X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg_ui.h;h=d4fb20bab148ddb058bbef6a1aa756d6255dfb3f;hb=fdc58fb6b2fddec9e179baaba53e059ae1e54a54;hp=56ece6b85d75fb7897e7b8cfbf593ec54a62c28b;hpb=499bcabb125cdf2618a6be89ccade08b007254f3;p=fishladder.git diff --git a/vg/vg_ui.h b/vg/vg_ui.h index 56ece6b..d4fb20b 100644 --- a/vg/vg_ui.h +++ b/vg/vg_ui.h @@ -4,18 +4,24 @@ SHADER_DEFINE( shader_ui, // VERTEX "layout (location=0) in vec2 a_co;" // i16, i16, .. ? - "layout (location=1) in vec2 a_uv;" // i8, i8 + "layout (location=1) in vec2 a_uv;" // i16, i16 "layout (location=2) in vec4 a_colour;" // u32 + "layout (location=3) in vec4 a_clip;" // i16, i16, i16, i16 "uniform mat3 uPv;" "" "out vec2 aTexCoords;" "out vec4 aColour;" + "out vec2 aWsp;" + "out vec4 aClip;" "" "void main()" "{" "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );" - "aTexCoords = a_uv * 0.01388888888;" + "aTexCoords = a_uv * 0.0078125;" "aColour = a_colour;" + + "aWsp = a_co;" + "aClip = a_clip;" "}", // FRAGMENT @@ -25,10 +31,25 @@ SHADER_DEFINE( shader_ui, "in vec2 aTexCoords;" "in vec4 aColour;" "" + "in vec2 aWsp;" + "in vec4 aClip;" + "" "void main()" "{" - "vec4 glyph = texture( uTexGlyphs, aTexCoords );" - "FragColor = aColour * vec4( 1.0, 1.0, 1.0, glyph.r );" + "float clip_blend = step( aWsp.x, aClip.z ) * step( aWsp.y, aClip.w ) * step( aClip.x, aWsp.x ) * step( aClip.y, aWsp.y );" + "vec4 glyph = vec4(1.0,1.0,1.0,1.0);" + + "if( aColour.a == 0.0 )" + "{" + "glyph = texture( uTexGlyphs, aTexCoords );" + "glyph.a = smoothstep( 0.47, 0.53, glyph.r );" + "}" + "else" + "{" + "glyph.a = aColour.a;" + "}" + + "FragColor = vec4( aColour.rgb, glyph.a*clip_blend );" "}" , UNIFORMS({ "uPv", "uTexGlyphs" }) @@ -44,6 +65,26 @@ typedef i16 ui_px; typedef u32 ui_colour; typedef ui_px ui_rect[4]; typedef struct ui_ctx ui_ctx; +typedef struct ui_colourset ui_colourset; + +struct ui_colourset +{ + union + { + struct + { + ui_colour main; + ui_colour hover; + ui_colour active; + }; + struct + { + ui_colour background; + ui_colour bar; + ui_colour bar_hover; + }; + }; +}; struct ui_ctx { @@ -61,26 +102,46 @@ struct ui_ctx #pragma pack(push,1) struct ui_vert { - ui_px co[2]; - u8 uv[2]; - u32 colour; + ui_px co[2]; //32 4 + u8 uv[2]; //16 2 + u32 colour; //32 4 + ui_rect clip; //64 8 } *verts; #pragma pack(pop) + u32 override_colour; + u32 num_verts; u16 *indices; u32 num_indices; + ui_rect clipping; ui_rect cursor; u32 stack_count; u32 capture_mouse_id; int capture_lock; u32 id_base; + int glyph_base; // User input ui_px mouse[2]; int click_state; // 0: released, 1: on down, 2: pressed, 3: on release + + ui_colourset *colours_main; + ui_colourset *colours_current; + + GLuint vao; + GLuint vbo; + GLuint ebo; + + struct ui_image + { + ui_rect rc; + GLuint image; + } + images[16]; + int image_count; }; // Globals @@ -88,21 +149,81 @@ struct ui_ctx // Opengl int ui_glyph_override = 0; -ui_px ui_glyph_spacing_x = 6; +ui_px ui_glyph_spacing_x = 9; GLuint ui_glyph_texture = 0; -GLuint ui_vao; -GLuint ui_vbo; -GLuint ui_ebo; -#define UI_BUFFER_SIZE 30000 -#define UI_INDEX_SIZE 20000 - -ui_ctx ui_global_ctx = { .padding = 8 }; +ui_colourset ui_default_colours = { + .main = 0xff00ff00, + .hover = 0xffff00ff, + .active = 0xffff0000 +}; +ui_ctx ui_global_ctx = { + .padding = 8, + .colours_main = &ui_default_colours +}; // Initialization // =========================================================================================================== +static void ui_reset_colours( ui_ctx *ctx ); +static void ui_init_context( ui_ctx *ctx, int index_buffer_size ) +{ + ui_reset_colours( ctx ); + + u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2)); + + // Generate the buffer we are gonna be drawing to + { + glGenVertexArrays(1, &ctx->vao); + glGenBuffers( 1, &ctx->vbo ); + glGenBuffers( 1, &ctx->ebo ); + glBindVertexArray( ctx->vao ); + + glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo ); + + glBufferData( GL_ARRAY_BUFFER, vertex_buffer_size * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW ); + glBindVertexArray( ctx->vao ); + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo ); + glBufferData( GL_ELEMENT_ARRAY_BUFFER, index_buffer_size * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW ); + + u32 const stride = sizeof( struct ui_vert ); + + // XY + glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, co ) ); + glEnableVertexAttribArray( 0 ); + + // UV + glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride, (void *)offsetof( struct ui_vert, uv ) ); + glEnableVertexAttribArray( 1 ); + + // COLOUR + glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct ui_vert, colour ) ); + glEnableVertexAttribArray( 2 ); + + // CLIPPING + glVertexAttribPointer( 3, 4, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, clip ) ); + glEnableVertexAttribArray( 3 ); + } + + // Initialize default context + { + ctx->verts = (struct ui_vert *)malloc( vertex_buffer_size * sizeof(struct ui_vert) ); + ctx->indices = (u16*)malloc( index_buffer_size * sizeof(u16) ); + } +} + +static void ui_context_free( ui_ctx *ctx ) +{ + glDeleteVertexArrays( 1, &ctx->vao ); + glDeleteBuffers( 1, &ctx->vbo ); + glDeleteBuffers( 1, &ctx->ebo ); + + free( ctx->verts ); + free( ctx->indices ); +} + static void ui_override_font( GLuint new_tex, ui_px space_x ) { if( ui_glyph_texture ) @@ -119,10 +240,10 @@ static void ui_default_init(void) if( !ui_glyph_override ) { u32 compressed[] = { - #include "fonts/weiholmir.h" + #include "vg/vg_pxfont.h" }; - u32 pixels = 0, total = 72*72, data = 0; + u32 pixels = 0, total = 256*256, data = 0; u8 *image = malloc( total ); while( pixels < total ) @@ -143,7 +264,7 @@ static void ui_default_init(void) glGenTextures( 1, &ui_glyph_texture ); glBindTexture( GL_TEXTURE_2D, ui_glyph_texture ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 72, 72, 0, GL_RED, GL_UNSIGNED_BYTE, image ); + glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0, GL_RED, GL_UNSIGNED_BYTE, image ); vg_tex2d_clamp(); vg_tex2d_nearest(); @@ -152,43 +273,8 @@ static void ui_default_init(void) } // Setup OpenGL memory - { - SHADER_INIT( shader_ui ); - - // Generate the buffer we are gonna be drawing to - glGenVertexArrays(1, &ui_vao); - glGenBuffers( 1, &ui_vbo ); - glGenBuffers( 1, &ui_ebo ); - glBindVertexArray( ui_vao ); - - glBindBuffer( GL_ARRAY_BUFFER, ui_vbo ); - - glBufferData( GL_ARRAY_BUFFER, UI_BUFFER_SIZE * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW ); - glBindVertexArray( ui_vao ); - - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo ); - glBufferData( GL_ELEMENT_ARRAY_BUFFER, UI_INDEX_SIZE * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW ); - - u32 const stride = sizeof( struct ui_vert ); - - // XY - glVertexAttribPointer( 0, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, co ) ); - glEnableVertexAttribArray( 0 ); - - // UV - glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride, (void *)offsetof( struct ui_vert, uv ) ); - glEnableVertexAttribArray( 1 ); - - // COLOUR - glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct ui_vert, colour ) ); - glEnableVertexAttribArray( 2 ); - } - - // Initialize default context - { - ui_global_ctx.verts = (struct ui_vert *)malloc( UI_BUFFER_SIZE * sizeof(struct ui_vert) ); - ui_global_ctx.indices = (u16*)malloc( UI_INDEX_SIZE * sizeof(u16) ); - } + SHADER_INIT( shader_ui ); + ui_init_context( &ui_global_ctx, 20000 ); } static void ui_default_free(void) @@ -196,22 +282,24 @@ static void ui_default_free(void) if( !ui_glyph_override ) glDeleteTextures( 1, &ui_glyph_texture ); - glDeleteVertexArrays( 1, &ui_vao ); - glDeleteBuffers( 1, &ui_vbo ); - glDeleteBuffers( 1, &ui_ebo ); - - free( ui_global_ctx.verts ); - free( ui_global_ctx.indices ); + ui_context_free( &ui_global_ctx ); } -static void ui_draw( ui_ctx *ctx ) +static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] ); +static void ui_draw( ui_ctx *ctx, m3x3f view_override ) { - glBindVertexArray( ui_vao ); + u32 num_indices_normal = ctx->num_indices; + + // Append