X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=3734dbf353963295c2b75eb8ec25aa4436509436;hb=4a883ac1b2506032f9dddab342712de46f2ca734;hp=d8b36165c20d2225dcd90621e98d03c5cc7afdd4;hpb=9c85e110fa8b965195438d96625ff9753af362a6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index d8b3616..3734dbf 100644 --- a/world.h +++ b/world.h @@ -15,6 +15,10 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "lighting.h" #include "model.h" +#include "traffic.h" /*TODO: -> world_traffic.h */ +#include "world_routes.h" +#include "world_sfd.h" + #include "shaders/terrain.h" #include "shaders/sky.h" #include "shaders/planeinf.h" @@ -22,6 +26,7 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "shaders/vblend.h" #include "shaders/gpos.h" #include "shaders/fscolour.h" +#include "shaders/alphatest.h" static struct gworld { @@ -35,29 +40,70 @@ static struct gworld spawns[32]; u32 spawn_count; - teleport_gate gates[64]; - u32 gate_count; + struct subworld_routes routes; + struct subworld_sfd sfd; + + /* ... + struct subworld_spawns system_spawns; + struct subworld_physics system_physics; + */ + + /* Paths */ + traffic_node traffic[128]; + u32 traffic_count; + +#if 0 + traffic_driver van_man[6]; +#endif /* Physics */ - rigidbody temp_rbs[128]; - u32 rb_count; - bh_tree bhcubes; /* Rendering & geometry */ - scene geo, foliage, props; - mdl_submesh sm_surface; + scene geo, foliage; + rigidbody rb_geo; + + /* TODO Maybe make this less hardcoded */ + mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, + sm_foliage_main, sm_foliage_alphatest, + sm_graffiti, sm_subworld, sm_terrain; glmesh skybox, skydome; mdl_submesh dome_upper, dome_lower; + + glmesh cars; + mdl_submesh car_holden; + + rigidbody mr_ball; + + /* Load time */ + + struct instance_cache + { + mdl_header *mdl; + u32 pstr_file; + } + * instance_cache; + u32 instance_cache_count, + instance_cache_cap; } world; +static struct subworld_routes *subworld_routes(void) { return &world.routes; } +static struct subworld_sfd *subworld_sfd(void) { return &world.sfd; } + + vg_tex2d tex_terrain_colours = { .path = "textures/gradients.qoi", .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; vg_tex2d tex_terrain_noise = { .path = "textures/garbage.qoi", .flags = VG_TEXTURE_NEAREST }; +vg_tex2d tex_alphatest = { .path = "textures/alphatest.qoi", + .flags = VG_TEXTURE_NEAREST }; + +vg_tex2d tex_graffiti = { .path = "textures/graffitibox.qoi", + .flags = VG_TEXTURE_NEAREST }; + static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) { for( int i=0; i<3; i++ ) @@ -69,9 +115,22 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ) return scene_raycast( &world.geo, pos, dir, hit ); } +static int ray_hit_is_terrain( ray_hit *hit ) +{ + u32 valid_start = 0, + valid_end = world.sm_terrain.vertex_count; + + return (hit->tri[0] >= valid_start) && + (hit->tri[0] < valid_end); +} + static int ray_hit_is_ramp( ray_hit *hit ) { - return hit->tri[0] < world.sm_surface.vertex_count; + u32 valid_start = world.sm_geo_std.vertex_start, + valid_end = world.sm_geo_vb.vertex_start; + + return (hit->tri[0] >= valid_start) && + (hit->tri[0] < valid_end); } static void world_register(void) @@ -81,16 +140,23 @@ static void world_register(void) shader_planeinf_register(); shader_gpos_register(); shader_fscolour_register(); + shader_alphatest_register(); + + world_routes_register(); + world_sfd_register(); } static void world_free(void) { /* TODO.. */ + + world_sfd_free(); } static void render_world_depth( m4x4f projection, m4x3f camera ); -static