X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_loader.h;h=cdd29ebc302d80266e6041865d706571b296b68f;hb=76d234b7dc5e6500e8a54009b367e7620f11ef97;hp=3c519b57137bc99d19707c80b07c421e1c178079;hpb=4eaab4b787d2534b4dce8114a360183355062d20;p=vg.git diff --git a/vg_loader.h b/vg_loader.h index 3c519b5..cdd29eb 100644 --- a/vg_loader.h +++ b/vg_loader.h @@ -10,10 +10,12 @@ #ifndef VG_LOADER_H #define VG_LOADER_H -#include "common.h" +#define VG_GAME +#include "vg/vg.h" +#include "vg/vg_shader.h" -VG_STATIC void vg_loader_start( void(*pfn)(void) ); -VG_STATIC void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ); +static void vg_loader_start( void(*pfn)(void *data), void *data ); +static void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ); static struct vg_shader _shader_loader = { @@ -59,7 +61,6 @@ static struct vg_shader _shader_loader = "void main()" "{" - "vec3 col = 0.5+0.5*sin( uTime + aUv.xyx + vec3(0.0,2.0,4.0) );" "vec2 uvx = aUv - vec2( 0.5 );" @@ -79,8 +80,7 @@ static struct vg_shader _shader_loader = static struct vg_loader { /* Shutdown steps */ - struct loader_free_step - { + struct loader_free_step{ void (*fn_free)(void); } step_buffer[16]; @@ -90,7 +90,7 @@ static struct vg_loader } vg_loader; -VG_STATIC void _vg_loader_init(void) +static void _vg_loader_init(void) { float quad[] = { 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f }; @@ -110,7 +110,7 @@ VG_STATIC void _vg_loader_init(void) vg_fatal_error( "failed to compile shader" ); } -VG_STATIC void _vg_loader_free(void) +static void _vg_loader_free(void) { vg_info( "vg_loader_free\n" ); glDeleteVertexArrays( 1, &vg_loader.vao ); @@ -126,7 +126,7 @@ VG_STATIC void _vg_loader_free(void) } } -VG_STATIC void _vg_render_log(void) +static void _vg_render_log(void) { #if 0 ui_begin( vg.window_x, vg.window_y ); @@ -161,7 +161,7 @@ VG_STATIC void _vg_render_log(void) #endif } -VG_STATIC void _vg_loader_render_ring( float opacity ) +static void _vg_loader_render_ring( float opacity ) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -176,7 +176,7 @@ VG_STATIC void _vg_loader_render_ring( float opacity ) glDrawArrays( GL_TRIANGLES, 0, 6 ); } -VG_STATIC void _vg_loader_render(void) +static void _vg_loader_render(void) { glViewport( 0,0, vg.window_x, vg.window_y ); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); @@ -184,21 +184,20 @@ VG_STATIC void _vg_loader_render(void) glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); _vg_render_log(); - vg.loader_ring = 0.8f; + vg.loader_ring = 1.0f; } -VG_STATIC void vg_load_full(void); +static void vg_load_full(void); -VG_STATIC int _vg_loader_thread(void *pfn) -{ +static int _vg_loader_thread( void *pfn ){ if( setjmp( vg.env_loader_exit ) ) return 0; /* Run client loader */ vg_info( "Starting client loader thread @%p\n", pfn ); - void (*call_func)(void) = pfn; - call_func(); + void (*call_func)(void *data) = pfn; + call_func( vg.thread_data ); SDL_SemPost( vg.sem_loader ); vg.thread_id_loader = 0; @@ -206,16 +205,27 @@ VG_STATIC int _vg_loader_thread(void *pfn) return 0; } -VG_STATIC void vg_loader_start( void(*pfn)(void) ) +static int vg_loader_availible(void){ + if( SDL_SemValue( vg.sem_loader ) ){ + if( !(vg_async.start) ) + return 1; + } + + return 0; +} + +static void vg_loader_start( void(*pfn)(void *data), void *data ) { SDL_SemWait( vg.sem_loader ); + + vg.thread_data = data; SDL_CreateThread( _vg_loader_thread, "Loader thread", pfn ); } /* * Schedule something to be ran now, freed later. Checks in with engine status */ -VG_STATIC void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ) +static void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ) { if( fn_load ) fn_load();