X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg.h;h=f6c5bb672566578023264c95afd256627a14a0fa;hb=c23c34e2adabcca06ccd77caaee1fd0bed5b1317;hp=8e5eafdc29f61964dcd9257afc2459763dd6ea94;hpb=8821d76940f67f17ff7abe140869486ade099d15;p=vg.git diff --git a/vg.h b/vg.h index 8e5eafd..f6c5bb6 100644 --- a/vg.h +++ b/vg.h @@ -546,7 +546,11 @@ VG_STATIC void _vg_gameloop_render(void) "samples: %d\n" "iterations: %d (acc: %.3fms%%)\n" "time: real(%.2f) delta(%.2f) rate(%.2f)\n" +#ifdef _WIN32 + " extrap(%.2f) frame(%.2f) spin( %llu )\n", +#else " extrap(%.2f) frame(%.2f) spin( %lu )\n", +#endif vg.window_x, vg.window_y, frame_target, (1.0f/(float)frame_target)*1000.0f, vg.samples, @@ -754,8 +758,8 @@ VG_STATIC void _vg_init_window( const char *window_name ) mode_index = 0; #ifdef VG_DEVWINDOW - vg.window_x = 1000; - vg.window_y = 800; + vg.window_x = 1600; + vg.window_y = 1000; #else SDL_DisplayMode video_mode;