void add_all_if_material( scene *pscene, mdl_header *mdl, u32 id ) +static void add_all_if_material( m4x3f transform, scene *pscene, + mdl_header *mdl, u32 id ) { for( int i=0; inode_count; i++ ) { @@ -102,17 +168,34 @@ static void add_all_if_material( scene *pscene, mdl_header *mdl, u32 id ) if( sm->material_id == id ) { - m4x3f transform; - mdl_node_transform( pnode, transform ); - scene_add_submesh( pscene, mdl, sm, transform ); + m4x3f transform2; + mdl_node_transform( pnode, transform2 ); + m4x3_mul( transform, transform2, transform2 ); + + scene_add_submesh( pscene, mdl, sm, transform2 ); + } + } + + if( pnode->classtype == k_classtype_instance ) + { + if( pnode->sub_uid ) + { + u32 instance_id = pnode->sub_uid -1; + struct instance_cache *cache = &world.instance_cache[instance_id]; + mdl_header *mdl2 = cache->mdl; + + m4x3f transform2; + mdl_node_transform( pnode, transform2 ); + m4x3_mul( transform, transform2, transform2 ); + + add_all_if_material( transform2, pscene, mdl2, id ); } } } } -static void world_apply_foliage(void) +static void world_apply_procedural_foliage(void) { - scene_init( &world.foliage ); mdl_header *mfoliage = mdl_load("models/rs_foliage.mdl"); v3f volume; @@ -135,8 +218,8 @@ static void world_apply_foliage(void) if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &hit )) { - if( hit.normal[1] > 0.8f && !ray_hit_is_ramp(&hit) && - hit.pos[1] > water_height()+10.0f ) + if( (hit.normal[1] > 0.8f) && ray_hit_is_terrain(&hit) && + (hit.pos[1] > water_height()+10.0f) ) { v4f qsurface, qrandom; v3f axis; @@ -154,8 +237,6 @@ static void world_apply_foliage(void) } } } - - scene_upload( &world.foliage ); free( mfoliage ); } @@ -164,51 +245,8 @@ static void world_load(void) mdl_header *mworld = mdl_load( "models/mp_dev.mdl" ); world.spawn_count = 0; - world.gate_count = 0; - world.rb_count = 0; - - scene_init( &world.geo ); - scene_init( &world.props ); - - /* - * Compile meshes into the world scenes - */ - u32 mat_surf = 0, - mat_surf_oob = 0, - mat_vertex_blend = 0; - - for( int i=1; imaterial_count; i++ ) - { - mdl_material *mat = mdl_material_from_id( mworld, i ); - const char *mat_name = mdl_pstr( mworld, mat->pstr_name ); - - vg_info( "%d %s\n", mat->pstr_name, mat_name ); - - if( !strcmp( "surf", mat_name )) - mat_surf = i; - else if( !strcmp( "surf_oob", mat_name )) - mat_surf_oob = i; - else if( !strcmp( "vertex_blend", mat_name )) - mat_vertex_blend = i; - } - - if( mat_surf ) - add_all_if_material( &world.geo, mworld, mat_surf ); - - scene_copy_slice( &world.geo, &world.sm_surface ); - - if( mat_surf_oob ) - add_all_if_material( &world.geo, mworld, mat_surf_oob ); - else - vg_warn( "No OOB surface\n" ); - - scene_bh_create( &world.geo ); - scene_upload( &world.geo ); - - if( mat_vertex_blend ) - add_all_if_material( &world.props, mworld, mat_vertex_blend ); - - /* TODO bvh? */ + world.traffic_count = 0; + world.instance_cache = NULL; /* * Process entities @@ -219,36 +257,6 @@ static void world_load(void) if( pnode->classtype == k_classtype_none ) {} - else if( pnode->classtype == k_classtype_gate ) - { - struct classtype_gate *entgate = mdl_get_entdata( mworld, pnode ); - mdl_node *pother = mdl_node_from_id( mworld, entgate->target ); - - teleport_gate *gate = &world.gates[ world.gate_count ++ ]; - - v3_copy( pnode->co, gate->co[0] ); - v3_copy( pother->co, gate->co[1] ); - v4_copy( pnode->q, gate->q[0] ); - v4_copy( pother->q, gate->q[1] ); - v2_copy( pnode->s, gate->dims ); - - gate_transform_update( gate ); - } - else