X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_lines.h;h=569ae169739507e88419233708bbe83597227f1a;hb=76d234b7dc5e6500e8a54009b367e7620f11ef97;hp=672a59e84d663b76fa407310d7ca0bc57e27c2e8;hpb=4c48fe01a5d1983be89b7dce6f08e6b708cfbb05;p=vg.git diff --git a/vg_lines.h b/vg_lines.h index 672a59e..569ae16 100644 --- a/vg_lines.h +++ b/vg_lines.h @@ -3,16 +3,26 @@ #ifndef VG_LINES_H #define VG_LINES_H +#define VG_GAME #include "vg/vg.h" typedef v3f line_co; -static struct vg_shader _shader_lines = -{ +#define VG__RED 0xff0000ff +#define VG__GREEN 0xff00ff00 +#define VG__BLUE 0xffff0000 +#define VG__WHITE 0xffffffff +#define VG__BLACK 0xff000000 +#define VG__CLEAR 0x00ffffff +#define VG__PINK 0xffff00ff +#define VG__YELOW 0xff00ffff +#define VG__CYAN 0xffffff00 +#define VG__NONE 0x00000000 + +static struct vg_shader _shader_lines = { .name = "[vg] lines", .link = NULL, - .vs = - { + .vs = { .orig_file = NULL, .static_src = @@ -29,8 +39,7 @@ static struct vg_shader _shader_lines = " gl_Position = vert_pos;" "}" }, - .fs = - { + .fs = { .orig_file = NULL, .static_src = @@ -45,14 +54,11 @@ static struct vg_shader _shader_lines = } }; - -struct -{ +struct{ u32 draw, allow_input; - struct vg_lines_vert - { + struct vg_lines_vert{ v3f co; u32 colour; } @@ -62,71 +68,60 @@ struct } static vg_lines; -VG_STATIC void vg_lines_init(void) -{ - vg_info( "vg_lines_init\n" ); - - vg_convar_push( (struct vg_convar){ - .name = "vg_lines", - .data = &vg_lines.draw, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=1 }, - .persistent = 1 - }); +static void async_vg_lines_init( void *payload, u32 payload_size ){ + glGenVertexArrays( 1, &vg_lines.vao ); + glGenBuffers( 1, &vg_lines.vbo ); + glBindVertexArray( vg_lines.vao ); + glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo ); - vg_shader_register( &_shader_lines ); + u32 size = 50000 * sizeof( struct vg_lines_vert ); - vg_acquire_thread_sync(); - { - glGenVertexArrays( 1, &vg_lines.vao ); - glGenBuffers( 1, &vg_lines.vbo ); - glBindVertexArray( vg_lines.vao ); - glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo ); - - u32 size = 50000 * sizeof( struct vg_lines_vert ); - - vg_lines.vertex_buffer = - vg_create_linear_allocator(vg_mem.rtmemory, size, VG_MEMORY_REALTIME); - - glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW ); - glBindVertexArray( vg_lines.vao ); - VG_CHECK_GL_ERR(); - - /* Pointers */ - glVertexAttribPointer( - 0, - 3, - GL_FLOAT, - GL_FALSE, - sizeof( struct vg_lines_vert ), - (void *)0 - ); - glEnableVertexAttribArray( 0 ); - - glVertexAttribPointer( - 1, - 4, - GL_UNSIGNED_BYTE, - GL_TRUE, - sizeof( struct vg_lines_vert ), - (void*)(offsetof( struct vg_lines_vert, colour )) - ); - glEnableVertexAttribArray( 1 ); - - VG_CHECK_GL_ERR(); - vg_success( "done\n" ); - } - - vg_release_thread_sync(); + vg_lines.vertex_buffer = + vg_create_linear_allocator(vg_mem.rtmemory, size, VG_MEMORY_REALTIME); + + glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW ); + glBindVertexArray( vg_lines.vao ); + VG_CHECK_GL_ERR(); + + /* Pointers */ + glVertexAttribPointer( + 0, + 3, + GL_FLOAT, + GL_FALSE, + sizeof( struct vg_lines_vert ), + (void *)0 + ); + glEnableVertexAttribArray( 0 ); + + glVertexAttribPointer( + 1, + 4, + GL_UNSIGNED_BYTE, + GL_TRUE, + sizeof( struct vg_lines_vert ), + (void*)(offsetof( struct vg_lines_vert, colour )) + ); + glEnableVertexAttribArray( 1 ); + + VG_CHECK_GL_ERR(); vg_lines.allow_input = 1; } -VG_STATIC void vg_lines_drawall( float* projection ) -{ +static void vg_lines_init(void){ + vg_async_call( async_vg_lines_init, NULL, 0 ); + + vg_console_reg_var( "vg_lines", &vg_lines.draw, k_var_dtype_i32, + VG_VAR_CHEAT ); + vg_shader_register( &_shader_lines ); + +} + +static void vg_lines_drawall( void ){ glUseProgram( _shader_lines.id ); - glUniformMatrix4fv - ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection ); + glUniformMatrix4fv( glGetUniformLocation( _shader_lines.id, "uPv" ), + 1, GL_FALSE, (float *)vg.pv ); glBindVertexArray( vg_lines.vao ); glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo ); @@ -146,10 +141,9 @@ VG_STATIC void vg_lines_drawall( float* projection ) vg_linear_clear( vg_lines.vertex_buffer ); } -VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc ) -{ - if( !vg_lines.allow_input ) - return; +static void vg_line2( line_co from, line_co to, u32 fc, u32 tc ){ + if( !vg_lines.allow_input ) return; + if( !vg_lines.draw ) return; u32 size = 2 * sizeof(struct vg_lines_vert); struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size ); @@ -161,85 +155,65 @@ VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc ) v[1].colour = tc; } -VG_STATIC void vg_line( line_co from, line_co to, u32 colour ) -{ +static void vg_line( line_co from, line_co to, u32 colour ){ vg_line2( from, to, colour, colour ); } -VG_STATIC void vg_line_boxf( boxf box, u32 colour ) -{ - v3f p000, p001, p010, p011, p100, p101, p110, p111; +static void vg_line_arrow( line_co co, line_co dir, float size, u32 colour ){ + v3f p1, tx, ty, p2, p3; + v3_muladds( co, dir, size, p1 ); + v3_tangent_basis( dir, tx, ty ); - p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2]; - p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2]; - p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2]; - p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2]; + v3_muladds( p1, dir, -size * 0.125f, p2 ); + v3_muladds( p2, ty, size * 0.125f, p3 ); + v3_muladds( p2, ty, -size * 0.125f, p2 ); - p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2]; - p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2]; - p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2]; - p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2]; - - vg_line( p000, p001, colour ); - vg_line( p001, p011, colour ); - vg_line( p011, p010, colour ); - vg_line( p010, p000, colour ); - - vg_line( p100, p101, colour ); - vg_line( p101, p111, colour ); - vg_line( p111, p110, colour ); - vg_line( p110, p100, colour ); - - vg_line( p100, p000, colour ); - vg_line( p101, p001, colour ); - vg_line( p110, p010, colour ); - vg_line( p111, p011, colour ); + vg_line( co, p1, colour ); + vg_line( p1, p2, colour ); + vg_line( p1, p3, colour ); } -VG_STATIC void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour ) -{ - v3f p000, p001, p010, p011, p100, p101, p110, p111; - - p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2]; - p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2]; - p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2]; - p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2]; - - p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2]; - p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2]; - p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2]; - p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2]; - - m4x3_mulv( m, p000, p000 ); - m4x3_mulv( m, p001, p001 ); - m4x3_mulv( m, p010, p010 ); - m4x3_mulv( m, p011, p011 ); - m4x3_mulv( m, p100, p100 ); - m4x3_mulv( m, p101, p101 ); - m4x3_mulv( m, p110, p110 ); - m4x3_mulv( m, p111, p111 ); - - vg_line( p000, p001, colour ); - vg_line( p001, p011, colour ); - vg_line( p011, p010, colour ); - vg_line( p010, p000, colour ); - - vg_line( p100, p101, colour ); - vg_line( p101, p111, colour ); - vg_line( p111, p110, colour ); - vg_line( p110, p100, colour ); - - vg_line( p100, p000, colour ); - vg_line( p101, p001, colour ); - vg_line( p110, p010, colour ); - vg_line( p111, p011, colour ); - - vg_line( p000, p110, colour ); - vg_line( p100, p010, colour ); +static void vg_line_box_verts( boxf box, v3f verts[8] ){ + for( u32 i=0; i<8; i++ ){ + for( u32 j=0; j<3; j++ ){ + verts[i][j] = i&(0x1<