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Workshop Guide - Custom boards

-

- 1. Installing the blender addon - 2. Open the template board .blend - 3. Configure the export settings - 4. Create your art in GIMP - 5. Compile the model - 6. Test it out - 7. Upload to the workshop + +

Installing Blender

+

You can get the latest version of + blender from steam, this guide is for version + 3.4 and above.

+ +

Installing exporter addon

+

Skaterift comes with the addon in its game files, we just need to install + it. This addon script gets updated between skaterift versions.
+
+ To install, go to [TODO]options > preferences, then to the addons section.
+ [TODO] Add image here
+ [TODO]Now, select install from file, and browse to the skaterift game + files.
+ If you don't know where to find those, you can go into [TODO]steam and + rightclick Skaterift, and browse game files.
+ [TODO] Add image here
+ Now just search for Skate rift in the addons panel, and enable the addon.
+ [TODO] Add image here

+
+ +

Configuring the addon

+

Open the [TODO] tools tab by pressing N, and click the SkateRift section +
+ Next set the output directory to be the game folder
+ [TODO] Add image here

+
+ +

Open the template

+

Again in the tools folder, you will find a template .blend file for a + custom board. Open this to get started
+ [TODO] Add image here
+ An optional step here is to edit the board model, or create one from scratch. +
If you want to do this, take a look at the + detailed board specification for how to set it up. If its your first one, + you probably want to skip this step.

+
+ +

Edit the texture

+

Next step is to customize the artwork, in the template folder there is a + texture which you can edit. There is also the original .xcf file which you can + open using GNU Gimp, or a similar image editor.
+ [TODO] Add image here
+ Now you can change the texture on the material to your own file, and see how + it looks in Blender. +

+
+ +

Compile the model

+

Rename the collection name, called boards/[template]/board.mdl, to + whatever you would like. The collection name is the path it will export the + model, relative to the directory we set earlier.
+
+ Now in the Skaterift tab in the viewport, we can compile the model. +

+
+ +

Test it out in-game

+

If everything is good, you should be able to visit the board shop and it + will be loaded in there.
+ [TODO] add image here +

+
+ +

Upload via the Workshop tool

+

From the menu of Skaterift, you can open the + workshop tool. From here, fill in the folder name which houses the board. This + is relative to the game folder just like the export tool. You will know its + correct when you see your board after pressing the load button.
+ [TODO] Image of setting the path
+ From here, just fill in the information like the title and description, and + press submit.