X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_loader.h;h=5d6d81a210ecbbd92553e6f992607a0714e6b07d;hb=d426b8b8935acf73d6152ce55abd3ddd47ce5f2d;hp=87472b615bb6b08371c63e90f1d93a733a6496f9;hpb=db9b6b9be61d8a77a9bf56fb0c02e4f4ad0a3c38;p=vg.git diff --git a/vg_loader.h b/vg_loader.h index 87472b6..5d6d81a 100644 --- a/vg_loader.h +++ b/vg_loader.h @@ -10,54 +10,19 @@ #ifndef VG_LOADER_H #define VG_LOADER_H -#include "common.h" +#define VG_GAME +#include "vg/vg.h" +#include "vg/vg_shader.h" -VG_STATIC void vg_loader_start( void(*pfn)(void) ); -VG_STATIC void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ); +static void vg_loader_start( void(*pfn)(void *data), void *data ); +static void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) ); static struct vg_shader _shader_loader = { .name = "[vg] loader", .link = NULL, - /* This is the old background shader */ -#if 0 - .vs = - { - .orig_file = NULL, - .static_src = "" - "layout (location=0) in vec2 a_co;" - "out vec2 aUv;" - "void main()" - "{" - "gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);" - "aUv = a_co;" - "}" - }, - .fs = - { - .orig_file = NULL, - .static_src = - - "out vec4 FragColor;" - "uniform float uTime;" - "in vec2 aUv;" - - "void main()" - "{" - "float dither=fract(dot(vec2(171.0,231.0),gl_FragCoord.xy)/71.0)-0.5;" - "float grad = 1.0-(aUv.y*0.5+0.5)*0.5;" - "float fmt1 = step( 0.5, grad+dither );" - - "vec3 col = 0.5+0.5*sin( uTime + aUv.xyx + vec3(0.0,2.0,4.0) );" - - "FragColor = vec4(vec3(0.5,0.5,0.5)*grad*fmt1,1.0);" - "}" - } -#else - /* This is the new foreground shader */ - .vs = { .orig_file = NULL, @@ -78,6 +43,7 @@ static struct vg_shader _shader_loader = "out vec4 FragColor;" "uniform float uTime;" "uniform float uRatio;" + "uniform float uOpacity;" "in vec2 aUv;" "float eval_zero( vec2 uv )" @@ -95,7 +61,6 @@ static struct vg_shader _shader_loader = "void main()" "{" - "vec3 col = 0.5+0.5*sin( uTime + aUv.xyx + vec3(0.0,2.0,4.0) );" "vec2 uvx = aUv - vec2( 0.5 );" @@ -107,18 +72,15 @@ static struct vg_shader _shader_loader = "float dither=fract(dot(vec2(171.0,231.0),gl_FragCoord.xy)/71.0)-0.5;" "float fmt1 = step( 0.5, zero*zero + dither )*0.8+0.2;" - "FragColor = vec4(vec3(fmt1),0.8);" + "FragColor = vec4(vec3(fmt1),uOpacity);" "}" } - -#endif }; static struct vg_loader { /* Shutdown steps */ - struct loader_free_step - { + struct loader_free_step{ void (*fn_free)(void); } step_buffer[16]; @@ -128,7 +90,7 @@ static struct vg_loader } vg_loader; -VG_STATIC void _vg_loader_init(void) +static void _vg_loader_init(void) { float quad[] = { 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f }; @@ -145,10 +107,10 @@ VG_STATIC void _vg_loader_init(void) VG_CHECK_GL_ERR(); if( !vg_shader_compile( &_shader_loader ) ) - vg_fatal_exit_loop( "failed to compile shader" ); + vg_fatal_error( "failed to compile shader" ); } -VG_STATIC void _vg_loader_free(void) +static void _vg_loader_free(void) { vg_info( "vg_loader_free\n" ); glDeleteVertexArrays( 1, &vg_loader.vao ); @@ -162,12 +124,11 @@ VG_STATIC void _vg_loader_free(void) vg_info( " -> %p\n", step->fn_free ); step->fn_free(); } - - vg_info( "done\n" ); } -VG_STATIC void _vg_render_log(void) +static void _vg_render_log(void) { +#if 0 ui_begin( vg.window_x, vg.window_y ); SDL_AtomicLock( &log_print_sl ); @@ -183,8 +144,7 @@ VG_STATIC void _vg_render_log(void) vg_uictx.cursor[3] = fh; ui_fill_x(); - for( int i=0; i