X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_shader.h;h=6537ec9c659064c42f4ca86a6c82627209cef962;hb=76d234b7dc5e6500e8a54009b367e7620f11ef97;hp=3334922f53ac452bf1d2fdc9f9a7a32f4226f7f9;hpb=886372585da811a5653579e2ff03a0f96c87ee5d;p=vg.git diff --git a/vg_shader.h b/vg_shader.h index 3334922..6537ec9 100644 --- a/vg_shader.h +++ b/vg_shader.h @@ -40,7 +40,7 @@ struct } static vg_shaders; -VG_STATIC GLuint vg_shader_subshader( const char *src, GLint gliShaderType ) +static GLuint vg_shader_subshader( const char *src, GLint gliShaderType ) { GLint shader = glCreateShader( gliShaderType ); @@ -69,7 +69,7 @@ VG_STATIC GLuint vg_shader_subshader( const char *src, GLint gliShaderType ) return shader; } -VG_STATIC int vg_shader_compile( struct vg_shader *shader ) +static int vg_shader_compile( struct vg_shader *shader ) { GLuint program, vert, frag; @@ -167,7 +167,7 @@ VG_STATIC int vg_shader_compile( struct vg_shader *shader ) return 1; } -VG_STATIC void vg_free_shader( struct vg_shader *shader ) +static void vg_free_shader( struct vg_shader *shader ) { if( shader->compiled ) { @@ -176,7 +176,7 @@ VG_STATIC void vg_free_shader( struct vg_shader *shader ) } } -VG_STATIC void vg_shaders_compile(void) +static void vg_shaders_compile(void) { vg_info( "Compiling shaders\n" ); @@ -188,7 +188,7 @@ VG_STATIC void vg_shaders_compile(void) } } -VG_STATIC int vg_shaders_live_recompile(int argc, const char *argv[]) +static int vg_shaders_live_recompile(int argc, const char *argv[]) { vg_info( "Recompiling shaders\n" ); for( int i=0; i