X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg_ui.h;h=f6fa8955333ac76f19987b477038c3c2dac6d70b;hb=3363633178b1eea582304742ad1202487af0feb1;hp=fe46da0040a8bcd795f9628134d3519d78807b63;hpb=a46972aa1ee718339c2512cae986f2943bed0e04;p=fishladder.git diff --git a/vg/vg_ui.h b/vg/vg_ui.h index fe46da0..f6fa895 100644 --- a/vg/vg_ui.h +++ b/vg/vg_ui.h @@ -4,7 +4,7 @@ SHADER_DEFINE( shader_ui, // VERTEX "layout (location=0) in vec2 a_co;" // i16, i16, .. ? - "layout (location=1) in vec2 a_uv;" // i8, i8 + "layout (location=1) in vec2 a_uv;" // i16, i16 "layout (location=2) in vec4 a_colour;" // u32 "layout (location=3) in vec4 a_clip;" // i16, i16, i16, i16 "uniform mat3 uPv;" @@ -37,17 +37,24 @@ SHADER_DEFINE( shader_ui, "void main()" "{" "float clip_blend = step( aWsp.x, aClip.z ) * step( aWsp.y, aClip.w ) * step( aClip.x, aWsp.x ) * step( aClip.y, aWsp.y );" - - "vec4 glyph = texture( uTexGlyphs, aTexCoords );" - "FragColor = aColour * vec4( 1.0, 1.0, 1.0, glyph.r * clip_blend );" + "vec4 glyph = vec4(1.0,1.0,1.0,1.0);" + + "if( aColour.a == 0.0 )" + "{" + "glyph = texture( uTexGlyphs, aTexCoords );" + "glyph.a = smoothstep( 0.47, 0.53, glyph.r );" + "}" + "else" + "{" + "glyph.a = aColour.a;" + "}" + + "FragColor = vec4( aColour.rgb, glyph.a*clip_blend );" "}" , UNIFORMS({ "uPv", "uTexGlyphs" }) ) -#define UI_AUTO_FILL 0 -//#define UI_DEBUG - // Types // =========================================================================================================== @@ -57,6 +64,14 @@ typedef ui_px ui_rect[4]; typedef struct ui_ctx ui_ctx; typedef struct ui_colourset ui_colourset; +// Relative to cursor p0 +enum ui_text_align +{ + k_text_align_left = 0, + k_text_align_right = 1, + k_text_align_center = 2 +}; + struct ui_colourset { union @@ -78,8 +93,6 @@ struct ui_colourset struct ui_ctx { - ui_px padding; - struct ui_qnode { ui_rect rect; @@ -100,8 +113,6 @@ struct ui_ctx *verts; #pragma pack(pop) - u32 override_colour; - u32 num_verts; u16 *indices; u32 num_indices; @@ -112,142 +123,62 @@ struct ui_ctx u32 capture_mouse_id; int capture_lock; u32 id_base; + int glyph_base; // User input ui_px mouse[2]; int click_state; // 0: released, 1: on down, 2: pressed, 3: on release - ui_colourset *colours_main; - ui_colourset *colours_current; + ui_colourset *colours; + + GLuint vao; + GLuint vbo; + GLuint ebo; + + struct ui_image + { + ui_rect rc; + GLuint image; + } + images[16]; + int image_count; }; -// Shortnames -#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__) -#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__) -#define gui_new_node() ui_new_node( &ui_global_ctx ) -#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__) -#define gui_end() ui_end( &ui_global_ctx ) -#define gui_end_down() ui_end_down( &ui_global_ctx ) -#define gui_end_right() ui_end_right( &ui_global_ctx ) -#define gui_fill_y() ui_fill_y( &ui_global_ctx) -#define gui_fill_x() ui_fill_x( &ui_global_ctx) -#define gui_align_bottom() ui_align_bottom( &ui_global_ctx ) -#define gui_align_right() ui_align_right( &ui_global_ctx ) -#define gui_align_top() ui_align_top( &ui_global_ctx ) -#define gui_align_left() ui_align_left( &ui_global_ctx ) -#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__) -#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__) -#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__) -#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__) -#define gui_release_clip() ui_release_clip( &ui_global_ctx ) -#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__) -#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__) -#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__) -#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__) -#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__) -#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__) -#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__) -#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__) -#define gui_want_mouse() ui_want_mouse( &ui_global_ctx ) - -#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__) -#define