X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg.h;h=bf3a0a0224166961d968560d04e2e1cd41dc8f90;hb=eb539f4993a936fee522af4a977e39186de47396;hp=84991dbb1135754ab8519e4462df7f0465a3157d;hpb=d1f03ec872df15d17f12f3444d72e161bd73b147;p=fishladder.git diff --git a/vg/vg.h b/vg/vg.h index 84991db..bf3a0a0 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -48,8 +48,8 @@ float vg_time_delta; #include "vg/vg_tex.h" #include "vg/vg_input.h" #include "vg/vg_ui.h" -#include "vg/vg_debug.h" #include "vg/vg_console.h" +#include "vg/vg_debug.h" #include "steam/steamworks_thin.h" @@ -226,7 +226,9 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_audio_init(); vg_register_exit( &vg_audio_free, "vg_audio_free" ); - + + vg_debugtools_setup(); + // Main gameloop while( !glfwWindowShouldClose( vg_window ) ) { @@ -259,6 +261,7 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_ui(); vg_console_draw(); + vg_debugtools_draw(); ui_resolve( &ui_global_ctx ); m3x3f view = M3X3_IDENTITY;