X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=world.h;h=007d6721b93a0cf5294487ec667f9ab604b2cc26;hb=86dbcd5796ed674ca9433cce1ace8bef322cd121;hp=29e1e714b6453576dc9e510e5951fc6b0a227c83;hpb=eb6573694ca9292baaefee233dedb0b79f3ddc2e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world.h b/world.h index 29e1e71..007d672 100644 --- a/world.h +++ b/world.h @@ -1,182 +1,364 @@ +#include "common.h" + +static int ray_world( v3f pos, v3f dir, ray_hit *hit ); + #ifndef WORLD_H #define WORLD_H -#define VG_3D -#include "vg/vg.h" - +#include "network.h" +#include "network_msg.h" #include "scene.h" #include "terrain.h" #include "render.h" -#include "water.h" +#include "rigidbody.h" +#include "gate.h" +#include "bvh.h" +#include "lighting.h" +#include "model.h" + +#include "traffic.h" /*TODO: -> world_traffic.h */ +#include "shaders/terrain.h" +#include "shaders/sky.h" +#include "shaders/planeinf.h" #include "shaders/standard.h" +#include "shaders/vblend.h" +#include "shaders/gpos.h" +#include "shaders/fscolour.h" +#include "shaders/alphatest.h" + +enum { k_max_ui_segments = 32 }; +enum { k_route_ui_max_verts = 2000 }; +enum { k_route_ui_max_indices = 3000 }; static struct gworld { - scene geo, foliage; - submodel sm_road, sm_terrain; - glmesh skybox; + /* gameplay */ + struct respawn_point + { + v3f co; + v4f q; + char name[32]; + } + spawns[32]; + u32 spawn_count; - v3f tutorial; -} -world; + struct subworld_routes + { + struct route_node + { + v3f co, right, up, h; + u32 next[2]; -static void render_world( m4x4f projection, m4x3f camera ) -{ - render_sky( camera ); + u32 special_type, special_id, current_refs, ref_count; + u32 route_ids[4]; /* Gates can be linked into up to four routes */ + } + *nodes; - m4x3f identity_matrix; - m4x3_identity( identity_matrix ); + u32 node_count, + node_cap; - render_terrain( projection, camera[3] ); - scene_bind( &world.geo ); - scene_draw( &world.geo ); + struct route + { + u32 track_id; + v4f colour; - glDisable(GL_CULL_FACE); - scene_bind( &world.foliage ); - scene_draw( &world.foliage ); - glEnable(GL_CULL_FACE); + u32 start; + mdl_submesh sm; + + int active; + float factive; - vg_line_boxf( world.geo.bbx, 0xff00ffff ); -} + double best_lap, latest_pass; /* Session */ -static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) -{ - for( int i=0; i<3; i++ ) - v3_copy( world.geo.verts[ hit->tri[i] ].co, tri[i] ); -} + struct + { + GLuint vao, vbo, ebo; -static int ray_world( v3f pos, v3f dir, ray_hit *hit ) -{ - return bvh_raycast( &world.geo, pos, dir, hit ); -} + u32 indices_head; + u32 vertex_head; -static int ray_hit_is_ramp( ray_hit *hit ) -{ - return hit->tri[0] < world.sm_road.vertex_count; -} + float last_notch; -static void world_load(void) -{ - /* Setup scene */ - scene_init( &world.geo ); - model *mworld = vg_asset_read( "models/mp_dev.mdl" ); + struct route_ui_segment + { + float length; + u32 vertex_start, vertex_count, + index_start, index_count; + } + segments[k_max_ui_segments]; - for( int i=0; ilayer_count; i++ ) - { - submodel *sm = model_get_submodel( mworld, i ); - if( !strcmp( sm->material, "surf" ) ) - scene_add_model( &world.geo, mworld, sm, sm->pivot, 0.0f, 1.0f ); + u32 segment_start, segment_count, fade_start, fade_count; + double fade_timer_start; + float xpos; + } + ui; + + m4x3f scoreboard_transform; + } + *routes; + + u32 route_count, + route_cap; + + struct route_gate + { + teleport_gate gate; + + u32 node_id; + + struct route_timing + { + u32 version; /* Incremented on every teleport */ + double time; + } + timing; + } + *gates; + + struct route_collector + { + struct route_timing timing; + } + *collectors; + u32 gate_count, + gate_cap, + collector_count, + collector_cap; + + u32 active_gate, + current_run_version; + + scene scene_lines; } - scene_copy_slice( &world.geo, &world.sm_road ); + routes; - for( int i=0; ilayer_count; i++ ) + struct subworld_sfd { - submodel *sm = model_get_submodel( mworld, i ); - if( !strcmp( sm->material, "terrain" ) ) - scene_add_model( &world.geo, mworld, sm, sm->pivot, 0.0f, 1.0f ); - } + scene mesh; + mdl_submesh *sm_module, *sm_card; + glmesh temp; - scene_copy_slice( &world.geo, &world.sm_terrain ); + struct sfd_instance + { + float *buffer; - /* - * TODO: Parametric marker import - */ - v3_copy( model_marker_get( mworld, "mp_dev_tutorial" )->co, world.tutorial ); + u32 w,h; + } + tester; + } + sfd; + /* Paths */ + traffic_node traffic[128]; + u32 traffic_count; - /* GATE DEV */ #if 0 - { - model_marker *ga = model_marker_get(mworld,"gate_a"), - *gb = model_marker_get(mworld,"gate_a_recv"); + traffic_driver van_man[6]; +#endif + + /* Physics */ + + /* Rendering & geometry */ + scene geo, foliage; + rigidbody rb_geo; - v3_copy( ga->co, gate_a.co ); - v3_copy( gb->co, gate_b.co ); - v4_copy( ga->q, gate_a.q ); - v4_copy( gb->q, gate_b.q ); - v2_copy( ga->s, gate_a.dims ); - v2_copy( gb->s, gate_b.dims ); + /* TODO Maybe make this less hardcoded */ + mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, + sm_foliage_main, sm_foliage_alphatest, + sm_graffiti, sm_subworld, sm_terrain; - gate_a.other = &gate_b; - gate_b.other = &gate_a; + glmesh skybox, skydome; + mdl_submesh dome_upper, dome_lower; - gate_transform_update( &gate_a ); - gate_transform_update( &gate_b ); - } -#endif + glmesh cars; + mdl_submesh car_holden; + + rigidbody mr_ball; + + /* Load time */ - /* WATER DEV - * again, TODO: parametric import (material) - */ + struct instance_cache { - glmesh surf; - submodel *sm = submodel_get(mworld,"mp_dev_water"); - model_unpack_submodel( mworld, &surf, sm ); - - water_init(); - water_set_surface( &surf, sm->pivot[1] ); + mdl_header *mdl; + u32 pstr_file; } + * instance_cache; + u32 instance_cache_count, + instance_cache_cap; - free( mworld ); - scene_upload( &world.geo ); - bvh_create( &world.geo ); - - water_compute_depth( world.geo.bbx ); + v3f render_gate_pos; + int active_route_board; +} +world; - scene_init( &world.foliage ); - model *mfoliage = vg_asset_read("models/rs_foliage.mdl"); +/* + * API + */ + +static int ray_hit_is_ramp( ray_hit *hit ); +static int ray_hit_is_terrain( ray_hit *hit ); +static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ); +static int ray_world( v3f pos, v3f dir, ray_hit *hit ); + +/* + * Submodules + */ +#include "world_routes.h" +#include "world_sfd.h" +#include "world_audio.h" +#include "world_render.h" +#include "world_water.h" +#include "world_gen.h" + +/* + * ----------------------------------------------------------------------------- + * Events + * ----------------------------------------------------------------------------- + */ +static void world_register(void) +{ + shader_terrain_register(); + shader_sky_register(); + shader_planeinf_register(); + shader_gpos_register(); + shader_fscolour_register(); + shader_alphatest_register(); + + world_routes_register(); + world_sfd_register(); + world_water_register(); +} - v3f