images to back of buffer + for( int i = 0; i < ctx->image_count; i ++ ) + ui_fill_rect_uv( ctx, ctx->images[i].rc, 0xffffffff, (ui_px[4]){0,0,128,128} ); + + glBindVertexArray( ctx->vao ); - glBindBuffer( GL_ARRAY_BUFFER, ui_vbo ); + glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo ); glBufferSubData( GL_ARRAY_BUFFER, 0, ctx->num_verts * sizeof( struct ui_vert ), ctx->verts ); - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo ); + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo ); glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, ctx->num_indices * sizeof( u16 ), ctx->indices ); glEnable(GL_BLEND); @@ -221,17 +309,31 @@ static void ui_draw( ui_ctx *ctx ) SHADER_USE( shader_ui ); m3x3f view = M3X3_IDENTITY; - m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } ); - m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } ); - glUniformMatrix3fv( SHADER_UNIFORM( shader_ui, "uPv" ), 1, GL_FALSE, (float *)view ); + + if( !view_override ) + { + view_override = view; + + m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } ); + m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } ); + } + + glUniformMatrix3fv( SHADER_UNIFORM( shader_ui, "uPv" ), 1, GL_FALSE, (float *)view_override ); glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, ui_glyph_texture ); glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 ); - glDrawElements( GL_TRIANGLES, ctx->num_indices, GL_UNSIGNED_SHORT, (void*)(0) ); + glDrawElements( GL_TRIANGLES, num_indices_normal, GL_UNSIGNED_SHORT, (void*)(0) ); - //vg_info( "Verts: %u, Indices: %u\n", ctx->num_verts, ctx->num_indices ); + // Draw image elements + for( int i = 0; i < ctx->image_count; i ++ ) + { + struct ui_image *img = &ctx->images[i]; + + glBindTexture( GL_TEXTURE_2D, img->image ); + glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)( (num_indices_normal + 6*i)*sizeof(u16) ) ); + } glDisable(GL_BLEND); } @@ -292,8 +394,8 @@ static void ui_new_node( ui_ctx *ctx ) if( parent->mouse_over ) { - if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] <= node->rect[0]+node->rect[2] && - ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] <= node->rect[1]+node->rect[3] ) + if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] < node->rect[0]+node->rect[2] && + ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] < node->rect[1]+node->rect[3] ) node->mouse_over = 1; else node->mouse_over = 0; @@ -394,6 +496,27 @@ static void ui_capture_mouse( ui_ctx *ctx, u32 id ) } } +static int ui_want_mouse( ui_ctx *ctx ) +{ + return ctx->capture_mouse_id == 0? 0: 1; +} + +static void ui_set_clip( ui_ctx *ctx, ui_rect clip ) +{ + ctx->clipping[0] = clip[0]; + ctx->clipping[1] = clip[1]; + ctx->clipping[2] = clip[0] + clip[2]; + ctx->clipping[3] = clip[1] + clip[3]; +} + +static void ui_release_clip( ui_ctx *ctx ) +{ + ctx->clipping[0] = -32000; + ctx->clipping[1] = -32000; + ctx->clipping[2] = 32000; + ctx->clipping[3] = 32000; +} + // Drawing // =========================================================================================================== @@ -423,6 +546,11 @@ static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, u u16 ind_start = ctx->num_verts; u16 *indices = &ctx->indices[ ctx->num_indices ]; + ui_rect_copy( ctx->clipping, vertices[0].clip ); + ui_rect_copy( ctx->clipping, vertices[1].clip ); + ui_rect_copy( ctx->clipping, vertices[2].clip ); + ui_rect_copy( ctx->clipping, vertices[3].clip ); + indices[0] = ind_start+0; indices[1] = ind_start+2; indices[2] = ind_start+1; @@ -439,19 +567,19 @@ static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, u static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour ) { - return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 66, 72-66, 66, 72-66 } ); + return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,4, 4,4 } ); } -static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment ) +static void ui_text( ui_ctx *ctx, const char *str, ui_px scale ) { ui_rect