X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_loader.h;h=cdd29ebc302d80266e6041865d706571b296b68f;hb=76d234b7dc5e6500e8a54009b367e7620f11ef97;hp=fd037cedcdd6d17c94336cdf3e628d128ab4391a;hpb=89f7e01c40044632a2261d8311a6d8a20e311b52;p=vg.git diff --git a/vg_loader.h b/vg_loader.h index fd037ce..cdd29eb 100644 --- a/vg_loader.h +++ b/vg_loader.h @@ -14,8 +14,8 @@ #include "vg/vg.h" #include "vg/vg_shader.h" -VG_STATIC void vg_loader_start( void(*pfn)(void *data), void *data ); -VG_STATIC void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ); +static void vg_loader_start( void(*pfn)(void *data), void *data ); +static void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ); static struct vg_shader _shader_loader = { @@ -90,7 +90,7 @@ static struct vg_loader } vg_loader; -VG_STATIC void _vg_loader_init(void) +static void _vg_loader_init(void) { float quad[] = { 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f }; @@ -110,7 +110,7 @@ VG_STATIC void _vg_loader_init(void) vg_fatal_error( "failed to compile shader" ); } -VG_STATIC void _vg_loader_free(void) +static void _vg_loader_free(void) { vg_info( "vg_loader_free\n" ); glDeleteVertexArrays( 1, &vg_loader.vao ); @@ -126,7 +126,7 @@ VG_STATIC void _vg_loader_free(void) } } -VG_STATIC void _vg_render_log(void) +static void _vg_render_log(void) { #if 0 ui_begin( vg.window_x, vg.window_y ); @@ -161,7 +161,7 @@ VG_STATIC void _vg_render_log(void) #endif } -VG_STATIC void _vg_loader_render_ring( float opacity ) +static void _vg_loader_render_ring( float opacity ) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -176,7 +176,7 @@ VG_STATIC void _vg_loader_render_ring( float opacity ) glDrawArrays( GL_TRIANGLES, 0, 6 ); } -VG_STATIC void _vg_loader_render(void) +static void _vg_loader_render(void) { glViewport( 0,0, vg.window_x, vg.window_y ); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); @@ -188,9 +188,9 @@ VG_STATIC void _vg_loader_render(void) } -VG_STATIC void vg_load_full(void); +static void vg_load_full(void); -VG_STATIC int _vg_loader_thread( void *pfn ){ +static int _vg_loader_thread( void *pfn ){ if( setjmp( vg.env_loader_exit ) ) return 0; @@ -206,10 +206,15 @@ VG_STATIC int _vg_loader_thread( void *pfn ){ } static int vg_loader_availible(void){ - return SDL_SemValue( vg.sem_loader ) && !(vg_async.start); + if( SDL_SemValue( vg.sem_loader ) ){ + if( !(vg_async.start) ) + return 1; + } + + return 0; } -VG_STATIC void vg_loader_start( void(*pfn)(void *data), void *data ) +static void vg_loader_start( void(*pfn)(void *data), void *data ) { SDL_SemWait( vg.sem_loader ); @@ -220,7 +225,7 @@ VG_STATIC void vg_loader_start( void(*pfn)(void *data), void *data ) /* * Schedule something to be ran now, freed later. Checks in with engine status */ -VG_STATIC void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ) +static void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ) { if( fn_load ) fn_load();