gui_override_colours(...) ui_override_colours( &ui_global_ctx, __VA_ARGS__) -#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx ) - // Globals // =========================================================================================================== -// Opengl -int ui_glyph_override = 0; -ui_px ui_glyph_spacing_x = 6; -GLuint ui_glyph_texture = 0; -GLuint ui_vao; -GLuint ui_vbo; -GLuint ui_ebo; - -#define UI_BUFFER_SIZE 30000 -#define UI_INDEX_SIZE 20000 - -ui_colourset ui_default_colours = { - .main = 0xff00ff00, - .hover = 0xffff00ff, - .active = 0xffff0000 -}; -ui_ctx ui_global_ctx = { - .padding = 8, - .colours_current = &ui_default_colours, - .colours_main = &ui_default_colours +#define UI_GLYPH_SPACING_X 9 + +static GLuint ui_glyph_texture = 0; +static ui_colourset ui_default_colours = { + .main = 0xff807373, + .hover = 0xff918484, + .active = 0xffad9f9e }; +static ui_ctx ui_global_ctx; // Initialization // =========================================================================================================== -static void ui_override_font( GLuint new_tex, ui_px space_x ) +static void ui_init_context( ui_ctx *ctx, int index_buffer_size ) { - if( ui_glyph_texture ) - glDeleteTextures( 1, &ui_glyph_texture ); + u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2)); - ui_glyph_texture = new_tex; - ui_glyph_override = 1; - ui_glyph_spacing_x = space_x; -} - -static void ui_default_init(void) -{ - // Load default font - if( !ui_glyph_override ) + // Generate the buffer we are gonna be drawing to { - u32 compressed[] = { - #include "fonts/weiholmir.h" - }; - - u32 pixels = 0, total = 72*72, data = 0; - u8 *image = malloc( total ); + glGenVertexArrays(1, &ctx->vao); + glGenBuffers( 1, &ctx->vbo ); + glGenBuffers( 1, &ctx->ebo ); + glBindVertexArray( ctx->vao ); - while( pixels < total ) - { - for( int b = 31; b >= 0; b-- ) - { - image[ pixels ++ ] = (compressed[data] & (0x1 << b))? 0xff: 0x00; - - if( pixels >= total ) - { - total = 0; - break; - } - } - data++; - } - - glGenTextures( 1, &ui_glyph_texture ); - glBindTexture( GL_TEXTURE_2D, ui_glyph_texture ); - - glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 72, 72, 0, GL_RED, GL_UNSIGNED_BYTE, image ); - - vg_tex2d_clamp(); - vg_tex2d_nearest(); - - free( image ); - } - - // Setup OpenGL memory - { - SHADER_INIT( shader_ui ); + glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo ); - // Generate the buffer we are gonna be drawing to - glGenVertexArrays(1, &ui_vao); - glGenBuffers( 1, &ui_vbo ); - glGenBuffers( 1, &ui_ebo ); - glBindVertexArray( ui_vao ); + glBufferData( GL_ARRAY_BUFFER, vertex_buffer_size * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW ); + glBindVertexArray( ctx->vao ); - glBindBuffer( GL_ARRAY_BUFFER, ui_vbo ); - - glBufferData( GL_ARRAY_BUFFER, UI_BUFFER_SIZE * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW ); - glBindVertexArray( ui_vao ); - - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo ); - glBufferData( GL_ELEMENT_ARRAY_BUFFER, UI_INDEX_SIZE * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW ); + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo ); + glBufferData( GL_ELEMENT_ARRAY_BUFFER, index_buffer_size * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW ); u32 const stride = sizeof( struct ui_vert ); @@ -270,32 +201,85 @@ static void ui_default_init(void) // Initialize default context { - ui_global_ctx.verts = (struct ui_vert *)malloc( UI_BUFFER_SIZE * sizeof(struct ui_vert) ); - ui_global_ctx.indices = (u16*)malloc( UI_INDEX_SIZE * sizeof(u16) ); + ctx->verts = (struct ui_vert *)malloc( vertex_buffer_size * sizeof(struct ui_vert) ); + ctx->indices = (u16*)malloc( index_buffer_size * sizeof(u16) ); + + if( !ctx->colours ) + ctx->colours = &ui_default_colours; } } -static void ui_default_free(void) +static void ui_context_free( ui_ctx *ctx ) { - if( !ui_glyph_override ) - glDeleteTextures( 1, &ui_glyph_texture ); + glDeleteVertexArrays( 1, &ctx->vao ); + glDeleteBuffers( 1, &ctx->vbo ); + glDeleteBuffers( 1, &ctx->ebo ); - glDeleteVertexArrays( 1, &ui_vao ); - glDeleteBuffers( 1, &ui_vbo ); - glDeleteBuffers( 1, &ui_ebo ); + free( ctx->verts ); + free( ctx->indices ); +} + +static void ui_default_init(void) +{ + // Load default font + u32 compressed[] = { + #include "vg/vg_pxfont.h" + }; + + u32 pixels = 0, total = 256*256, data = 0; + u8 *image = malloc( total ); + + while( pixels < total ) + { + for( int b = 31; b >= 0; b-- ) + { + image[ pixels ++ ] = (compressed[data] & (0x1 << b))? 