X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg.h;h=bf3a0a0224166961d968560d04e2e1cd41dc8f90;hb=eb539f4993a936fee522af4a977e39186de47396;hp=b0119ecf03458ac0f3c2abe0c6a3d895c04cb336;hpb=3b9fa3ad6ac1ff919f31fafaeceac689c7c4736b;p=fishladder.git diff --git a/vg/vg.h b/vg/vg.h index b0119ec..bf3a0a0 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -6,6 +6,7 @@ #include #include #include +#include #include "gl/glad/glad.h" #include "gl/glfw3.h" @@ -47,8 +48,8 @@ float vg_time_delta; #include "vg/vg_tex.h" #include "vg/vg_input.h" #include "vg/vg_ui.h" -#include "vg/vg_debug.h" #include "vg/vg_console.h" +#include "vg/vg_debug.h" #include "steam/steamworks_thin.h" @@ -180,8 +181,8 @@ static void vg_init( int argc, char *argv[], const char *window_name ) glfwSetCursorPosCallback( vg_window, vg_mouse_callback ); glfwSetScrollCallback( vg_window, vg_scroll_callback ); - //glfwSetCharCallback( vg_window, console_proc_wchar ); - //glfwSetKeyCallback( vg_window, console_proc_key ); + glfwSetCharCallback( vg_window, console_proc_wchar ); + glfwSetKeyCallback( vg_window, console_proc_key ); //glfwSetInputMode(vg_window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); if( !gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) ) @@ -225,7 +226,9 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_audio_init(); vg_register_exit( &vg_audio_free, "vg_audio_free" ); - + + vg_debugtools_setup(); + // Main gameloop while( !glfwWindowShouldClose( vg_window ) ) { @@ -258,6 +261,7 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_ui(); vg_console_draw(); + vg_debugtools_draw(); ui_resolve( &ui_global_ctx ); m3x3f view = M3X3_IDENTITY;