X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_m.h;h=3c78466b68ca046f23890a14aaf033bf36f3be55;hb=0aea2ef68a5ed32fc940673402a1b4b67f38d4d3;hp=e70222ef1bb6b51de5948ecaa257bce90cef92a0;hpb=71cdc299d260abd83eec20748578805509d5468f;p=vg.git diff --git a/vg_m.h b/vg_m.h index e70222e..3c78466 100644 --- a/vg_m.h +++ b/vg_m.h @@ -1256,41 +1256,69 @@ static inline void tri_to_plane( double a[3], double b[3], p[2] = p[2] / l; } -static inline int plane_intersect( double a[4], double b[4], - double c[4], double p[4] ) +static int plane_intersect3( v4f a, v4f b, v4f c, v3f p ) { - double const epsilon = 1e-8f; + float const epsilon = 1e-6f; - double x[3]; - double d; + v3f x; + v3_cross( a, b, x ); + float d = v3_dot( x, c ); - x[0] = a[1] * b[2] - a[2] * b[1]; - x[1] = a[2] * b[0] - a[0] * b[2]; - x[2] = a[0] * b[1] - a[1] * b[0]; - - d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2]; - - if( d < epsilon && d > -epsilon ) return 0; - - p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3]; - p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3]; - p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3]; - - p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3]; - p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3]; - p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3]; - - p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3]; - p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3]; - p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3]; - - p[0] = -p[0] / d; - p[1] = -p[1] / d; - p[2] = -p[2] / d; + if( (d < epsilon) && (d > -epsilon) ) return 0; + + v3f v0, v1, v2; + v3_cross( b, c, v0 ); + v3_cross( c, a, v1 ); + v3_cross( a, b, v2 ); + + v3_muls( v0, a[3], p ); + v3_muladds( p, v1, b[3], p ); + v3_muladds( p, v2, c[3], p ); + v3_divs( p, d, p ); return 1; } +int plane_intersect2( v4f a, v4f b, v3f p, v3f n ) +{ + float const epsilon = 1e-6f; + + v4f c; + v3_cross( a, b, c ); + float d = v3_length2( c ); + + if( (d < epsilon) && (d > -epsilon) ) + return 0; + + v3f v0, v1, vx; + v3_cross( c, b, v0 ); + v3_cross( a, c, v1 ); + + v3_muls( v0, a[3], vx ); + v3_muladds( vx, v1, b[3], vx ); + v3_divs( vx, d, p ); + v3_copy( c, n ); + + return 1; +} + +static int plane_segment( v4f plane, v3f a, v3f b, v3f co ) +{ + float d0 = v3_dot( a, plane ) - plane[3], + d1 = v3_dot( b, plane ) - plane[3]; + + if( d0*d1 < 0.0f ) + { + float tot = 1.0f/( fabsf(d0)+fabsf(d1) ); + + v3_muls( a, fabsf(d1) * tot, co ); + v3_muladds( co, b, fabsf(d0) * tot, co ); + return 1; + } + + return 0; +} + static inline double plane_polarity( double p[4], double a[3] ) { return @@ -1443,6 +1471,18 @@ static void m3x3_q( m3x3f m, v4f q ) } } +static void q_mulv( v4f q, v3f v, v3f d ) +{ + v3f v1, v2; + + v3_muls( q, 2.0f*v3_dot(q,v), v1 ); + v3_muls( v, q[3]*q[3] - v3_dot(q,q), v2 ); + v3_add( v1, v2, v1 ); + v3_cross( q, v, v2 ); + v3_muls( v2, 2.0f*q[3], v2 ); + v3_add( v1, v2, d ); +} + enum contact_type { k_contact_type_default, @@ -1537,6 +1577,15 @@ VG_STATIC float closest_segment_segment( v3f p1, v3f q1, v3f p2, v3f q2, return v3_length2( v0 ); } +VG_STATIC int point_inside_aabb( boxf box, v3f point ) +{ + if((point[0]<=box[1][0]) && (point[1]<=box[1][1]) && (point[2]<=box[1][2]) && + (point[0]>=box[0][0]) && (point[1]>=box[0][1]) && (point[2]>=box[0][2]) ) + return 1; + else + return 0; +} + VG_STATIC void closest_point_aabb( v3f p, boxf box, v3f dest ) { v3_maxv( p, box[0], dest );