0xff: 0x00; + + if( pixels >= total ) + { + total = 0; + break; + } + } + data++; + } + + glGenTextures( 1, &ui_glyph_texture ); + glBindTexture( GL_TEXTURE_2D, ui_glyph_texture ); + + glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0, GL_RED, GL_UNSIGNED_BYTE, image ); + + vg_tex2d_clamp(); + vg_tex2d_nearest(); + + free( image ); - free( ui_global_ctx.verts ); - free( ui_global_ctx.indices ); + // Setup OpenGL memory + SHADER_INIT( shader_ui ); + ui_init_context( &ui_global_ctx, 20000 ); +} + +static void ui_default_free(void) +{ + glDeleteTextures( 1, &ui_glyph_texture ); + ui_context_free( &ui_global_ctx ); } +static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] ); static void ui_draw( ui_ctx *ctx, m3x3f view_override ) { - glBindVertexArray( ui_vao ); + u32 num_indices_normal = ctx->num_indices; + + // Append images to back of buffer + for( int i = 0; i < ctx->image_count; i ++ ) + ui_fill_rect_uv( ctx, ctx->images[i].rc, 0xffffffff, (ui_px[4]){0,0,128,128} ); + + glBindVertexArray( ctx->vao ); - glBindBuffer( GL_ARRAY_BUFFER, ui_vbo ); + glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo ); glBufferSubData( GL_ARRAY_BUFFER, 0, ctx->num_verts * sizeof( struct ui_vert ), ctx->verts ); - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo ); + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo ); glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, ctx->num_indices * sizeof( u16 ), ctx->indices ); glEnable(GL_BLEND); @@ -320,9 +304,16 @@ static void ui_draw( ui_ctx *ctx, m3x3f view_override ) glBindTexture( GL_TEXTURE_2D, ui_glyph_texture ); glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 ); - glDrawElements( GL_TRIANGLES, ctx->num_indices, GL_UNSIGNED_SHORT, (void*)(0) ); + glDrawElements( GL_TRIANGLES, num_indices_normal, GL_UNSIGNED_SHORT, (void*)(0) ); - //vg_info( "Verts: %u, Indices: %u\n", ctx->num_verts, ctx->num_indices ); + // Draw image elements + for( int i = 0; i < ctx->image_count; i ++ ) + { + struct ui_image *img = &ctx->images[i]; + + glBindTexture( GL_TEXTURE_2D, img->image ); + glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)( (num_indices_normal + 6*i)*sizeof(u16) ) ); + } glDisable(GL_BLEND); } @@ -346,24 +337,6 @@ static void ui_rect_pad( ui_rect rect, ui_px pad ) rect[3] -= pad*2; } -static void ui_vis_rect( ui_rect rect, u32 colour ) -{ - #ifdef UI_DEBUG - v2f p0; - v2f p1; - - p0[0] = rect[0]; - p0[1] = rect[1]; - p1[0] = rect[0]+rect[2]; - p1[1] = rect[1]+rect[3]; - - vg_line( p0, (v2f){p1[0],p0[1]}, colour ); - vg_line( (v2f){p1[0],p0[1]}, p1, colour ); - vg_line( p1, (v2f){p0[0],p1[1]}, colour ); - vg_line( (v2f){p0[0],p1[1]}, p0, colour ); - #endif -} - // Stack control // =========================================================================================================== @@ -383,8 +356,8 @@ static void ui_new_node( ui_ctx *ctx ) if( parent->mouse_over ) { - if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] <= node->rect[0]+node->rect[2] && - ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] <= node->rect[1]+node->rect[3] ) + if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] < node->rect[0]+node->rect[2] && + ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] < node->rect[1]+node->rect[3] ) node->mouse_over = 1; else node->mouse_over = 0; @@ -404,10 +377,7 @@ static int ui_hasmouse( ui_ctx *ctx ) static void ui_end( ui_ctx *ctx ) { struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ]; - ui_rect_copy( node->rect, ctx->cursor ); - ui_vis_rect( ctx->cursor, - (node->mouse_over && (node->capture_id == ctx->capture_mouse_id))? 