X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_config.h;h=626aef8979837f21b340f603c5bccc201ecc893a;hb=d13f2700b1773551307685cc7c34c804ccd6d664;hp=fc153edb968847b1607b55b40dba2eaf9de3aa3e;hpb=a1a05787ada52089f30c533fb26b745554c07512;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/vg_config.h b/vg_config.h index fc153ed..626aef8 100644 --- a/vg_config.h +++ b/vg_config.h @@ -1,5 +1,6 @@ // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved #define VG_CONFIG +#include "vg/vg.h" static struct button_binding vg_button_binds[] = { @@ -13,7 +14,15 @@ static struct button_binding vg_button_binds[] = { .name = "down", .bind = GLFW_KEY_F }, { .name = "yawl", .bind = GLFW_KEY_Q }, { .name = "yawr", .bind = GLFW_KEY_E }, - { .name = "push", .controller = GLFW_GAMEPAD_BUTTON_B } + { .name = "push", .bind = GLFW_KEY_T } +}; + +static struct button_binding vg_controller_binds[] = +{ + { "push", GLFW_GAMEPAD_BUTTON_A }, + { "break", GLFW_GAMEPAD_BUTTON_B }, + { "switchmode", GLFW_GAMEPAD_BUTTON_Y }, + { "jump", GLFW_GAMEPAD_BUTTON_X } }; static struct axis_binding vg_axis_binds[] =