct ub_world_lighting), &world->ub_lighting ); + /* TEMP!!!!!! */ + + #if 0 if( world.switching_to_new_world ) { @@ -692,12 +792,41 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) } } } + + /* TODO: Bvh */ + + static float random_accum = 0.0f; + random_accum += vg.time_delta; + + u32 random_ticks = 0; + + while( random_accum > 0.1f ) + { + random_accum -= 0.1f; + random_ticks ++; + } int in_trigger = 0; for( int i=0; itrigger_count; i++ ) { struct trigger_zone *zone = &world->triggers[i]; + for( int j=0; jtarget_logic_brick; + packet.function = 0; + + packet.type = k_mdl_128bit_datatype_vec3; + packet.data._v4f[0] = vg_randf()*2.0f-1.0f; + packet.data._v4f[1] = vg_randf()*2.0f-1.0f; + packet.data._v4f[2] = vg_randf()*2.0f-1.0f; + m4x3_mulv( zone->transform, packet.data._v4f, packet.data._v4f ); + + logic_bricks_send_packet( world, &packet ); + continue; + } + v3f local; m4x3_mulv( zone->inv_transform, pos, local ); @@ -709,7 +838,14 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) if( !world_global.in_trigger ) { - world_run_relay( world, &zone->target ); + logic_packet packet; + packet.location = zone->target_logic_brick; + packet.function = 0; + + packet.type = k_mdl_128bit_datatype_vec3; + v3_copy( pos, packet.data._v4f ); + + logic_bricks_send_packet( world, &packet ); } } @@ -718,27 +854,51 @@ VG_STATIC void world_update( world_instance *world, v3f pos ) 0xff00ff00 ); } - if( 0 ) + if( k_debug_light_indices ) { for( int i=0; ilight_count; i++ ) { struct world_light *light = &world->lights[i]; + struct classtype_world_light *inf = light->inf; u32 colour = 0xff000000; - u8 r = light->colour[0] * 255.0f, - g = light->colour[1] * 255.0f, - b = light->colour[2] * 255.0f; + u8 r = inf->colour[0] * 255.0f, + g = inf->colour[1] * 255.0f, + b = inf->colour[2] * 255.0f; colour |= r; colour |= g << 8; colour |= b << 16; - vg_line_pt3( light->co, 0.25f, colour ); + vg_line_pt3( light->node->co, 0.25f, colour ); } } world_global.in_trigger = in_trigger; sfd_update(); + + if( debug_logic_bricks ) + logic_bricks_debug( world ); + + /* process soundscape transactions */ + audio_lock(); + for( int i=0; isoundscape_count; i++ ) + { + struct soundscape *s = &world->soundscapes[i]; + s->usage_count = 0; + + for( int j=0; jmax_instances; j++ ) + { + if( s->channels[j] ) + { + if( audio_channel_finished(s->channels[j]) ) + s->channels[j] = audio_relinquish_channel( s->channels[j] ); + else + s->usage_count ++; + } + } + } + audio_unlock(); } /*