0xffff0000: 0xff0000ff ); } static void ui_end_down( ui_ctx *ctx ) @@ -556,47 +526,62 @@ static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, u static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour ) { - return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,124,4,124 } ); + return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,4, 4,4 } ); } -static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment ) +static ui_px ui_text_line_offset( const char *str, ui_px scale, enum ui_text_align align ) { - ui_rect text_cursor; + if( align == k_text_align_left ) + return 0; - text_cursor[0] = ctx->cursor[0]; - text_cursor[1] = ctx->cursor[1]; - text_cursor[2] = scale*8; - text_cursor[3] = scale*8; + int length = 0; + const char *_c = str; + char c; - u32 current_colour = ctx->override_colour; + while( (c = *(_c ++)) ) + if( c >= 32 && c <= 126 ) + length ++; + else if( c == '\n' ) + break; + + if( align == k_text_align_right ) + return -length * scale*8; + else + return (-length * scale*8) / 2; +} + +static void ui_text( ui_ctx *ctx, ui_px pos[2], const char *str, ui_px scale, enum ui_text_align align ) +{ + ui_rect text_cursor; + u32 current_colour = 0x00ffffff; + + const char *_c = str; + u8 c; + + text_cursor[0] = pos[0] + ui_text_line_offset( str, scale, align ); + text_cursor[1] = pos[1]; + text_cursor[2] = 8*scale; + text_cursor[3] = 14*scale; - const char *_c = str; - char c; while( (c = *(_c ++)) ) { if( c == '\n' ) { - text_cursor[1] += 10*scale; - text_cursor[0] = ctx->cursor[0]; + text_cursor[1] += 14*scale; + text_cursor[0] = pos[0] + ui_text_line_offset( _c, scale, align ); continue; } - else if( c >= 33 && c <= 126 ) + else if( c >= 33 ) { u8 glyph_base[2]; - u8 glyph_index = c - 32; - glyph_base[0] = glyph_index&0xf; + u8 glyph_index = c; + glyph_base[0] = glyph_index & 0xf; glyph_base[1] = (glyph_index-glyph_base[0])>>4; glyph_base[0] *= 8; glyph_base[1] *= 8; - ui_fill_rect_uv( ctx, text_cursor, current_colour, - (ui_px[4]){ - glyph_base[0], - 128-glyph_base[1], - glyph_base[0]+8, - 128-(glyph_base[1]+8) - }); + ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4]){glyph_base[0]+2,glyph_base[1]+1,glyph_base[0]+6,glyph_base[1]+8} ); } else if( c == '\x1B' ) { @@ -612,14 +597,14 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment ) switch( colour_id ) { - case '0': current_colour = 0xffffffff; break; - case '3'|'1'<<8: current_colour = 0xff201fee; break; - case '3'|'2'<<8: current_colour = 0xff37e420; break; - case '3'|'3'<<8: current_colour = 0xff0ed8e2; break; - case '3'|'4'<<8: current_colour = 0xfff15010; break; - case '3'|'5'<<8: current_colour = 0xffee20ee; break; - case '3'|'6'<<8: current_colour = 0xffeeee20; break; - case '3'|'7'<<8: current_colour = 0xffffffff; break; + case '0': current_colour = 0x00ffffff; break; + case '3'|'1'<<8: current_colour = 0x00201fee; break; + case '3'|'2'<<8: current_colour = 0x0037e420; break; + case '3'|'3'<<8: current_colour = 0x000ed8e2; break; + case '3'|'4'<<8: current_colour = 0x00f15010; break; + case '3'|'5'<<8: current_colour = 0x00ee20ee; break; + case '3'|'6'<<8: current_colour = 0x00eeee20; break; + case '3'|'7'<<8: current_colour = 0x00ffffff; break; } break; @@ -633,10 +618,16 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment ) break; } } - continue; + + continue; } + else if( c == '\t' ) + { + text_cursor[0] += UI_GLYPH_SPACING_X*scale*4; + continue; + } - text_cursor[0] += (ui_glyph_spacing_x*scale)/2; + text_cursor[0] += UI_GLYPH_SPACING_X*scale; } } @@ -662,6 +653,8 @@ static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y ) if( ctx->click_state == 0 ) ctx->capture_mouse_id = 0; + + ctx->image_count = 0; } static void ui_resolve( ui_ctx *ctx ) @@ -714,7 +707,7 @@ static int ui_button( ui_ctx *ctx, u32 id ) if( ui_hasmouse(ctx) ) { - ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->hover ); + ui_fill_rect( ctx, ctx->cursor, ctx->colours->hover ); if( ctx->click_state == 1 ) { @@ -727,7 +720,7 @@ static int ui_button( ui_ctx *ctx, u32 id ) return k_button_hold; } else - ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->main ); + ui_fill_rect( ctx, ctx->cursor, ctx->colours->main ); } return k_button_released; @@ -767,7 +760,7 @@ static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group ) // title.. ctx->cursor[0] += 2; ctx->cursor[1] += 2; - ui_text( ctx, window->title, 2, 0 ); + ui_text( ctx, ctx->cursor, window->title, 2, 0 ); // Close button ctx->cursor[3] = 25; @@ -781,7 +774,7 @@ static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group ) vg_info( "Click clacked\n" ); } ctx->cursor[0] += 2; - ui_text( ctx, "x", 2, 0 ); + ui_text( ctx, ctx->cursor, "x", 2, 0 ); ui_end( ctx ); if( ui_hasmouse( ctx ) ) @@ -832,7 +825,7 @@ static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id ) ui_new_node( ctx ); { - ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->background ); + ui_fill_rect( ctx, ctx->cursor, ctx->colours->background ); ui_capture_mouse( ctx, id ); ctx->cursor[1] += scrollbar->py; @@ -841,14 +834,14 @@ static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id ) ui_new_node( ctx ); { ui_capture_mouse( ctx, __COUNTER__ ); - struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->bar ); + struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours->bar ); if( ui_hasmouse( ctx ) || scrollbar->drag ) { - drag_bar[0].colour = ctx->colours_current->bar_hover; - drag_bar[1].colour = ctx->colours_current->bar_hover; - drag_bar[2].colour = ctx->colours_current->bar_hover; - drag_bar[3].colour = ctx->colours_current->bar_hover; + drag_bar[0].colour = ctx->colours->bar_hover; + drag_bar[1].colour = ctx->colours->bar_hover; + drag_bar[2].colour = ctx->colours->bar_hover; + drag_bar[3].colour = ctx->colours->bar_hover; // start drag if( ctx->click_state == 1 ) @@ -871,13 +864,41 @@ static ui_px ui_calculate_content_scroll( struct ui_scrollbar *scrollbar, ui_px return ((float)scrollbar->py / range) * overlap; } -static void ui_override_colours( ui_ctx *ctx, ui_colourset *set ) +static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image ) { - ctx->colours_current = set; + struct ui_image *img = &ctx->images[ ctx->image_count ++ ]; + ui_rect_copy( rc, img->rc ); + img->image = image; } -static void ui_reset_colours( ui_ctx *ctx ) -{ - ctx->colours_current = ctx->colours_main; - ctx->override_colour = 0xffffffff; -} +// Shortnames +#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__) +#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__) +#define gui_new_node() ui_new_node( &ui_global_ctx ) +#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__) +#define gui_end() ui_end( &ui_global_ctx ) +#define gui_end_down() ui_end_down( &ui_global_ctx ) +#define gui_end_right() ui_end_right( &ui_global_ctx ) +#define gui_fill_y() ui_fill_y( &ui_global_ctx) +#define gui_fill_x() ui_fill_x( &ui_global_ctx) +#define gui_align_bottom() ui_align_bottom( &ui_global_ctx ) +#define gui_align_right() ui_align_right( &ui_global_ctx ) +#define gui_align_top() ui_align_top( &ui_global_ctx ) +#define gui_align_left() ui_align_left( &ui_global_ctx ) +#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__) +#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__) +#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__) +#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__) +#define gui_release_clip() ui_release_clip( &ui_global_ctx ) +#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__) +#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__) +#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__) +#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__) +#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__) +#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__) +#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__) +#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__) +#define gui_want_mouse() ui_want_mouse( &ui_global_ctx ) +#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ ) +#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__) +#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )