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Workshop Guide - Custom boards

+

This guide covers creating a custom board model using blender and an image + editor. Since theres not many of us here at the moment, feel free to contact + me at hgodden00@gmail.com for any help.

+ +

0. Things you need

+

- Skaterift content is made using Blender. You can get the latest version + of + Blender from steam, this guide is for version 3.4 and above.
+ - GNU Gimp or similar image editor.
+ - Download the custom_board.zip
+ - An installed copy of Skaterift of course.

+
+ +

1. Installing exporter addon

+

Skaterift comes with the addon in its game files, we just need to install + it. This addon script gets updated between skaterift versions. Here are the + steps to install it into Blender:
+
+ Go to edit>preferences, and open the addons section.
+
+ Press the install... button at the top right, and browse to the + Skaterift game files. Inside the folder named tools is the script + blender_export.py to install.
+
+ If you don't know where it is, you can go into your Steam Library, and + rightclick Skaterift, selecting Manage>Browse local files.
+
+ Now just search for Skaterift .mdl exporter from the addons list, and enable + it.
+


+ +

2. Configuring the template

+

Firstly, Open the .blend file from the board_template zip.
+
+ Open the side panel in the 3D Viewport, and find the Skaterift tab, and in + that menu, the Export tab
+
+ Export Dir must be set to the game folder, which ends in + /steamapps/common/skaterift/
+ NOTE: the path must have a + / at the end, else things will break.
+
+ Wer're now setup to go, but an optional step here is to create one from + scratch. If you want to do this, take a look at the + detailed board specification for how to set it up. If its your first one, + you probably want to skip this step.

+
+ +

3. Edit the texture

+

Next step is to customize the artwork, in the template folder there is a + texture which you can edit. There is also the original .xcf file which you can + open using GNU Gimp, or a similar image + editor.
+ + Now you can change the texture on the material to your own file, and see how + it looks in Blender. + +

+
+ +

4. Compile the model

+

In the Outliner panel in the top right, rename the collection name, + called boards/template/board.mdl. You should replace only the word + template. The collection name is the path it will export the + model, relative to the directory we set earlier.
+
+ Now in the Skaterift Export tab, press Compile This collection. NOTE: + Blender will freeze for a second or so, since the export script has to + compress the texture file.
+

+
+ +

5. Test it out in-game

+

If everything is good, you should be able to visit the board shop and it + will be loaded in there. If not, try reopen it. If still not not, then + something broke, and there is no contingency plan here, sorry.
+

+
+ +

6. Upload via the Workshop tool

+

From the menu of Skaterift, you can open the + workshop tool. From here, fill in the folder name which houses the board. This + is relative to the game folder just like the export tool. You will know its + correct when you see your board after pressing the load button.
+ +
+ You can customize the preview by dragging around the image, left, right and + middle mouse buttons do different controls. + From here, just fill in the information like the title and description, and + press submit. +

+ +