X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=007d6721b93a0cf5294487ec667f9ab604b2cc26;hb=86dbcd5796ed674ca9433cce1ace8bef322cd121;hp=9d35d304be7e8c6682f73e5cdae665857cd43749;hpb=ba5f879f85b9cab1e2b37241399d79709fe4f584;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 9d35d30..007d672 100644 --- a/world.h +++ b/world.h @@ -5,10 +5,11 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #ifndef WORLD_H #define WORLD_H +#include "network.h" +#include "network_msg.h" #include "scene.h" #include "terrain.h" #include "render.h" -#include "water.h" #include "rigidbody.h" #include "gate.h" #include "bvh.h" @@ -16,9 +17,6 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "model.h" #include "traffic.h" /*TODO: -> world_traffic.h */ -#include "world_routes.h" -#include "world_sfd.h" -#include "world_audio.h" #include "shaders/terrain.h" #include "shaders/sky.h" @@ -29,6 +27,10 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit ); #include "shaders/fscolour.h" #include "shaders/alphatest.h" +enum { k_max_ui_segments = 32 }; +enum { k_route_ui_max_verts = 2000 }; +enum { k_route_ui_max_indices = 3000 }; + static struct gworld { /* gameplay */ @@ -41,13 +43,112 @@ static struct gworld spawns[32]; u32 spawn_count; - struct subworld_routes routes; - struct subworld_sfd sfd; + struct subworld_routes + { + struct route_node + { + v3f co, right, up, h; + u32 next[2]; + + u32 special_type, special_id, current_refs, ref_count; + u32 route_ids[4]; /* Gates can be linked into up to four routes */ + } + *nodes; + + u32 node_count, + node_cap; + + struct route + { + u32 track_id; + v4f colour; + + u32 start; + mdl_submesh sm; + + int active; + float factive; + + double best_lap, latest_pass; /* Session */ + + struct + { + GLuint vao, vbo, ebo; + + u32 indices_head; + u32 vertex_head; + + float last_notch; + + struct route_ui_segment + { + float length; + u32 vertex_start, vertex_count, + index_start, index_count; + } + segments[k_max_ui_segments]; + + u32 segment_start, segment_count, fade_start, fade_count; + double fade_timer_start; + float xpos; + } + ui; + + m4x3f scoreboard_transform; + } + *routes; + + u32 route_count, + route_cap; + + struct route_gate + { + teleport_gate gate; + + u32 node_id; + + struct route_timing + { + u32 version; /* Incremented on every teleport */ + double time; + } + timing; + } + *gates; + + struct route_collector + { + struct route_timing timing; + } + *collectors; + + u32 gate_count, + gate_cap, + collector_count, + collector_cap; + + u32 active_gate, + current_run_version; - /* ... - struct subworld_spawns system_spawns; - struct subworld_physics system_physics; - */ + scene scene_lines; + } + routes; + + struct subworld_sfd + { + scene mesh; + mdl_submesh *sm_module, *sm_card; + glmesh temp; + + struct sfd_instance + { + float *buffer; + + u32 w,h; + } + tester; + } + sfd; /* Paths */ traffic_node traffic[128]; @@ -92,51 +193,30 @@ static struct gworld } world; -static struct subworld_routes *subworld_routes(void) { return &world.routes; } -static struct subworld_sfd *subworld_sfd(void) { return &world.sfd; } - - -vg_tex2d tex_terrain_colours = { .path = "textures/gradients.qoi", - .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST }; - -vg_tex2d tex_terrain_noise = { .path = "textures/garbage.qoi", - .flags = VG_TEXTURE_NEAREST }; - -vg_tex2d tex_alphatest = { .path = "textures/alphatest.qoi", - .flags = VG_TEXTURE_NEAREST }; - -vg_tex2d tex_graffiti = { .path = "textures/graffitibox.qoi", - .flags = VG_TEXTURE_NEAREST }; - -static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) -{ - for( int i=0; i<3; i++ ) - v3_copy( world.geo.verts[ hit->tri[i] ].co, tri[i] ); -} - -static int ray_world( v3f pos, v3f dir, ray_hit *hit ) -{ - return scene_raycast( &world.geo, pos, dir, hit ); -} - -static int ray_hit_is_terrain( ray_hit *hit ) -{ - u32 valid_start = 0, - valid_end = world.sm_terrain.vertex_count; - - return (hit->tri[0] >= valid_start) && - (hit->tri[0] < valid_end); -} - -static int ray_hit_is_ramp( ray_hit *hit ) -{ - u32 valid_start = world.sm_geo_std.vertex_start, - valid_end = world.sm_geo_vb.vertex_start; +/* + * API + */ - return (hit->tri[0] >= valid_start) && - (hit->tri[0] < valid_end); -} +static int ray_hit_is_ramp( ray_hit *hit ); +static int ray_hit_is_terrain( ray_hit *hit ); +static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ); +static int ray_world( v3f pos, v3f dir, ray_hit *hit ); +/* + * Submodules + */ +#include "world_routes.h" +#include "world_sfd.h" +#include "world_audio.h" +#include "world_render.h" +#include "world_water.h" +#include "world_gen.h" + +/* + * ----------------------------------------------------------------------------- + * Events + * ----------------------------------------------------------------------------- + */ static void world_register(void) { shader_terrain_register(); @@ -148,6 +228,7 @@ static void world_register(void) world_routes_register(); world_sfd_register(); + world_water_register(); } static void world_free(void) @@ -157,373 +238,9 @@ static void world_free(void) world_sfd_free(); } -static void render_world_depth( m4x4f projection, m4x3f camera ); - -static void add_all_if_material( m4x3f transform, scene *pscene, - mdl_header *mdl, u32 id ) -{ - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( mdl, i ); - - for( int j=0; jsubmesh_count; j++ ) - { - mdl_submesh *sm = mdl_node_submesh( mdl, pnode, j ); - - if( sm->material_id == id ) - { - m4x3f transform2; - mdl_node_transform( pnode, transform2 ); - m4x3_mul( transform, transform2, transform2 ); - - scene_add_submesh( pscene, mdl, sm, transform2 ); - } - } - - if( pnode->classtype == k_classtype_instance ) - { - if( pnode->sub_uid ) - { - u32 instance_id = pnode->sub_uid -1; - struct instance_cache *cache = &world.instance_cache[instance_id]; - mdl_header *mdl2 = cache->mdl; - - m4x3f transform2; - mdl_node_transform( pnode, transform2 ); - m4x3_mul( transform, transform2, transform2 ); - - add_all_if_material( transform2, pscene, mdl2, id ); - } - } - } -} - -static void world_apply_procedural_foliage(void) -{ - mdl_header *mfoliage = mdl_load("models/rs_foliage.mdl"); - - v3f volume; - v3_sub( world.geo.bbx[1], world.geo.bbx[0], volume ); - volume[1] = 1.0f; - - m4x3f transform; - mdl_node *mblob = mdl_node_from_name( mfoliage, "blob" ); - mdl_submesh *sm_blob = mdl_node_submesh( mfoliage, mblob, 0 ); - - for( int i=0;i<100000;i++ ) - { - v3f pos; - v3_mul( volume, (v3f){ vg_randf(), 1000.0f, vg_randf() }, pos ); - pos[1] = 1000.0f; - v3_add( pos, world.geo.bbx[0], pos ); - - ray_hit hit; - hit.dist = INFINITY; - - if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &hit )) - { - if( (hit.normal[1] > 0.8f) && ray_hit_is_terrain(&hit) && - (hit.pos[1] > water_height()+10.0f) ) - { - v4f qsurface, qrandom; - v3f axis; - - v3_cross( (v3f){0.0f,1.0f,0.0f}, hit.normal, axis ); - - float angle = v3_dot(hit.normal,(v3f){0.0f,1.0f,0.0f}); - q_axis_angle( qsurface, axis, angle ); - q_axis_angle( qrandom, (v3f){0.0f,1.0f,0.0f}, vg_randf()*VG_TAUf ); - q_mul( qsurface, qrandom, qsurface ); - q_m3x3( qsurface, transform ); - - v3_copy( hit.pos, transform[3] ); - scene_add_submesh( &world.foliage, mfoliage, sm_blob, transform); - } - } - } - free( mfoliage ); -} - -static void world_load(void) -{ - mdl_header *mworld = mdl_load( "models/mp_dev.mdl" ); - - world.spawn_count = 0; - world.traffic_count = 0; - world.instance_cache = NULL; - - /* - * Process entities - */ - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( mworld, i ); - - if( pnode->classtype == k_classtype_none ) - {} - else if( pnode->classtype == k_classtype_spawn ) - { - struct respawn_point *rp = &world.spawns[ world.spawn_count ++ ]; - - v3_copy( pnode->co, rp->co ); - v4_copy( pnode->q, rp->q ); - strcpy( rp->name, mdl_pstr( mworld, pnode->pstr_name ) ); - } - else if( pnode->classtype == k_classtype_water ) - { - if( wrender.enabled ) - { - vg_warn( "Multiple water surfaces in level! ('%s')\n", - mdl_pstr( mworld, pnode->pstr_name )); - continue; - } - - mdl_submesh *sm = mdl_node_submesh( mworld, pnode, 0 ); - - if( sm ) - { - glmesh surf; - mdl_unpack_submesh( mworld, &surf, sm ); - water_init(); - water_set_surface( &surf, pnode->co[1] ); - } - } - else if( pnode->classtype == k_classtype_car_path ) - { - struct classtype_car_path *p = mdl_get_entdata( mworld, pnode ); - traffic_node *tn = &world.traffic[ world.traffic_count ]; - tn->mn_next = NULL; - tn->mn_next1 = NULL; - - if( p->target ) tn->mn_next = mdl_node_from_id( mworld, p->target ); - if( p->target1 ) tn->mn_next1 = mdl_node_from_id( mworld, p->target1 ); - - m4x3f transform; - mdl_node_transform( pnode, transform ); - m3x3_mulv( transform, (v3f){1.0f,0.0f,0.0f}, tn->h ); - v3_copy( transform[3], tn->co ); - - pnode->sub_uid = world.traffic_count ++; - } - else if( pnode->classtype == k_classtype_instance ) - { - struct classtype_instance *inst = mdl_get_entdata( mworld, pnode ); - pnode->sub_uid = 0; - - int cached = 0; - for( int i=0; ipstr_file == cache->pstr_file ) - { - cached = 1; - pnode->sub_uid = i+1; - break; - } - } - - if( !cached ) - { - world.instance_cache = buffer_reserve( - world.instance_cache, world.instance_cache_count, - &world.instance_cache_cap, 1, - sizeof(struct instance_cache) ); - - struct instance_cache *cache = - &world.instance_cache[world.instance_cache_count]; - - const char *filename = mdl_pstr(mworld, inst->pstr_file); - - cache->pstr_file = inst->pstr_file; - cache->mdl = mdl_load( filename ); - - if( cache->mdl ) - { - world.instance_cache_count ++; - pnode->sub_uid = world.instance_cache_count; - mdl_link_materials( mworld, cache->mdl ); - vg_success( "Cached %s\n", filename ); - } - else - { - vg_warn( "Failed to cache %s\n", filename ); - } - } - } - } - - world.instance_cache = buffer_fix( world.instance_cache, - world.instance_cache_count, - &world.instance_cache_cap, - sizeof( struct instance_cache ) ); - -#if 0 - traffic_finalize( world.traffic, world.traffic_count ); - for( int i=0; imaterial_count; i++ ) - { - mdl_material *mat = mdl_material_from_id( mworld, i ); - const char *mat_name = mdl_pstr( mworld, mat->pstr_name ); - - if( !strcmp( "surf", mat_name )) - mat_surf = i; - else if( !strcmp( "surf_oob", mat_name )) - mat_surf_oob = i; - else if( !strcmp( "vertex_blend", mat_name )) - mat_vertex_blend = i; - else if( !strcmp( "alphatest", mat_name )) - mat_alphatest = i; - else if( !strcmp( "graffitibox", mat_name )) - mat_graffiti = i; - else if( !strcmp( "terrain", mat_name ) ) - mat_terrain = i; - } - - m4x3f midentity; - m4x3_identity( midentity ); - - if( mat_terrain ) - add_all_if_material( midentity, &world.geo, mworld, mat_terrain ); - scene_copy_slice( &world.geo, &world.sm_terrain ); - - if( mat_surf_oob ) - add_all_if_material( midentity, &world.geo, mworld, mat_surf_oob ); - else - vg_warn( "No OOB surface\n" ); - scene_copy_slice( &world.geo, &world.sm_geo_std_oob ); - - if( mat_surf ) - add_all_if_material( midentity, &world.geo, mworld, mat_surf ); - scene_copy_slice( &world.geo, &world.sm_geo_std ); - - if( mat_vertex_blend ) - add_all_if_material( midentity, &world.geo, mworld, mat_vertex_blend ); - scene_copy_slice( &world.geo, &world.sm_geo_vb ); - - scene_upload( &world.geo ); - scene_bh_create( &world.geo ); - - - /* Foliage /nocollide layer. - * TODO: Probably should have material traits for this - */ - scene_init( &world.foliage ); - - world_apply_procedural_foliage(); - scene_copy_slice( &world.foliage, &world.sm_foliage_main ); - - add_all_if_material( midentity, &world.foliage, mworld, mat_alphatest ); - scene_copy_slice( &world.foliage, &world.sm_foliage_alphatest ); - - add_all_if_material( midentity, &world.foliage, mworld, mat_graffiti ); - scene_copy_slice( &world.foliage, &world.sm_graffiti ); - - scene_upload( &world.foliage ); - world_routes_loadfrom( mworld ); - - for( int i=0; ig_water_plane ); - - v4f bounds; - bounds[0] = world.geo.bbx[0][0]; - bounds[1] = world.geo.bbx[0][2]; - bounds[2] = 1.0f/ (world.geo.bbx[1][0]-world.geo.bbx[0][0]); - bounds[3] = 1.0f/ (world.geo.bbx[1][2]-world.geo.bbx[0][2]); - v4_copy( bounds, winfo->g_depth_bounds ); - - winfo->g_water_fog = 0.04f; - render_update_lighting_ub(); - - - world.mr_ball.type = k_rb_shape_sphere; - world.mr_ball.inf.sphere.radius = 2.0f; - v3_copy( (v3f){ 0.0f, 110.0f, 0.0f }, world.mr_ball.co ); - - q_identity(world.mr_ball.q); - rb_init( &world.mr_ball ); - - /* - * Setup scene collider - */ - v3_zero( world.rb_geo.co ); - q_identity( world.rb_geo.q ); - - world.rb_geo.type = k_rb_shape_scene; - world.rb_geo.inf.scene.pscene = &world.geo; - world.rb_geo.is_world = 1; - rb_init( &world.rb_geo ); -} static void world_init(void) { - vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_colours, - &tex_terrain_noise, - &tex_alphatest, - &tex_graffiti }, 4 ); - mdl_header *mcars = mdl_load( "models/rs_cars.mdl" ); mdl_unpack_glmesh( mcars, &world.cars ); mdl_node *nholden = mdl_node_from_name( mcars, "holden" ); @@ -543,15 +260,50 @@ static void world_init(void) /* Other systems */ + world_render_init(); world_sfd_init(); world_audio_init(); } -static void world_update(void) +static void world_update( v3f pos ) { world_routes_update(); world_routes_debug(); + int closest = 0; + float min_dist = INFINITY; + + for( int i=0; itrack_id; + + if( id != 0xffffffff ) + { + struct netmsg_board *local_board = &scoreboard_client_data.boards[id]; + + for( int i=0; i<13; i++ ) + { + sfd_encode( &sfd->tester, i, &local_board->data[27*i] ); + } + } + } sfd_update( &world.sfd.tester ); @@ -574,225 +326,39 @@ static void world_update(void) #endif } -/* - * Rendering +/* + * ----------------------------------------------------------------------------- + * API implementation + * ----------------------------------------------------------------------------- */ -static void bind_terrain_textures(void) -{ - vg_tex2d_bind( &tex_terrain_noise, 0 ); - vg_tex2d_bind( &tex_terrain_colours, 1 ); -} - -static void render_world_vb( m4x4f projection, v3f camera ) -{ - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); - - shader_vblend_use(); - shader_vblend_uTexGarbage(0); - shader_vblend_uTexGradients(1); - shader_link_standard_ub( _shader_vblend.id, 2 ); - bind_terrain_textures(); - - shader_vblend_uPv( projection ); - shader_vblend_uMdl( identity_matrix ); - shader_vblend_uCamera( camera ); - - scene_bind( &world.geo ); - mdl_draw_submesh( &world.sm_geo_vb ); - - mesh_bind( &world.cars ); - -#if 0 - for( int i=0; itri[i] ].co, tri[i] ); } -static void render_world_gates( m4x4f projection, m4x3f camera ) +static int ray_world( v3f pos, v3f dir, ray_hit *hit ) { - float closest = INFINITY; - int id = 0; - - for( int i=0; igate.co[0], camera[3] ); - - if( dist < closest ) - { - closest = dist; - id = i; - } - } - - render_gate( &world.routes.gates[id].gate, camera ); - v3_lerp( world.render_gate_pos, - world.routes.gates[id].gate.co[0], - 1.0f, - world.render_gate_pos ); + return scene_raycast( &world.geo, pos, dir, hit ); } -static void render_world( m4x4f projection, m4x3f camera ) +static int ray_hit_is_terrain( ray_hit *hit ) { - render_sky( camera ); - render_world_routes( projection, camera[3] ); - render_world_vb( projection, camera[3] ); - render_world_alphatest( projection, camera[3] ); - render_terrain( projection, camera[3] ); - - int closest = 0; - float min_dist = INFINITY; - - for( int i=0; itri[0] >= valid_start) && + (hit->tri[0] < valid_end); } -static void render_world_depth( m4x4f projection, m4x3f camera ) +static int ray_hit_is_ramp( ray_hit *hit ) { - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); - - shader_gpos_use(); - shader_gpos_uCamera( camera[3] ); - shader_gpos_uPv( projection ); - shader_gpos_uMdl( identity_matrix ); - - scene_bind( &world.geo ); - scene_draw( &world.geo ); + u32 valid_start = world.sm_geo_std.vertex_start, + valid_end = world.sm_geo_vb.vertex_start; -#if 0 - glDisable(GL_CULL_FACE); - scene_bind( &world.foliage ); - scene_draw( &world.foliage ); - glEnable(GL_CULL_FACE); -#endif + return (hit->tri[0] >= valid_start) && + (hit->tri[0] < valid_end); } #endif /* WORLD_H */