X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_m.h;h=090c4873ed723ad90244e8786842d047fa808a32;hb=a4784e4980beaf0dda620572fa1b2b6e4706cb11;hp=c48f13e40ee510399008ae9cfb168b61258db45b;hpb=f58517971497a022946795d36d2f9597e7bc9d9c;p=vg.git diff --git a/vg_m.h b/vg_m.h index c48f13e..090c487 100644 --- a/vg_m.h +++ b/vg_m.h @@ -403,17 +403,22 @@ static inline f32 vg_lerpf( f32 a, f32 b, f32 t ){ return a + t*(b-a); } +static inline f64 vg_lerp( f64 a, f64 b, f64 t ) +{ + return a + t*(b-a); +} + static inline void vg_slewf( f32 *a, f32 b, f32 speed ){ f32 d = vg_signf( b-*a ), c = *a + d*speed; *a = vg_minf( b*d, c*d ) * d; } -static inline f64 vg_lerp( f64 a, f64 b, f64 t ) -{ - return a + t*(b-a); +static inline f32 vg_smoothstepf( f32 x ){ + return x*x*(3.0f - 2.0f*x); } + /* correctly lerp around circular period -pi -> pi */ static f32 vg_alerpf( f32 a, f32 b, f32 t ) { @@ -623,11 +628,11 @@ static inline void q_inv( v4f q, v4f d ) d[3] = q[3]*s; } -static inline void q_nlerp( v4f a, v4f b, f32 t, v4f d ) -{ +static inline void q_nlerp( v4f a, v4f b, f32 t, v4f d ){ if( v4_dot(a,b) < 0.0f ){ - v4_muls( b, -1.0f, d ); - v4_lerp( a, d, t, d ); + v4f c; + v4_muls( b, -1.0f, c ); + v4_lerp( a, c, t, d ); } else v4_lerp( a, b, t, d ); @@ -705,6 +710,16 @@ static inline void m2x2_create_rotation( m2x2f a, f32 theta ) a[1][1] = c; } +static inline void m2x2_mulv( m2x2f m, v2f v, v2f d ) +{ + v2f res; + + res[0] = m[0][0]*v[0] + m[1][0]*v[1]; + res[1] = m[0][1]*v[0] + m[1][1]*v[1]; + + v2_copy( res, d ); +} + /* * ----------------------------------------------------------------------------- * Section 4.b 3x3 matrices @@ -1189,8 +1204,7 @@ static void m4x3_decompose( m4x3f m, v3f co, v4f q, v3f s ) m3x3_q( rot, q ); } -static void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point ) -{ +static void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point ){ v3f v; m4x3_mulv( m, point, v ); @@ -1198,26 +1212,19 @@ static void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point ) v3_maxv( box[1], v, box[1] ); } -static void m4x3_transform_aabb( m4x3f m, boxf box ) -{ +static void m4x3_expand_aabb_aabb( m4x3f m, boxf boxa, boxf boxb ){ v3f a; v3f b; - - v3_copy( box[0], a ); - v3_copy( box[1], b ); - v3_fill( box[0], INFINITY ); - v3_fill( box[1], -INFINITY ); - - m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], a[2] } ); - m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } ); - m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } ); - m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } ); - - m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], b[2] } ); - m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } ); - m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } ); - m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } ); + v3_copy( boxb[0], a ); + v3_copy( boxb[1], b ); + m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], a[1], a[2] } ); + m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], b[1], a[2] } ); + m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], b[1], a[2] } ); + m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], a[1], a[2] } ); + m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], a[1], b[2] } ); + m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], b[1], b[2] } ); + m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], b[1], b[2] } ); + m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], a[1], b[2] } ); } - static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up ) { v3f dir; @@ -1452,8 +1459,7 @@ static int box_within( boxf greater, boxf lesser ) return 0; } -static inline void box_init_inf( boxf box ) -{ +static inline void box_init_inf( boxf box ){ v3_fill( box[0], INFINITY ); v3_fill( box[1], -INFINITY ); } @@ -1540,7 +1546,7 @@ int plane_intersect2( v4f a, v4f b, v3f p, v3f n ) static int plane_segment( v4f plane, v3f a, v3f b, v3f co ) { f32 d0 = v3_dot( a, plane ) - plane[3], - d1 = v3_dot( b, plane ) - plane[3]; + d1 = v3_dot( b, plane ) - plane[3]; if( d0*d1 < 0.0f ) { @@ -1562,6 +1568,17 @@ static inline f64 plane_polarity( f64 p[4], f64 a[3] ) ; } +static f32 ray_plane( v4f plane, v3f co, v3f dir ){ + f32 d = v3_dot( plane, dir ); + if( fabsf(d) > 1e-6f ){ + v3f v0; + v3_muls( plane, plane[3], v0 ); + v3_sub( v0, co, v0 ); + return v3_dot( v0, plane ) / d; + } + else return INFINITY; +} + /* * ----------------------------------------------------------------------------- * Section 5.c Closest point functions