text_cursor; text_cursor[0] = ctx->cursor[0]; text_cursor[1] = ctx->cursor[1]; - text_cursor[2] = 7*scale; - text_cursor[3] = 7*scale; + text_cursor[2] = 8*scale; + text_cursor[3] = 14*scale; - u32 current_colour = 0xffffffff; + u32 current_colour = 0x00ffffff; const char *_c = str; char c; @@ -459,21 +587,21 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment ) { if( c == '\n' ) { - text_cursor[1] += 10*scale; + text_cursor[1] += 14*scale; text_cursor[0] = ctx->cursor[0]; continue; } else if( c >= 33 && c <= 126 ) { u8 glyph_base[2]; - u8 glyph_index = c - 32; - glyph_base[0] = glyph_index%10; - glyph_base[1] = (glyph_index-glyph_base[0])/10; + u8 glyph_index = c; + glyph_base[0] = glyph_index & 0xf; + glyph_base[1] = (glyph_index-glyph_base[0])>>4; - glyph_base[0] *= 7; - glyph_base[1] *= 7; + glyph_base[0] *= 8; + glyph_base[1] *= 8; - ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4]){glyph_base[0],72-glyph_base[1],glyph_base[0]+7,72-(glyph_base[1]+7)} ); + ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4]){glyph_base[0]+2,glyph_base[1]+1,glyph_base[0]+6,glyph_base[1]+8} ); } else if( c == '\x1B' ) { @@ -489,14 +617,14 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment ) switch( colour_id ) { - case '0': current_colour = 0xffffffff; break; - case '3'|'1'<<8: current_colour = 0xff201fee; break; - case '3'|'2'<<8: current_colour = 0xff37e420; break; - case '3'|'3'<<8: current_colour = 0xff0ed8e2; break; - case '3'|'4'<<8: current_colour = 0xfff15010; break; - case '3'|'5'<<8: current_colour = 0xffee20ee; break; - case '3'|'6'<<8: current_colour = 0xffeeee20; break; - case '3'|'7'<<8: current_colour = 0xffffffff; break; + case '0': current_colour = 0x00ffffff; break; + case '3'|'1'<<8: current_colour = 0x00201fee; break; + case '3'|'2'<<8: current_colour = 0x0037e420; break; + case '3'|'3'<<8: current_colour = 0x000ed8e2; break; + case '3'|'4'<<8: current_colour = 0x00f15010; break; + case '3'|'5'<<8: current_colour = 0x00ee20ee; break; + case '3'|'6'<<8: current_colour = 0x00eeee20; break; + case '3'|'7'<<8: current_colour = 0x00ffffff; break; } break; @@ -512,7 +640,7 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment ) } } - text_cursor[0] += ui_glyph_spacing_x*scale; + text_cursor[0] += 9*scale; } } @@ -533,6 +661,13 @@ static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y ) ctx->num_verts = 0; ctx->num_indices = 0; + + ui_release_clip( ctx ); + + if( ctx->click_state == 0 ) + ctx->capture_mouse_id = 0; + + ctx->image_count = 0; } static void ui_resolve( ui_ctx *ctx ) @@ -569,6 +704,14 @@ struct ui_window ui_px drag_offset[2]; }; +enum button_state +{ + k_button_released = 0, + k_button_start_click, + k_button_click, + k_button_hold +}; + static int ui_button( ui_ctx *ctx, u32 id ) { ui_new_node( ctx ); @@ -577,20 +720,23 @@ static int ui_button( ui_ctx *ctx, u32 id ) if( ui_hasmouse(ctx) ) { - ui_fill_rect( ctx, ctx->cursor, 0xffcccccc ); - + ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->hover ); + if( ctx->click_state == 1 ) - ctx->capture_lock = 1; - else if( ctx->capture_lock && ctx->click_state == 3 ) { - return 1; + ctx->capture_lock = 1; + return k_button_start_click; } + else if( ctx->capture_lock && ctx->click_state == 3 ) + return k_button_click; + else if( ctx->capture_lock && ctx->click_state == 2 ) + return k_button_hold; } else - ui_fill_rect( ctx, ctx->cursor, 0xff999999 ); + ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->main ); } - return 0; + return k_button_released; } static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group ) @@ -627,7 +773,7 @@ static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group ) // title.. ctx->cursor[0] += 2; ctx->cursor[1] += 2; - ui_text( ctx, window->title, 2, 0 ); + ui_text( ctx, window->title, 2 ); // Close button ctx->cursor[3] = 25; @@ -641,7 +787,7 @@ static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group ) vg_info( "Click clacked\n" ); } ctx->cursor[0] += 2; - ui_text( ctx, "x", 2, 0 ); + ui_text( ctx, "x", 2 ); ui_end( ctx ); if( ui_hasmouse( ctx ) ) @@ -665,3 +811,119 @@ static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group ) return 1; } + +struct ui_scrollbar +{ + int drag; + ui_px drag_offset; + + ui_px py; + ui_px bar_height; + ui_px view_height; +}; + +static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id ) +{ + scrollbar->view_height = ctx->cursor[3]; + + if( scrollbar->drag ) + { + scrollbar->py = ctx->mouse[1]+scrollbar->drag_offset; + scrollbar->py = VG_MAX( scrollbar->py, 0 ); + scrollbar->py = VG_MIN( scrollbar->py, ctx->cursor[3] - scrollbar->bar_height ); + + if( ctx->click_state == 0 || ctx->click_state == 3 ) + scrollbar->drag = 0; + } + + ui_new_node( ctx ); + { + ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->background ); + ui_capture_mouse( ctx, id ); + + ctx->cursor[1] += scrollbar->py; + ctx->cursor[3] = scrollbar->bar_height; + + ui_new_node( ctx ); + { + ui_capture_mouse( ctx, __COUNTER__ ); + struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->bar ); + + if( ui_hasmouse( ctx ) || scrollbar->drag ) + { + drag_bar[0].colour = ctx->colours_current->bar_hover; + drag_bar[1].colour = ctx->colours_current->bar_hover; + drag_bar[2].colour = ctx->colours_current->bar_hover; + drag_bar[3].colour = ctx->colours_current->bar_hover; + + // start drag + if( ctx->click_state == 1 ) + { + scrollbar->drag = 1; + scrollbar->drag_offset = scrollbar->py - ctx->mouse[1]; + } + } + } + ui_end_down( ctx ); + } + ui_end( ctx ); +} + +static ui_px ui_calculate_content_scroll( struct ui_scrollbar *scrollbar, ui_px content ) +{ + float overlap = vg_maxf( 0.0f, (float)(content - scrollbar->view_height) ); + + float range = scrollbar->view_height - scrollbar->bar_height; + return ((float)scrollbar->py / range) * overlap; +} + +static void ui_override_colours( ui_ctx *ctx, ui_colourset *set ) +{ + ctx->colours_current = set; +} + +static void ui_reset_colours( ui_ctx *ctx ) +{ + ctx->colours_current = ctx->colours_main; + ctx->override_colour = 0xffffffff; +} + +static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image ) +{ + struct ui_image *img = &ctx->images[ ctx->image_count ++ ]; + ui_rect_copy( rc, img->rc ); + img->image = image; +} + +// Shortnames +#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__) +#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__) +#define gui_new_node() ui_new_node( &ui_global_ctx ) +#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__) +#define gui_end() ui_end( &ui_global_ctx ) +#define gui_end_down() ui_end_down( &ui_global_ctx ) +#define gui_end_right() ui_end_right( &ui_global_ctx ) +#define gui_fill_y() ui_fill_y( &ui_global_ctx) +#define gui_fill_x() ui_fill_x( &ui_global_ctx) +#define gui_align_bottom() ui_align_bottom( &ui_global_ctx ) +#define gui_align_right() ui_align_right( &ui_global_ctx ) +#define gui_align_top() ui_align_top( &ui_global_ctx ) +#define gui_align_left() ui_align_left( &ui_global_ctx ) +#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__) +#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__) +#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__) +#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__) +#define gui_release_clip() ui_release_clip( &ui_global_ctx ) +#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__) +#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__) +#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__) +#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__) +#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__) +#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__) +#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__) +#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__) +#define gui_want_mouse() ui_want_mouse( &ui_global_ctx ) +#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ ) +#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__) +#define gui_override_colours(...) ui_override_colours( &ui_global_ctx, __VA_ARGS__) +#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )