X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg_steamworks.h;h=c0baba54bcca3dea04b42f4e9e0a411c913f4bdc;hb=a88dd793f4d80d9e8a9615b5fe5f6887f9b85069;hp=5bc04f221b31ee2e639c93327d867ef944ea689a;hpb=5cd0365349b88c7774e0e18c0cad591156512c1f;p=fishladder.git diff --git a/vg/vg_steamworks.h b/vg/vg_steamworks.h index 5bc04f2..c0baba5 100644 --- a/vg/vg_steamworks.h +++ b/vg/vg_steamworks.h @@ -1,5 +1,5 @@ #if defined(__linux__) || defined(__APPLE__) -// The 32-bit version of gcc has the alignment requirement for uint64 and double set to +// The 32-bit version of gcc has the alignment requirement for u64 and double set to // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. // The 64-bit version of gcc has the alignment requirement for these types set to // 8 meaning that unless we use #pragma pack(4) our structures will get bigger. @@ -32,7 +32,7 @@ typedef int E_iCallBack_t; typedef u32 SNetSocket_t; // CreateP2PConnectionSocket() typedef u32 SNetListenSocket_t; // CreateListenSocket() -typedef u64 uint64_steamid; +typedef u64 u64_steamid; typedef u64 SteamAPICall_t; enum { k_iSteamUserCallbacks = 100 }; @@ -98,6 +98,135 @@ enum { k_iSteamRemotePlayCallbacks = 5700 }; enum { k_iClientCompatCallbacks = 5800 }; enum { k_iSteamChatCallbacks = 5900 }; +// General result codes +typedef enum EResult +{ + k_EResultNone = 0, // no result + k_EResultOK = 1, // success + k_EResultFail = 2, // generic failure + k_EResultNoConnection = 3, // no/failed network connection +// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed + k_EResultInvalidPassword = 5, // password/ticket is invalid + k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere + k_EResultInvalidProtocolVer = 7, // protocol version is incorrect + k_EResultInvalidParam = 8, // a parameter is incorrect + k_EResultFileNotFound = 9, // file was not found + k_EResultBusy = 10, // called method busy - action not taken + k_EResultInvalidState = 11, // called object was in an invalid state + k_EResultInvalidName = 12, // name is invalid + k_EResultInvalidEmail = 13, // email is invalid + k_EResultDuplicateName = 14, // name is not unique + k_EResultAccessDenied = 15, // access is denied + k_EResultTimeout = 16, // operation timed out + k_EResultBanned = 17, // VAC2 banned + k_EResultAccountNotFound = 18, // account not found + k_EResultInvalidSteamID = 19, // steamID is invalid + k_EResultServiceUnavailable = 20, // The requested service is currently unavailable + k_EResultNotLoggedOn = 21, // The user is not logged on + k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party) + k_EResultEncryptionFailure = 23, // Encryption or Decryption failed + k_EResultInsufficientPrivilege = 24, // Insufficient privilege + k_EResultLimitExceeded = 25, // Too much of a good thing + k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes) + k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired + k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again + k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time + k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user + k_EResultIPNotFound = 31, // IP address not found + k_EResultPersistFailed = 32, // failed to write change to the data store + k_EResultLockingFailed = 33, // failed to acquire access lock for this operation + k_EResultLogonSessionReplaced = 34, + k_EResultConnectFailed = 35, + k_EResultHandshakeFailed = 36, + k_EResultIOFailure = 37, + k_EResultRemoteDisconnect = 38, + k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested + k_EResultBlocked = 40, // a user didn't allow it + k_EResultIgnored = 41, // target is ignoring sender + k_EResultNoMatch = 42, // nothing matching the request found + k_EResultAccountDisabled = 43, + k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now + k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available + k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin + k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol. + k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another. + k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed. + k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait + k_EResultSuspended = 51, // Long running operation (content download) suspended/paused + k_EResultCancelled = 52, // Operation canceled (typically by user: content download) + k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable + k_EResultDiskFull = 54, // Operation canceled - not