X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_config.h;h=8b1ea59eb7d2748fcd0ae3b4d5d4bbae00fe80be;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=e1784ec1900b06100609e2093ddfca995b5d6b09;hpb=8bc80dc83f08a7016f1057f82d00727a2e417fa3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/vg_config.h b/vg_config.h index e1784ec..8b1ea59 100644 --- a/vg_config.h +++ b/vg_config.h @@ -5,7 +5,7 @@ #define VG_CONFIG #include "vg/vg.h" -static struct button_binding vg_button_binds[] = +VG_STATIC struct button_binding vg_button_binds[] = { { .name = "primary", .bind = GLFW_MOUSE_BUTTON_LEFT }, { .name = "secondary", .bind = GLFW_MOUSE_BUTTON_RIGHT }, @@ -17,28 +17,29 @@ static struct button_binding vg_button_binds[] = { .name = "down", .bind = GLFW_KEY_F }, { .name = "yawl", .bind = GLFW_KEY_Q }, { .name = "yawr", .bind = GLFW_KEY_E }, - { .name = "push", .bind = GLFW_KEY_T } + { .name = "push", .bind = GLFW_KEY_T }, + { .name = "menu", .bind = GLFW_KEY_ESCAPE } }; -static struct button_binding vg_controller_binds[] = +VG_STATIC struct button_binding vg_controller_binds[] = { - { "push", GLFW_GAMEPAD_BUTTON_A }, - { "break", GLFW_GAMEPAD_BUTTON_B }, - { "switchmode", GLFW_GAMEPAD_BUTTON_Y }, - { "jump", GLFW_GAMEPAD_BUTTON_X }, - { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER } + { "jump", GLFW_GAMEPAD_BUTTON_A }, + { "break", GLFW_GAMEPAD_BUTTON_B }, + { "switchmode", GLFW_GAMEPAD_BUTTON_Y }, + { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }, + { "menu", GLFW_GAMEPAD_BUTTON_BACK } }; -static struct axis_binding vg_axis_binds[] = +VG_STATIC struct axis_binding vg_axis_binds[] = { - { .name = "horizontal", .axis = GLFW_GAMEPAD_AXIS_LEFT_X }, - { .name = "vertical", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y }, - { .name = "grabr", .axis = GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER }, - { .name = "grabl", .axis = GLFW_GAMEPAD_AXIS_LEFT_TRIGGER }, - { .name = "h1", .axis = GLFW_GAMEPAD_AXIS_RIGHT_X }, - { .name = "v1", .axis = GLFW_GAMEPAD_AXIS_RIGHT_Y } + { .name = "lookh", .axis = GLFW_GAMEPAD_AXIS_LEFT_X }, + { .name = "lookv", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y }, + { .name = "grabh", .axis = GLFW_GAMEPAD_AXIS_RIGHT_X }, + { .name = "grabv", .axis = GLFW_GAMEPAD_AXIS_RIGHT_Y }, + { .name = "walk/push", .axis = GLFW_GAMEPAD_AXIS_LEFT_TRIGGER }, + { .name = "grab", .axis = GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER }, }; -static struct vg_achievement vg_achievements[] = +VG_STATIC struct vg_achievement vg_achievements[] = { };