X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_input.h;h=af0ac6882d9ff285cdbe6e95ba91d71a930553a8;hb=40382fa2a3d250ef1e0f1716f3608d0d60e0e655;hp=1052c42937f1c61ce535b8199d8857494b08e57d;hpb=bc9d0792623d0839920fc09bbffe339e6dc104ee;p=vg.git diff --git a/vg_input.h b/vg_input.h index 1052c42..af0ac68 100644 --- a/vg_input.h +++ b/vg_input.h @@ -59,6 +59,7 @@ struct input_binding { SDL_GameControllerButton gamepad_id; SDL_Keycode keyboard_id; + int mouse_id; int value, prev; } button; @@ -97,6 +98,7 @@ VG_STATIC void vg_create_unnamed_input( struct input_binding *bind, bind->axis.keyboard_negative = -1; bind->button.gamepad_id = -1; bind->button.keyboard_id = -1; + bind->button.mouse_id = -1; } VG_STATIC struct input_binding *vg_create_named_input( const char *name, @@ -115,6 +117,7 @@ VG_STATIC struct input_binding *vg_create_named_input( const char *name, bind->axis.keyboard_negative = -1; bind->button.gamepad_id = -1; bind->button.keyboard_id = -1; + bind->button.mouse_id = -1; return bind; } @@ -179,7 +182,10 @@ vg_all_bindable_inputs[] = {k_input_type_gamepad_button, "gp-dpad-left", SDL_CONTROLLER_BUTTON_DPAD_LEFT}, {k_input_type_gamepad_button,"gp-dpad-right",SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, {k_input_type_gamepad_button, "gp-dpad-up", SDL_CONTROLLER_BUTTON_DPAD_UP}, - {k_input_type_gamepad_button, "\2gp-menu", SDL_CONTROLLER_BUTTON_BACK} + {k_input_type_gamepad_button, "\2gp-menu", SDL_CONTROLLER_BUTTON_BACK}, + + {k_input_type_mouse_button, "mouse1", SDL_BUTTON_LEFT }, + {k_input_type_mouse_button, "mouse2", SDL_BUTTON_RIGHT } }; VG_STATIC const char *vg_input_to_str( u32 input, enum input_type input_type ) @@ -289,6 +295,9 @@ VG_STATIC void vg_print_binding_info( struct input_binding *bind ) vg_info( " keyboard_id: %s\n", vg_input_to_str(bind->button.keyboard_id, k_input_type_keyboard_key)); + vg_info( " mouse_id: %s\n", + vg_input_to_str(bind->button.mouse_id, + k_input_type_mouse_button)); } } @@ -331,6 +340,8 @@ VG_STATIC void vg_apply_bind_str( struct input_binding *bind, if( type == k_input_type_keyboard_key ) bind->button.keyboard_id = id; + else if( type == k_input_type_mouse_button ) + bind->button.mouse_id = id; else if( type == k_input_type_gamepad_button ) bind->button.gamepad_id = id; else @@ -486,7 +497,16 @@ VG_STATIC void vg_input_update( u32 num, struct input_binding *binds ) vg_input.controller_buttons[ bind->button.gamepad_id ]; if( bind->button.keyboard_id != -1 ) + { bind->button.value |= vg_getkey( bind->button.keyboard_id ); + } + + if( bind->button.mouse_id != -1 ) + { + if( SDL_GetMouseState(NULL, NULL) & + SDL_BUTTON( bind->button.mouse_id ) ) + bind->button.value |= 1; + } } else if( bind->type == k_input_type_axis ) {