volume; - v3_sub( world.geo.bbx[1], world.geo.bbx[0], volume ); - volume[1] = 1.0f; +static void world_free(void) +{ + /* TODO.. */ - m4x3f transform; + world_sfd_free(); +} - submodel *sm_blob = submodel_get( mfoliage, "blob" ), - *sm_tree = submodel_get( mfoliage, "tree" ); - for( int i=0;i<100000;i++ ) +static void world_init(void) +{ + mdl_header *mcars = mdl_load( "models/rs_cars.mdl" ); + mdl_unpack_glmesh( mcars, &world.cars ); + mdl_node *nholden = mdl_node_from_name( mcars, "holden" ); + world.car_holden = *mdl_node_submesh( mcars, nholden, 0 ); + free(mcars); + + + mdl_header *msky = mdl_load("models/rs_skydome.mdl"); + mdl_unpack_glmesh( msky, &world.skydome ); + + mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ), + *nupper = mdl_node_from_name( msky, "dome_upper" ); + + world.dome_lower = *mdl_node_submesh( msky, nlower, 0 ); + world.dome_upper = *mdl_node_submesh( msky, nupper, 0 ); + free(msky); + + + /* Other systems */ + world_render_init(); + world_sfd_init(); + world_audio_init(); +} + +static void world_update( v3f pos ) +{ + world_routes_update(); + world_routes_debug(); + + int closest = 0; + float min_dist = INFINITY; + + for( int i=0; i 0.8f && !ray_hit_is_ramp(&hit) && - hit.pos[1] > wrender.height ) - { - v4f qsurface, qrandom; - v3f axis; + min_dist = d; + closest = i; + } + } - v3_cross( (v3f){0.0f,1.0f,0.0f}, hit.normal, axis ); + if( (world.active_route_board != closest) || network_scores_updated ) + { + network_scores_updated = 0; + world.active_route_board = closest; + struct subworld_sfd *sfd = &world.sfd; - float angle = v3_dot(hit.normal,(v3f){0.0f,1.0f,0.0f}); - q_axis_angle( qsurface, axis, angle ); - q_axis_angle( qrandom, (v3f){0.0f,1.0f,0.0f}, vg_randf()*VG_TAUf ); - q_mul( qsurface, qrandom, qsurface ); - q_m3x3( qsurface, transform ); + struct route *route = &world.routes.routes[closest]; - v3_copy( hit.pos, transform[3] ); - - if( vg_randf() < 0.00000006f ) - { - m3x3_identity( transform ); - scene_add_foliage( &world.foliage, mfoliage, sm_tree, transform ); - } - else - scene_add_foliage( &world.foliage, mfoliage, sm_blob, transform ); + u32 id = route->track_id; + + if( id != 0xffffffff ) + { + struct netmsg_board *local_board = &scoreboard_client_data.boards[id]; + + for( int i=0; i<13; i++ ) + { + sfd_encode( &sfd->tester, i, &local_board->data[27*i] ); } } } + + sfd_update( &world.sfd.tester ); + +#if 0 + rb_solver_reset(); + rb_build_manifold_terrain_sphere( &world.mr_ball ); + + for( int i=0; i<5; i++ ) + rb_solve_contacts( rb_contact_buffer, rb_contact_count ); + + rb_iter( &world.mr_ball ); + rb_update_transform( &world.mr_ball ); + rb_debug( &world.mr_ball, 0 ); + + for( int i=0; itri[i] ].co, tri[i] ); +} + +static int ray_world( v3f pos, v3f dir, ray_hit *hit ) +{ + return scene_raycast( &world.geo, pos, dir, hit ); +} + +static int ray_hit_is_terrain( ray_hit *hit ) +{ + u32 valid_start = 0, + valid_end = world.sm_terrain.vertex_count; + + return (hit->tri[0] >= valid_start) && + (hit->tri[0] < valid_end); +} + +static int ray_hit_is_ramp( ray_hit *hit ) +{ + u32 valid_start = world.sm_geo_std.vertex_start, + valid_end = world.sm_geo_vb.vertex_start; - free( mfoliage ); - scene_upload( &world.foliage ); + return (hit->tri[0] >= valid_start) && + (hit->tri[0] < valid_end); } #endif /* WORLD_H */