X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=240e8dc1a44c77ec2b9be778e25e9d96ec688ccf;hb=c88172d6968a02a4e643b74cc419c0ac8168d92a;hp=8b1b1dc079ff159e06e6197837f0637e4a6a1e46;hpb=47941822dae18a018c985847b052e70214a3ccc6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 8b1b1dc..240e8dc 100644 --- a/world.h +++ b/world.h @@ -21,11 +21,10 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "shaders/terrain.h" #include "shaders/sky.h" -#include "shaders/planeinf.h" #include "shaders/standard.h" #include "shaders/vblend.h" #include "shaders/gpos.h" -#include "shaders/fscolour.h" +#include "shaders/blitcolour.h" #include "shaders/alphatest.h" typedef struct teleport_gate teleport_gate; @@ -46,6 +45,13 @@ enum logic_type k_logic_type_achievement = 3 }; +enum geo_type +{ + k_geo_type_solid = 0, + k_geo_type_nonsolid = 1, + k_geo_type_water = 2 +}; + VG_STATIC struct gworld { /* @@ -94,8 +100,6 @@ VG_STATIC struct gworld u32 indices_head; u32 vertex_head; - float last_notch; - struct route_ui_segment { float length; @@ -112,6 +116,13 @@ VG_STATIC struct gworld v3f render_gate_pos; int active_route_board; + int in_trigger; + + /* This is a small flag we use to changelevel. + * It will not be cleared until all sounds stop playing + */ + int switching_to_new_world; + char world_name[ 64 ]; /* * Dynamically allocated when world_load is called. @@ -122,13 +133,30 @@ VG_STATIC struct gworld * (world_gen.h) * -------------------------------------------------------------------------- */ - void *dynamic_vgl; + void *dynamic_vgl, + *audio_vgl; /* sub buffer of the audio buffer */ /* * Main world .mdl */ mdl_context *meta; + /* + * Materials / textures + */ + + GLuint *textures; + u32 texture_count; + + struct world_material + { + mdl_material info; + mdl_submesh sm_geo, + sm_no_collide; + } + * materials; + u32 material_count; + /* * Named safe places to respawn */ @@ -157,42 +185,46 @@ VG_STATIC struct gworld u32 audio_things_count; /* - * Relays, random, etc + * Relays */ - struct logic_entity + struct logic_relay { v3f pos; - enum logic_type logic_type; - int enabled; - /* indexes the action array */ - u32 action_start, action_count; + struct relay_target + { + u32 sub_id; + enum classtype classtype; + } + targets[4]; + u32 target_count; } - * logic_entities; - u32 logic_entity_count; + * logic_relays; + u32 relay_count; /* - * Action array + * Box trigger entities */ - struct logic_action + struct trigger_zone { - u32 event, /* on trigger, on enable, etc (TODO: Enum) */ - target_id; /* thing to target, 0: self */ + m4x3f transform, inv_transform; + struct relay_target target; } - * logic_actions; - u32 logic_action_count; + * triggers; + u32 trigger_count; /* - * Box trigger entities + * Achievements */ - struct trigger_zone + struct logic_achievement { - m4x3f transform, inv_transform; - u32 trigger_entity; + v3f pos; + const char *achievement_id; + u32 achieved; } - * triggers; - u32 trigger_count; + * logic_achievements; + u32 achievement_count; /* @@ -273,36 +305,28 @@ VG_STATIC struct gworld *scene_no_collide, *scene_lines; + struct grind_edge + { + v3f p0, p1; + } + *grind_edges; + u32 grind_edge_count; + /* spacial mappings */ bh_tree *audio_bh, *trigger_bh, - *geo_bh; + *geo_bh, + *grind_bh; /* graphics */ + glmesh mesh_route_lines; + glmesh mesh_geo, mesh_no_collide, - mesh_route_lines, mesh_water; + mdl_submesh sm_foliage_main; rigidbody rb_geo; - - /* TODO Maybe make this less hardcoded */ - mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, - sm_foliage_main, sm_foliage_alphatest, - sm_graffiti, sm_subworld, sm_terrain; - - /* - * Allocated AFTER all previous buffers are done - * -------------------------------------------------------------------------- - */ - - struct instance_cache - { - mdl_context *mdl; - u32 pstr_file; - } - instance_cache[32]; - u32 instance_cache_count; } world; @@ -312,7 +336,7 @@ world; */ VG_STATIC int ray_hit_is_ramp( ray_hit *hit ); -VG_STATIC int ray_hit_is_terrain( ray_hit *hit ); +VG_STATIC struct world_material *ray_hit_material( ray_hit *hit ); VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] ); VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); @@ -333,6 +357,47 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ); * ----------------------------------------------------------------------------- */ +VG_STATIC int world_stop_sound( int argc, const char *argv[] ) +{ + /* + * None of our world audio runs as one shots, they always have a player. + * Therefore it is safe to delete clip data after the players are + * disconnected + */ + audio_lock(); + for( int i=0; iplayer ) ) + { + u32 cflags = audio_player_get_flags( &at->player ); + audio_player_set_flags( &at->player, cflags | AUDIO_FLAG_KILL ); + } + } + audio_unlock(); + + return 0; +} + +VG_STATIC int world_change_world( int argc, const char *argv[] ) +{ + if( argc == 0 ) + { + vg_info( "%s\n", world.world_name ); + return 0; + } + else + { + vg_info( "Switching world...\n" ); + strcpy( world.world_name, argv[0] ); + world.switching_to_new_world = 1; + world_stop_sound( 0, NULL ); + } + + return 0; +} + VG_STATIC void world_init(void) { vg_convar_push( (struct vg_convar){ @@ -343,14 +408,25 @@ VG_STATIC void world_init(void) .persistent = 0 }); + vg_function_push( (struct vg_cmd) + { + .name = "world_stop_sound", + .function = world_stop_sound + }); + + vg_function_push( (struct vg_cmd) + { + .name = "world", + .function = world_change_world + }); + world.sky_rate = 1.0; world.sky_target_rate = 1.0; shader_terrain_register(); shader_sky_register(); - shader_planeinf_register(); shader_gpos_register(); - shader_fscolour_register(); + shader_blitcolour_register(); shader_alphatest_register(); vg_info( "Loading world resources\n" ); @@ -358,10 +434,7 @@ VG_STATIC void world_init(void) vg_linear_clear( vg_mem.scratch ); mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" ); - mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), - *nupper = mdl_node_from_name( msky, "dome_upper" ); - - world.dome_lower = *mdl_node_submesh( msky, nlower, 0 ); + mdl_node *nupper = mdl_node_from_name( msky, "dome_complete" ); world.dome_upper = *mdl_node_submesh( msky, nupper, 0 ); vg_acquire_thread_sync(); @@ -373,19 +446,117 @@ VG_STATIC void world_init(void) /* Other systems */ vg_info( "Loading other world systems\n" ); - vg_loader_highwater( world_render_init, NULL, NULL ); - vg_loader_highwater( world_sfd_init, NULL, NULL ); - vg_loader_highwater( world_water_init, NULL, NULL ); - vg_loader_highwater( world_gates_init, NULL, NULL ); - vg_loader_highwater( world_routes_init, NULL, NULL ); + vg_loader_step( world_render_init, NULL ); + vg_loader_step( world_sfd_init, NULL ); + vg_loader_step( world_water_init, NULL ); + vg_loader_step( world_gates_init, NULL ); + vg_loader_step( world_routes_init, NULL ); /* Allocate dynamic world memory arena */ - u32 max_size = 72*1024*1024; - world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size ); + u32 max_size = 76*1024*1024; + world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size, + VG_MEMORY_SYSTEM ); +} + +VG_STATIC void world_audio_init(void) +{ + u32 size = vg_linear_remaining( vg_audio.audio_pool ) + - sizeof(vg_linear_allocator); + + world.audio_vgl = vg_create_linear_allocator( vg_audio.audio_pool, + size, VG_MEMORY_SYSTEM ); +} + +VG_STATIC void world_trigger_achievement( u32 uid ) +{ + struct logic_achievement *ach = &world.logic_achievements[ uid ]; + + if( ach->achieved ) + return; + + steam_set_achievement( ach->achievement_id ); + steam_store_achievements(); + + ach->achieved = 1; +} + +VG_STATIC void world_run_relay( struct relay_target *rt ); +VG_STATIC void world_trigger_relay( u32 uid ) +{ + struct logic_relay *relay = &world.logic_relays[ uid ]; + + for( int i=0; itarget_count; i++ ) + { + world_run_relay( &relay->targets[i] ); + } +} + +VG_STATIC