if( pnode->classtype == k_classtype_block ) - { - struct classtype_block *block = mdl_get_entdata( mworld, pnode ); - - m4x3f transform; - mdl_node_transform( pnode, transform ); - - rigidbody *rb = &world.temp_rbs[ world.rb_count ++ ]; - - box_copy( block->bbx, rb->bbx ); /* TODO: apply scale */ - v3_copy( pnode->co, rb->co ); - rb_init( rb ); - v4_copy( pnode->q, rb->q ); - rb_update_transform( rb ); - } else if( pnode->classtype == k_classtype_spawn ) { struct respawn_point *rp = &world.spawns[ world.spawn_count ++ ]; @@ -276,14 +284,159 @@ static void world_load(void) water_set_surface( &surf, pnode->co[1] ); } } + else if( pnode->classtype == k_classtype_car_path ) + { + struct classtype_car_path *p = mdl_get_entdata( mworld, pnode ); + traffic_node *tn = &world.traffic[ world.traffic_count ]; + tn->mn_next = NULL; + tn->mn_next1 = NULL; + + if( p->target ) tn->mn_next = mdl_node_from_id( mworld, p->target ); + if( p->target1 ) tn->mn_next1 = mdl_node_from_id( mworld, p->target1 ); + + m4x3f transform; + mdl_node_transform( pnode, transform ); + m3x3_mulv( transform, (v3f){1.0f,0.0f,0.0f}, tn->h ); + v3_copy( transform[3], tn->co ); + + pnode->sub_uid = world.traffic_count ++; + } + else if( pnode->classtype == k_classtype_instance ) + { + struct classtype_instance *inst = mdl_get_entdata( mworld, pnode ); + pnode->sub_uid = 0; + + int cached = 0; + for( int i=0; ipstr_file == cache->pstr_file ) + { + cached = 1; + pnode->sub_uid = i+1; + break; + } + } + + if( !cached ) + { + world.instance_cache = buffer_reserve( + world.instance_cache, world.instance_cache_count, + &world.instance_cache_cap, 1, + sizeof(struct instance_cache) ); + + struct instance_cache *cache = + &world.instance_cache[world.instance_cache_count]; + + const char *filename = mdl_pstr(mworld, inst->pstr_file); + + cache->pstr_file = inst->pstr_file; + cache->mdl = mdl_load( filename ); + + if( cache->mdl ) + { + world.instance_cache_count ++; + pnode->sub_uid = world.instance_cache_count; + mdl_link_materials( mworld, cache->mdl ); + vg_success( "Cached %s\n", filename ); + } + else + { + vg_warn( "Failed to cache %s\n", filename ); + } + } + } + } + + world.instance_cache = buffer_fix( world.instance_cache, + world.instance_cache_count, + &world.instance_cache_cap, + sizeof( struct instance_cache ) ); + +#if 0 + traffic_finalize( world.traffic, world.traffic_count ); + for( int i=0; imaterial_count; i++ ) + { + mdl_material *mat = mdl_material_from_id( mworld, i ); + const char *mat_name = mdl_pstr( mworld, mat->pstr_name ); + + if( !strcmp( "surf", mat_name )) + mat_surf = i; + else if( !strcmp( "surf_oob", mat_name )) + mat_surf_oob = i; + else if( !strcmp( "vertex_blend", mat_name )) + mat_vertex_blend = i; + else if( !strcmp( "alphatest", mat_name )) + mat_alphatest = i; + else if( !strcmp( "graffitibox", mat_name )) + mat_graffiti = i; + else if( !strcmp( "terrain", mat_name ) ) + mat_terrain = i; } - scene_upload( &world.props ); + m4x3f midentity; + m4x3_identity( midentity ); + + if( mat_terrain ) + add_all_if_material( midentity, &world.geo, mworld, mat_terrain ); + scene_copy_slice( &world.geo, &world.sm_terrain ); + + if( mat_surf_oob ) + add_all_if_material( midentity, &world.geo, mworld, mat_surf_oob ); + else + vg_warn( "No OOB surface\n" ); + scene_copy_slice( &world.geo, &world.sm_geo_std_oob ); + + if( mat_surf ) + add_all_if_material( midentity, &world.geo, mworld, mat_surf ); + scene_copy_slice( &world.geo, &world.sm_geo_std ); + + if( mat_vertex_blend ) + add_all_if_material( midentity, &world.geo, mworld, mat_vertex_blend ); + scene_copy_slice( &world.geo, &world.sm_geo_vb ); + + scene_upload( &world.geo ); + scene_bh_create( &world.geo ); + + + /* Foliage /nocollide layer. + * TODO: Probably should have material traits for this + */ + scene_init( &world.foliage ); + + world_apply_procedural_foliage(); + scene_copy_slice( &world.foliage, &world.sm_foliage_main ); + + add_all_if_material( midentity, &world.foliage, mworld, mat_alphatest ); + scene_copy_slice( &world.foliage, &world.sm_foliage_alphatest ); - bh_create( &world.bhcubes, - &bh_system_rigidbodies, world.temp_rbs, world.rb_count ); + add_all_if_material( midentity, &world.foliage, mworld, mat_graffiti ); + scene_copy_slice( &world.foliage, &world.sm_graffiti ); - world_apply_foliage(); + scene_upload( &world.foliage ); + world_routes_loadfrom( mworld ); + + for( int i=0; ig_water_fog = 0.04f; render_update_lighting_ub(); + + + world.mr_ball.type = k_rb_shape_sphere; + world.mr_ball.inf.sphere.radius = 2.0f; + v3_copy( (v3f){ 0.0f, 110.0f, 0.0f }, world.mr_ball.co ); + + q_identity(world.mr_ball.q); + rb_init( &world.mr_ball ); + + /* + * Setup scene collider + */ + v3_zero( world.rb_geo.co ); + q_identity( world.rb_geo.q ); + + world.rb_geo.type = k_rb_shape_scene; + world.rb_geo.inf.scene.pscene = &world.geo; + world.rb_geo.is_world = 1; + rb_init( &world.rb_geo ); } static void world_init(void) { vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_colours, - &tex_terrain_noise }, 2 ); + &tex_terrain_noise, + &tex_alphatest, + &tex_graffiti }, 4 ); + + mdl_header *mcars = mdl_load( "models/rs_cars.mdl" ); + mdl_unpack_glmesh( mcars, &world.cars ); + mdl_node *nholden = mdl_node_from_name( mcars, "holden" ); + world.car_holden = *mdl_node_submesh( mcars, nholden, 0 ); + free(mcars); mdl_header *msky = mdl_load("models/rs_skydome.mdl"); @@ -356,6 +536,35 @@ static void world_init(void) world.dome_lower = *mdl_node_submesh( msky, nlower, 0 ); world.dome_upper = *mdl_node_submesh( msky, nupper, 0 ); free(msky); + + + /* Other systems */ + world_sfd_init(); +} + +static void world_update(void) +{ + world_routes_update(); + world_routes_debug(); + sfd_update( &world.sfd.tester ); + +#if 0 + rb_solver_reset(); + rb_build_manifold_terrain_sphere( &world.mr_ball ); + + for( int i=0; i<5; i++ ) + rb_solve_contacts( rb_contact_buffer, rb_contact_count ); + + rb_iter( &world.mr_ball ); + rb_update_transform( &world.mr_ball ); + rb_debug( &world.mr_ball, 0 ); + + for( int i=0; igate.co[0], camera[3] ); + + if( dist < closest ) + { + closest = dist; + id = i; + } + } + + render_gate( &world.routes.gates[id].gate, camera ); +} + static void render_world( m4x4f projection, m4x3f camera ) { render_sky( camera ); - render_props( projection, camera[3] ); + render_world_routes( projection, camera[3] ); + render_world_vb( projection, camera[3] ); + render_world_alphatest( projection, camera[3] ); render_terrain( projection, camera[3] ); + + m4x3f identity_matrix; + m4x3_identity( identity_matrix ); + identity_matrix[3][1] = 125.0f; + + v4f t; + q_axis_angle( t, (v3f){0.0f,1.0f,0.0f}, 2.3f ); + q_m3x3( t, identity_matrix ); + + //sfd_render( &world.sfd.tester, projection, camera[3], identity_matrix ); } static void render_world_depth( m4x4f projection, m4x3f camera ) @@ -492,9 +774,6 @@ static void render_world_depth( m4x4f projection, m4x3f camera ) scene_draw( &world.foliage ); glEnable(GL_CULL_FACE); #endif - - scene_bind( &world.props ); - scene_draw( &world.props ); } #endif /* WORLD_H */