X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg_compiler.sh;fp=vg_compiler.sh;h=33d80575df8953dfb5110d137cd20109c513409c;hb=deb49cc59884e298467c497d46518243ddb5a209;hp=9a60b3df574405b94f3c86aec4ab8583c7839d43;hpb=ebbd15c923a2a7b2bb3586d4b519d3374909b783;p=vg.git diff --git a/vg_compiler.sh b/vg_compiler.sh index 9a60b3d..33d8057 100755 --- a/vg_compiler.sh +++ b/vg_compiler.sh @@ -6,6 +6,7 @@ vg_root=`dirname $vg_root` vg_version="0.2" opt_assets=false +opt_shaders=false opt_release=false opt_play=false opt_linux=false @@ -17,6 +18,7 @@ opt_steam="" target_platform_include="" target_standard="-std=c99" target_link_steam=false +target_shaders="" # Util # =========================================== @@ -73,7 +75,7 @@ target_os_windows(){ target_os_linux(){ target_ext="" - target_compiler="clang" + target_compiler="gcc" target_libs="-lGL -lglfw3 -lX11 -lXxf86vm -lXrandr -lm -pthread -lXi -ldl" target_libs_steam="-lsteam_api" #target_platform_include="-include $vg_root/platformutils/force_link_glibc_2.23.h" @@ -163,17 +165,6 @@ compile_main(){ if [ "$opt_steam" != "" ]; then cp $vg_root/dep/steam/$target_steam_api $target_dir/$target_steam_api fi - - # Clear and copy assets - rm -r $target_dir/textures - rm -r $target_dir/sound - rm -r $target_dir/maps - - cp -r .temp_textures $target_dir - mv $target_dir/.temp_textures $target_dir/textures - cp -r sound $target_dir - cp -r maps $target_dir - cp -r models $target_dir } compile_tools(){ @@ -188,10 +179,10 @@ compile_tools(){ compile_x $vg_root/src/fontcomp.c $vg_root/bin/fontcomp compile_x $vg_root/src/texsheet.c $vg_root/bin/texsheet compile_x $vg_root/src/qoiconv.c $vg_root/bin/qoiconv + compile_x $vg_root/src/shader.c $vg_root/bin/shader opt_steam=$steam_prev } - compile_assets(){ titleit "Assets" [[ -d .temp_textures ]] && rm -r .temp_textures @@ -205,7 +196,6 @@ compile_assets(){ done if [[ -d "textures_combine" ]]; then - # Autocombine textures echo " [combine]:" auto_combine="" @@ -214,7 +204,7 @@ compile_assets(){ do logit " combine: $f"; auto_combine="$auto_combine $f" done - $vg_root/bin/texsheet$taget_ext ../.temp_textures/autocombine.qoi ../sprites_autocombine.h sprites_auto_combine $auto_combine + $vg_root/bin/texsheet$target_ext ../.temp_textures/autocombine.qoi ../sprites_autocombine.h sprites_auto_combine $auto_combine cd .. fi @@ -222,12 +212,37 @@ compile_assets(){ echo "" echo "Compile fonts:" $vg_root/bin/fontcomp$target_ext $vg_root/src/fonts/vg_font.png $vg_root/src/vg/vg_pxfont.h + + # Clear and copy assets + rm -r $target_dir/textures + rm -r $target_dir/sound + rm -r $target_dir/maps + + cp -r .temp_textures $target_dir + mv $target_dir/.temp_textures $target_dir/textures + cp -r sound $target_dir + cp -r maps $target_dir + cp -r models $target_dir +} + +compile_shaders(){ + titleit "Shaders" + + if [[ -d "shaders" ]]; then + cd shaders + $vg_root/bin/shader$target_ext $target_shaders + cd .. + fi +} + +shader(){ + target_shaders="$target_shaders $1 $2 $3" } # ============================================================== # Compile process -options=rptlwa +options=rptlwas longopts=release,build-linux,build-windows,steam,play,build-tools,assets,full,miniaudio,template parsed=$(getopt --options=$options --longoptions=$longopts --name "vgc" -- "$@") @@ -239,8 +254,13 @@ fi eval set -- "$parsed" while true; do case "$1" in + -s|--shaders) + opt_shaders=true + shift; + ;; -a|--assets) opt_assets=true + opt_shaders=true shift; ;; -r|--release) @@ -326,6 +346,7 @@ detect_os titleit " vgc ver: $vg_version\n host: $host_os" logit " assets: $opt_assets" +logit " shaders: $opt_shaders" logit " release: $opt_release" logit " play: $opt_play" logit " build-linux: $opt_linux" @@ -338,6 +359,7 @@ logit " miniaudio: $opt_recompile_mini_audio" if [ $opt_tools = true ]; then detect_os; compile_tools; fi if [ $opt_assets = true ]; then compile_assets; fi +if [ $opt_shaders = true ]; then compile_shaders; fi if [ $opt_linux = true ]; then target_os_linux; compile_main; fi if [ $opt_windows = true ]; then target_os_windows