void world_trigger_audio( u32 uid ) +{ + struct world_audio_thing *wat = &world.audio_things[ uid ]; + + audio_lock(); + audio_player_playclip( &wat->player, + &wat->temp_embedded_clip ); + audio_unlock(); +} + +VG_STATIC void world_run_relay( struct relay_target *rt ) +{ + struct entity_instruction + { + enum classtype classtype; + void (*p_trigger)( u32 uid ); + } + entity_instructions[] = + { + { k_classtype_logic_achievement, world_trigger_achievement }, + { k_classtype_logic_relay, world_trigger_relay }, + { k_classtype_audio, world_trigger_audio } + }; + + for( int i=0; iclasstype == rt->classtype ) + { + instr->p_trigger( rt->sub_id ); + return; + } + } + + vg_error( "Don't know how to trigger classtype %d\n", rt->classtype ); } VG_STATIC void world_update( v3f pos ) { + if( world.switching_to_new_world ) + { + int all_stopped = 1; + + audio_lock(); + for( int i=0; iplayer ) ) + { + all_stopped = 0; + break; + } + } + audio_unlock(); + + if( all_stopped ) + { + world.switching_to_new_world = 0; + world_unload(); + vg_loader_start( world_load ); + return; + } + } + world.sky_time += world.sky_rate * vg.time_delta; world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate, vg.time_delta * 5.0 ); @@ -395,48 +566,48 @@ VG_STATIC void world_update( v3f pos ) world_routes_debug(); #endif - int closest = 0; - float min_dist = INFINITY; - - for( int i=0; i 0 ) { - float d = v3_dist2( world.routes[i].scoreboard_transform[3], pos ); + int closest = 0; + float min_dist = INFINITY; - if( d < min_dist ) + for( int i=0; itrack_id; + struct route *route = &world.routes[closest]; - if( id != 0xffffffff ) - { - struct netmsg_board *local_board = &scoreboard_client_data.boards[id]; + u32 id = route->track_id; - for( int i=0; i<13; i++ ) + if( id != 0xffffffff ) { - sfd_encode( i, &local_board->data[27*i] ); + struct netmsg_board *local_board = + &scoreboard_client_data.boards[id]; + + for( int i=0; i<13; i++ ) + { + sfd_encode( i, &local_board->data[27*i] ); + } } } } -#if 0 - VG_STATIC int in_zone = 0; - - int in_zone_this_time = 0; - - for( int i=0; iinv_transform, pos, local ); @@ -445,23 +616,12 @@ VG_STATIC void world_update( v3f pos ) (fabsf(local[1]) <= 1.0f) && (fabsf(local[2]) <= 1.0f) ) { - in_zone_this_time = 1; - - if( !in_zone && zone->ptarget ) - { - audio_lock(); - audio_player_playclip( &zone->ptarget->player, - &zone->ptarget->temp_embedded_clip ); - audio_unlock(); - } + in_trigger = 1; - if( !zone->triggered ) + if( !world.in_trigger ) { - steam_set_achievement( zone->name ); - steam_store_achievements(); + world_run_relay( &zone->target ); } - - zone->triggered = 1; } vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f}, @@ -469,9 +629,7 @@ VG_STATIC void world_update( v3f pos ) 0xff00ff00 ); } - in_zone = in_zone_this_time; -#endif - + world.in_trigger = in_trigger; sfd_update(); } @@ -492,22 +650,31 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit ) return scene_raycast( world.scene_geo, world.geo_bh, pos, dir, hit ); } -VG_STATIC int ray_hit_is_terrain( ray_hit *hit ) +VG_STATIC struct world_material *world_tri_index_material( u32 index ) { - u32 valid_start = 0, - valid_end = world.sm_terrain.vertex_count; + for( int i=1; i= mat->sm_geo.vertex_start) && + (index < mat->sm_geo.vertex_start+mat->sm_geo.vertex_count ) ) + { + return mat; + } + } - return (hit->tri[0] >= valid_start) && - (hit->tri[0] < valid_end); + /* error material */ + return &world.materials[0]; } -VG_STATIC int ray_hit_is_ramp( ray_hit *hit ) +VG_STATIC struct world_material *world_contact_material( rb_ct *ct ) { - u32 valid_start = world.sm_geo_std.vertex_start, - valid_end = world.sm_geo_vb.vertex_start; + return world_tri_index_material( ct->element_id ); +} - return (hit->tri[0] >= valid_start) && - (hit->tri[0] < valid_end); +VG_STATIC struct world_material *ray_hit_material( ray_hit *hit ) +{ + return world_tri_index_material( hit->tri[0] ); } #endif /* WORLD_H */