enough disk space. + k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed + k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side + k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account + k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid + k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first + k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files + k_EResultIllegalPassword = 61, // The requested new password is not legal + k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer ) + k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure + k_EResultCannotUseOldPassword = 64, // The requested new password is not legal + k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid + k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent + k_EResultHardwareNotCapableOfIPT = 67, // + k_EResultIPTInitError = 68, // + k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user + k_EResultFacebookQueryError = 70, // Facebook query returned an error + k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired + k_EResultIPLoginRestrictionFailed = 72, + k_EResultAccountLockedDown = 73, + k_EResultAccountLogonDeniedVerifiedEmailRequired = 74, + k_EResultNoMatchingURL = 75, + k_EResultBadResponse = 76, // parse failure, missing field, etc. + k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password + k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range + k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen + k_EResultDisabled = 80, // The requested service has been configured to be unavailable + k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid ! + k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action + k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted + k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent + k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login + k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted + k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker + k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch + k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match + k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners + k_EResultNotModified = 91, // data not modified + k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it + k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance + k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.) + k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource + k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account + k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone + k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet + k_EResultEmailSendFailure = 99, // Cannot send an email + k_EResultNotSettled = 100, // Can't perform operation till payment has settled + k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha + k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned + k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone) + k_EResultInvalidItemType = 104, // the type of thing we were requested to act on is invalid + k_EResultIPBanned = 105, // the ip address has been banned from taking this action + k_EResultGSLTExpired = 106, // this token has expired from disuse; can be reset for use + k_EResultInsufficientFunds = 107, // user doesn't have enough wallet funds to complete the action + k_EResultTooManyPending = 108, // There are too many of this thing pending already + k_EResultNoSiteLicensesFound = 109, // No site licenses found + k_EResultWGNetworkSendExceeded = 110, // the WG couldn't send a response because we exceeded max network send size + k_EResultAccountNotFriends = 111, // the user is not mutually friends + k_EResultLimitedUserAccount = 112, // the user is limited + k_EResultCantRemoveItem = 113, // item can't be removed + k_EResultAccountDeleted = 114, // account has been deleted + k_EResultExistingUserCancelledLicense = 115, // A license for this already exists, but cancelled + k_EResultCommunityCooldown = 116, // access is denied because of a community cooldown (probably from support profile data resets) + k_EResultNoLauncherSpecified = 117, // No launcher was specified, but a launcher was needed to choose correct realm for operation. + k_EResultMustAgreeToSSA = 118, // User must agree to china SSA or global SSA before login + k_EResultLauncherMigrated = 119, // The specified launcher type is no longer supported; the user should be directed elsewhere + k_EResultSteamRealmMismatch = 120, // The user's realm does not match the realm of the requested resource + k_EResultInvalidSignature = 121, // signature check did not match + k_EResultParseFailure = 122, // Failed to parse input + k_EResultNoVerifiedPhone = 123, // account does not have a verified phone number +} EResult; + // Structures typedef struct { u32 m_u32; @@ -110,7 +239,7 @@ typedef struct { HSteamUser m_hSteamUser; // Specific user to whom this callback applies. int m_iCallback; // Callback identifier. (Corresponds to the k_iCallback enum in the callback structure.) - uint8_t *m_pubParam; // Points to the callback structure + u8 *m_pubParam; // Points to the callback structure int m_cubParam; // Size of the data pointed to by m_pubParam } CallbackMsg_t; @@ -122,8 +251,283 @@ typedef struct { u32 m_cubParam; } SteamAPICallCompleted_t; + +// Steam universes. Each universe is a self-contained Steam instance. +typedef enum { + k_EUniverseInvalid = 0, + k_EUniversePublic = 1, + k_EUniverseBeta = 2, + k_EUniverseInternal = 3, + k_EUniverseDev = 4, + // k_EUniverseRC = 5, // no such universe anymore + k_EUniverseMax +} EUniverse_t; + +typedef struct +{ + // 64 bits total + union { + struct SteamIDComponent_t + { +#ifdef VALVE_BIG_ENDIAN + EUniverse_t m_EUniverse : 8; // universe this account belongs to + unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference + unsigned int m_unAccountInstance : 20; // dynamic instance ID + u32 m_unAccountID : 32; // unique account identifier +#else + u32 m_unAccountID : 32; // unique account identifier + unsigned int m_unAccountInstance : 20; // dynamic instance ID + unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference + EUniverse_t m_EUniverse : 8; // universe this account belongs to +#endif + } m_comp; + + u64 m_unAll64Bits; + }; +} CSteamID; + +typedef struct GameID_t +{ +#ifdef VALVE_BIG_ENDIAN + unsigned int m_nModID : 32; + unsigned int m_nType : 8; + unsigned int m_nAppID : 24; +#else + unsigned int m_nAppID : 24; + unsigned int m_nType : 8; + unsigned int m_nModID : 32; +#endif +} CGameID; + #define SW_CBID_SteamAPICallCompleted (k_iSteamUtilsCallbacks + 3) +typedef enum ESteamAPICallFailure +{ + k_ESteamAPICallFailureNone = -1, // no failure + k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away + k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken + // SteamServersDisconnected_t callback will be sent around the same time + // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again + k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists + k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call +} ESteamAPICallFailure; + +typedef u64 UGCHandle_t; +typedef u64 PublishedFileUpdateHandle_t; +typedef u64 PublishedFileId_t; +const PublishedFileId_t k_PublishedFileIdInvalid = 0; +const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull; +const PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull; + +// Handle for writing to Steam Cloud +typedef u64 UGCFileWriteStreamHandle_t; + +// size limit on stat or achievement name (UTF-8 encoded) +enum { k_cchStatNameMax = 128 }; + +// maximum number of bytes for a leaderboard name (UTF-8 encoded) +enum { k_cchLeaderboardNameMax = 128 }; + +// maximum number of details i32's storable for a single leaderboard entry +enum { k_cLeaderboardDetailsMax = 64 }; + +// handle to a single leaderboard +typedef u64 SteamLeaderboard_t; + +// handle to a set of downloaded entries in a leaderboard +typedef u64 SteamLeaderboardEntries_t; + +// type of data request, when downloading leaderboard entries +typedef enum ELeaderboardDataRequest +{ + k_ELeaderboardDataRequestGlobal = 0, + k_ELeaderboardDataRequestGlobalAroundUser = 1, + k_ELeaderboardDataRequestFriends = 2, + k_ELeaderboardDataRequestUsers = 3 +} ELeaderboardDataRequest; + +// the sort order of a leaderboard +typedef enum ELeaderboardSortMethod +{ + k_ELeaderboardSortMethodNone = 0, + k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number + k_ELeaderboardSortMethodDescending = 2, // top-score is highest number +} ELeaderboardSortMethod; + +// the display type (used by the Steam Community web site) for a leaderboard +typedef enum ELeaderboardDisplayType +{ + k_ELeaderboardDisplayTypeNone = 0, + k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score + k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds + k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds +} ELeaderboardDisplayType; + +typedef enum ELeaderboardUploadScoreMethod +{ + k_ELeaderboardUploadScoreMethodNone = 0, + k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score + k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified +} ELeaderboardUploadScoreMethod; + +// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry() +typedef struct LeaderboardEntry_t +{ + CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info + i32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard + i32 m_nScore; // score as set in the leaderboard + i32 m_cDetails; // number of i32 details available for this entry + UGCHandle_t m_hUGC; // handle for UGC attached to the entry +} LeaderboardEntry_t; + +//----------------------------------------------------------------------------- +// Purpose: called when the latests stats and achievements have been received +// from the server +//----------------------------------------------------------------------------- +typedef struct UserStatsReceived_t +{ + u64 m_nGameID; // Game these stats are for + EResult m_eResult; // Success / error fetching the stats + CSteamID m_steamIDUser; // The user for whom the stats are retrieved for +} UserStatsReceived_t; +#define SW_CBID_UserStatsReceived (k_iSteamUserStatsCallbacks + 1) + +//----------------------------------------------------------------------------- +// Purpose: result of a request to store the user stats for a game +//----------------------------------------------------------------------------- +typedef struct UserStatsStored_t +{ + u64 m_nGameID; // Game these stats are for + EResult m_eResult; // success / error +} UserStatsStored_t; +#define SW_CBID_UserStatsStored (k_iSteamUserStatsCallbacks + 2) + +//----------------------------------------------------------------------------- +// Purpose: result of a request to store the achievements for a game, or an +// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress +// are zero, that means the achievement has been fully unlocked. +//----------------------------------------------------------------------------- +typedef struct UserAchievementStored_t +{ + u64 m_nGameID; // Game this is for + int m_bGroupAchievement; // if this is a "group" achievement + char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement + u32 m_nCurProgress; // current progress towards the achievement + u32 m_nMaxProgress; // "out of" this many +} UserAchievementStored_t; +#define SW_CBID_UserAchievementStored (k_iSteamUserStatsCallbacks + 3) + +//----------------------------------------------------------------------------- +// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard() +// use CCallResult<> to map this async result to a member function +//----------------------------------------------------------------------------- +typedef struct LeaderboardFindResult_t +{ + SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found + u8 m_bLeaderboardFound; // 0 if no leaderboard found +} LeaderboardFindResult_t; +#define SW_CBID_LeaderboardFindResult (k_iSteamUserStatsCallbacks + 4) + +//----------------------------------------------------------------------------- +// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries() +// use CCallResult<> to map this async result to a member function +//----------------------------------------------------------------------------- +typedef struct LeaderboardScoresDownloaded_t +{ + SteamLeaderboard_t m_hSteamLeaderboard; + SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries() + int m_cEntryCount; // the number of entries downloaded +} LeaderboardScoresDownloaded_t; +#define SW_CBID_LeaderboardScoresDownloaded (k_iSteamUserStatsCallbacks + 5) + +//----------------------------------------------------------------------------- +// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore() +// use CCallResult<> to map this async result to a member function +//----------------------------------------------------------------------------- +typedef struct LeaderboardScoreUploaded_t +{ + u8 m_bSuccess; // 1 if the call was successful + SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was + i32 m_nScore; // the score that was attempted to set + u8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better + int m_nGlobalRankNew; // the new global rank of the user in this leaderboard + int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard +} LeaderboardScoreUploaded_t; +#define SW_CBID_LeaderboardScoreUploaded (k_iSteamUserStatsCallbacks + 6) + +typedef struct NumberOfCurrentPlayers_t +{ + u8 m_bSuccess; // 1 if the call was successful + i32 m_cPlayers; // Number of players currently playing +} NumberOfCurrentPlayers_t; +#define SW_CBID_NumberOfCurrentPlayers (k_iSteamUserStatsCallbacks + 7) + + +//----------------------------------------------------------------------------- +// Purpose: Callback indicating that a user's stats have been unloaded. +// Call RequestUserStats again to access stats for this user +//----------------------------------------------------------------------------- +typedef struct UserStatsUnloaded_t +{ + CSteamID m_steamIDUser; // User whose stats have been unloaded +} UserStatsUnloaded_t; +#define SW_CBID_UserStatsUnloaded (k_iSteamUserStatsCallbacks + 8) + + +//----------------------------------------------------------------------------- +// Purpose: Callback indicating that an achievement icon has been fetched +//----------------------------------------------------------------------------- +typedef struct UserAchievementIconFetched_t +{ + CGameID m_nGameID; // Game this is for + char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement + int m_bAchieved; // Is the icon for the achieved or not achieved version? + int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement +} UserAchievementIconFetched_t; +#define SW_CBID_UserAchievementIconFetched (k_iSteamUserStatsCallbacks + 9) + +//----------------------------------------------------------------------------- +// Purpose: Callback indicating that global achievement percentages are fetched +//----------------------------------------------------------------------------- +typedef struct GlobalAchievementPercentagesReady_t +{ + u64 m_nGameID; // Game this is for + EResult m_eResult; // Result of the operation +} GlobalAchievementPercentagesReady_t; +#define SW_CBID_GlobalAchievementPercentagesReady (k_iSteamUserStatsCallbacks + 10) + +//----------------------------------------------------------------------------- +// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC() +//----------------------------------------------------------------------------- +typedef struct LeaderboardUGCSet_t +{ + EResult m_eResult; // The result of the operation + SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was +} LeaderboardUGCSet_t; +#define SW_CBID_LeaderboardUGCSet (k_iSteamUserStatsCallbacks + 11) + +//----------------------------------------------------------------------------- +// Purpose: callback indicating that PS3 trophies have been installed +//----------------------------------------------------------------------------- +typedef struct PS3TrophiesInstalled_t +{ + u64 m_nGameID; // Game these stats are for + EResult m_eResult; // The result of the operation + u64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies + +} PS3TrophiesInstalled_t; +#define SW_CBID_TrophiesInstalled (k_iSteamUserStatsCallbacks + 12) + +//----------------------------------------------------------------------------- +// Purpose: callback indicating global stats have been received. +// Returned as a result of RequestGlobalStats() +//----------------------------------------------------------------------------- +typedef struct GlobalStatsReceived_t +{ + u64 m_nGameID; // Game global stats were requested for + EResult m_eResult; // The result of the request +} GlobalStatsReceived_t; +#define SW_CBID_GlobalStatsReceived (k_iSteamUserStatsCallbacks + 12) #pragma pack( pop ) @@ -141,6 +545,41 @@ void SteamAPI_ReleaseCurrentThreadMemory(); int SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self, const char *pchName ); +ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason( ISteamUtils* self, SteamAPICall_t hSteamAPICall ); + +// Friends +char *SteamAPI_ISteamFriends_GetPersonaName( ISteamFriends *self ); +const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends *self, u64_steamid steamIDFriend ); +u64_steamid SteamAPI_ISteamUser_GetSteamID( ISteamUser *self ); +int SteamAPI_ISteamFriends_GetSmallFriendAvatar( ISteamFriends *self, u64_steamid steamIDFriend ); // 32x32 +int SteamAPI_ISteamUtils_GetImageSize( ISteamUtils *self, int iImage, u32 *pnWidth, u32 *pnHeight ); +int SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils *self, int iImage, u8 *pubDest, int nDestBufferSize ); + +// Leaderboards +SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard( ISteamUserStats* self, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ); +SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard( ISteamUserStats* self, const char * pchLeaderboardName ); +const char * SteamAPI_ISteamUserStats_GetLeaderboardName( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard ); +int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard ); +ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard ); +ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard ); +SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ); +SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, CSteamID * prgUsers, int cUsers ); +int SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t * pLeaderboardEntry, i32 * pDetails, int cDetailsMax ); +SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, i32 nScore, const i32 * pScoreDetails, int cScoreDetailsCount ); +SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ); + +#define sw_get_image_size(...) SteamAPI_ISteamUtils_GetImageSize( steam_api_classes.utils, __VA_ARGS__ ) +#define sw_get_image_rgba(...) SteamAPI_ISteamUtils_GetImageRGBA( steam_api_classes.utils, __VA_ARGS__ ) +#define sw_get_small_friend_avatar(...) SteamAPI_ISteamFriends_GetSmallFriendAvatar( steam_api_classes.friends, __VA_ARGS__ ) +#define sw_get_steamid() SteamAPI_ISteamUser_GetSteamID( steam_api_classes.friends ) +#define sw_get_friend_persona_name(...) SteamAPI_ISteamFriends_GetFriendPersonaName( steam_api_classes.friends, __VA_ARGS__ ) +#define sw_get_persona_name() SteamAPI_ISteamFriends_GetPersonaName( steam_api_classes.friends ) +#define sw_find_leaderboard(...) SteamAPI_ISteamUserStats_FindLeaderboard( steam_api_classes.stats, __VA_ARGS__ ); +#define sw_get_leaderboard_name(...) SteamAPI_ISteamUserStats_GetLeaderboardName( steam_api_classes.stats, __VA_ARGS__ ) +#define sw_download_leaderboard_entries(...) SteamAPI_ISteamUserStats_DownloadLeaderboardEntries( steam_api_classes.stats, __VA_ARGS__ ) +#define sw_get_downloaded_entry(...) SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( steam_api_classes.stats, __VA_ARGS__ ) +#define sw_upload_leaderboard_score(...) SteamAPI_ISteamUserStats_UploadLeaderboardScore( steam_api_classes.stats, __VA_ARGS__ ) + HSteamPipe SteamAPI_GetHSteamPipe(); HSteamUser SteamAPI_GetHSteamUser(); @@ -150,20 +589,138 @@ struct ISteamUser *user; ISteamUserStats *stats; ISteamNetworking *net; + ISteamUtils *utils; HSteamPipe pipe; + + struct cached_player + { + u64_steamid id; + GLuint avatar_texture; // tex_unkown.name + + struct cached_player *l, *r; + } + cached_players[20]; + + struct cached_player *cache_head, *cache_tail; + + u32 cache_count; + } steam_api_classes; +static void _sw_cache_push( struct cached_player *player ) +{ + player->l = NULL; + player->r = steam_api_classes.cache_head; + if( steam_api_classes.cache_head ) steam_api_classes.cache_head->l = player; + if( !steam_api_classes.cache_tail ) steam_api_classes.cache_tail = player; + steam_api_classes.cache_head = player; + steam_api_classes.cache_count ++; +} + +static void _sw_cache_evict( struct cached_player *player ) +{ + if( player == steam_api_classes.cache_tail ) steam_api_classes.cache_tail = player->l; + if( player == steam_api_classes.cache_head ) steam_api_classes.cache_head = player->r; + if( player->l ) player->l->r = player->r; + if( player->r ) player->r->l = player->l; + steam_api_classes.cache_count --; +} + +static void _sw_access_cache( struct cached_player *player ) +{ + _sw_cache_evict( player ); + _sw_cache_push( player ); +} + +static GLuint sw_get_player_image( u64_steamid usr ) +{ + // Look for player in cache + for( int i = 0; i < steam_api_classes.cache_count; i ++ ) + { + struct cached_player *player = &steam_api_classes.cached_players[i]; + + if( player->id == usr ) + { + _sw_access_cache( player ); + return player->avatar_texture; + } + } + + struct cached_player *dest; + + if( steam_api_classes.cache_count == vg_list_size( steam_api_classes.cached_players ) ) + { + dest = steam_api_classes.cache_tail; + _sw_access_cache( dest ); + + // Delete previous before creating a new one + glDeleteTextures( 1, &dest->avatar_texture ); + } + else + { + dest = &steam_api_classes.cached_players[ steam_api_classes.cache_count ]; + _sw_cache_push( dest ); + } + + dest->id = usr; + dest->avatar_texture = 0; + + // Upload new image + u32 x = 32, y = 32; + int steam_image; + + steam_image = sw_get_small_friend_avatar( usr ); + if( !steam_image ) + return 0; + + if( !sw_get_image_size( steam_image, &x, &y ) ) + return 0; + + u8 * img_buf = (u8 *)malloc( x * y * 4 ); + + if( !sw_get_image_rgba(steam_image, img_buf, x * y * 4) ) + { + free( img_buf ); + return 0; + } + + glGenTextures( 1, &dest->avatar_texture ); + glBindTexture( GL_TEXTURE_2D, dest->avatar_texture ); + + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_buf ); + glGenerateMipmap( GL_TEXTURE_2D ); + + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + + free( img_buf ); + + return dest->avatar_texture; +} + ISteamFriends *SteamAPI_SteamFriends_v017(); ISteamUser *SteamAPI_SteamUser_v021(); ISteamUserStats *SteamAPI_SteamUserStats_v012(); ISteamNetworking *SteamAPI_SteamNetworking_v006(); +ISteamUtils *SteamAPI_SteamUtils_v010(); static void sw_exit(void) { SteamAPI_Shutdown(); } +// Needs to be manually called by client unfortunately +static void sw_free_opengl(void) +{ + for( int i = 0; i < steam_api_classes.cache_count; i ++ ) + if( steam_api_classes.cached_players[i].avatar_texture ) + glDeleteTextures( 1, &steam_api_classes.cached_players[i].avatar_texture ); +} + static int sw_init(void) { #if defined(VALVE_CALLBACK_PACK_SMALL) @@ -198,8 +755,9 @@ static int sw_init(void) steam_api_classes.user = SteamAPI_SteamUser_v021(); steam_api_classes.stats = SteamAPI_SteamUserStats_v012(); steam_api_classes.net = SteamAPI_SteamNetworking_v006(); + steam_api_classes.utils = SteamAPI_SteamUtils_v010(); - if( !steam_api_classes.friends || !steam_api_classes.user || !steam_api_classes.stats || !steam_api_classes.net ) + if( !steam_api_classes.friends || !steam_api_classes.user || !steam_api_classes.stats || !steam_api_classes.net || !steam_api_classes.utils ) { vg_error( "Steamworks interface pointers failed. Steamworks DLL may be old\n" ); SteamAPI_Shutdown(); @@ -213,6 +771,10 @@ static int sw_init(void) return 1; } + +void (*sw_leaderboard_found)( LeaderboardFindResult_t *pCallback ); +void (*sw_leaderboard_downloaded)( LeaderboardScoresDownloaded_t *pCallback ); + static void sw_event_loop(void) { SteamAPI_ManualDispatch_RunFrame( steam_api_classes.pipe ); @@ -220,10 +782,12 @@ static void sw_event_loop(void) while( SteamAPI_ManualDispatch_GetNextCallback( steam_api_classes.pipe, &callback ) ) { + vg_info( "steamworks_event::callback( %i )\n", callback.m_iCallback ); + // Check for dispatching API call results if( callback.m_iCallback == SW_CBID_SteamAPICallCompleted ){ - SteamAPICallCompleted_t *pCallCompleted = (SteamAPICallCompleted_t *)&callback; + SteamAPICallCompleted_t *pCallCompleted = (SteamAPICallCompleted_t *)callback.m_pubParam; void *pTmpCallResult = malloc( pCallCompleted->m_cubParam ); int bFailed; @@ -238,6 +802,37 @@ static void sw_event_loop(void) { // Dispatch the call result to the registered handler(s) for the // call identified by pCallCompleted->m_hAsyncCall + + vg_info( "steamworks_event::api_call_completed( %lu )\n", pCallCompleted->m_hAsyncCall ); + + switch( pCallCompleted->m_iCallback ) + { + case SW_CBID_LeaderboardFindResult: + if( sw_leaderboard_found ) sw_leaderboard_found( (LeaderboardFindResult_t*)pTmpCallResult ); + break; + case SW_CBID_LeaderboardScoresDownloaded: + if( sw_leaderboard_downloaded ) sw_leaderboard_downloaded( (LeaderboardScoresDownloaded_t*)pTmpCallResult ); + break; + default:break; + } + } + else + { + typedef enum ESteamAPICallFailure + { + k_ESteamAPICallFailureNone = -1, // no failure + k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away + k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken + // SteamServersDisconnected_t callback will be sent around the same time + // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again + k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists + k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call + } ESteamAPICallFailure; + + ESteamAPICallFailure fail_why = + SteamAPI_ISteamUtils_GetAPICallFailureReason( steam_api_classes.utils, pCallCompleted->m_hAsyncCall ); + + vg_error( "steamworks_event: error getting call result on %lu (code %d)\n", pCallCompleted->m_hAsyncCall, fail_why ); } free( pTmpCallResult ); @@ -246,9 +841,6 @@ static void sw_event_loop(void) { // Look at callback.m_iCallback to see what kind of callback it is, // and dispatch to appropriate handler(s) - - vg_info( "steamworks_event::callback( %i )\n", callback.m_iCallback ); - //void *data = callback.m_pubParam; switch( callback.m_iCallback )