X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_config.h;h=8b1ea59eb7d2748fcd0ae3b4d5d4bbae00fe80be;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=b1348a0ac7950ab58166bbdda2f41cb744b5975e;hpb=3f59dc191c7792947cd2d3f6588be06933fd49f0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/vg_config.h b/vg_config.h index b1348a0..8b1ea59 100644 --- a/vg_config.h +++ b/vg_config.h @@ -1,7 +1,11 @@ -// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #define VG_CONFIG +#include "vg/vg.h" -static struct button_binding vg_button_binds[] = +VG_STATIC struct button_binding vg_button_binds[] = { { .name = "primary", .bind = GLFW_MOUSE_BUTTON_LEFT }, { .name = "secondary", .bind = GLFW_MOUSE_BUTTON_RIGHT }, @@ -13,14 +17,29 @@ static struct button_binding vg_button_binds[] = { .name = "down", .bind = GLFW_KEY_F }, { .name = "yawl", .bind = GLFW_KEY_Q }, { .name = "yawr", .bind = GLFW_KEY_E }, + { .name = "push", .bind = GLFW_KEY_T }, + { .name = "menu", .bind = GLFW_KEY_ESCAPE } +}; + +VG_STATIC struct button_binding vg_controller_binds[] = +{ + { "jump", GLFW_GAMEPAD_BUTTON_A }, + { "break", GLFW_GAMEPAD_BUTTON_B }, + { "switchmode", GLFW_GAMEPAD_BUTTON_Y }, + { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }, + { "menu", GLFW_GAMEPAD_BUTTON_BACK } }; -static struct axis_binding vg_axis_binds[] = +VG_STATIC struct axis_binding vg_axis_binds[] = { - { .name = "horizontal", .axis = GLFW_GAMEPAD_AXIS_LEFT_X }, - { .name = "vertical", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y } + { .name = "lookh", .axis = GLFW_GAMEPAD_AXIS_LEFT_X }, + { .name = "lookv", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y }, + { .name = "grabh", .axis = GLFW_GAMEPAD_AXIS_RIGHT_X }, + { .name = "grabv", .axis = GLFW_GAMEPAD_AXIS_RIGHT_Y }, + { .name = "walk/push", .axis = GLFW_GAMEPAD_AXIS_LEFT_TRIGGER }, + { .name = "grab", .axis = GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER }, }; -static struct vg_achievement vg_achievements[] = +VG_STATIC struct vg_achievement vg_achievements[] = { };