X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_shader.h;fp=vg_shader.h;h=86b6ba6d928d100bf4844bf70f8f352c4c2cee2c;hb=651edda3736812c89f43c11319c6b485ff14ea19;hp=50e8bd0e291589a17d32b17fe1c11f0038e9234e;hpb=5324992ccec2857770963843fcdb6e44ce2c1a37;p=vg.git diff --git a/vg_shader.h b/vg_shader.h index 50e8bd0..86b6ba6 100644 --- a/vg_shader.h +++ b/vg_shader.h @@ -184,7 +184,7 @@ VG_STATIC void vg_shaders_compile(void) vg_shader *shader = vg_shaders.shaders[i]; if( !vg_shader_compile( shader ) ) - vg_fatal_exit_loop( "Failed to compile shader" ); + vg_fatal_error( "Failed to compile shader" ); } } @@ -203,7 +203,7 @@ VG_STATIC int vg_shaders_live_recompile(int argc, const char *argv[]) VG_STATIC void vg_shader_register( struct vg_shader *shader ) { if( vg_shaders.count == vg_list_size(vg_shaders.shaders) ) - vg_fatal_exit_loop( "Too many shaders" ); + vg_fatal_error( "Too many shaders" ); shader->compiled = 0; shader->id = 0; /* TODO: make this an error shader */