X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=workshop.c;h=6cb6b6fade73050d2aeb45e6170a9aafa5e5fd64;hb=d5f400a06400d5322330cfdbb97a661707b3d150;hp=ffe776c5c5cde7263879145f85870d5f4feda5d3;hpb=22f62f001f21d1b91fefd9fc495c122d9ddf205a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/workshop.c b/workshop.c index ffe776c..6cb6b6f 100644 --- a/workshop.c +++ b/workshop.c @@ -894,11 +894,13 @@ static void workshop_render_player_preview(void){ v3_copy( res.root_co, transform[3] ); /* TODO: Function. */ - skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik ); - skeleton_apply_ik_pass( sk ); - skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only ); - skeleton_apply_inverses( sk ); - skeleton_apply_transform( sk, transform ); + skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik, + localplayer.final_mtx ); + skeleton_apply_ik_pass( sk, localplayer.final_mtx ); + skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only, + localplayer.final_mtx ); + skeleton_apply_inverses( sk, localplayer.final_mtx ); + skeleton_apply_transform( sk, transform, localplayer.final_mtx ); camera cam; v3_copy( (v3f){ 0.0f, 201.7f, 1.2f }, cam.pos ); @@ -914,7 +916,8 @@ static void workshop_render_player_preview(void){ camera_finalize( &cam ); world_instance *world = localplayer.viewable_world; - render_playermodel( &cam, world, 0, &workshop_form.player_model, sk ); + render_playermodel( &cam, world, 0, &workshop_form.player_model, sk, + localplayer.final_mtx ); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); glViewport( 0,0, vg.window_x, vg.window_y );