X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg.h;h=b7ebb2f0545558fd1d53f394d956c1d043db5081;hb=7238ed7ceebb781ebd757990832f55933a768b2c;hp=bd518c48bf6cea24de85413027c300f945f9b01c;hpb=c4e640773aac3e864dc45b86f22ee21715119a7d;p=fishladder.git diff --git a/vg/vg.h b/vg/vg.h index bd518c4..b7ebb2f 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -6,14 +6,19 @@ #include #include #include +#include +#include #include "gl/glad/glad.h" #include "gl/glfw3.h" #define STB_DS_IMPLEMENTATION -#define STB_IMAGE_IMPLEMENTATION #include "stb/stb_ds.h" -#include "stb/stb_image.h" +//#define STB_IMAGE_IMPLEMENTATION +//#include "stb/stb_image.h" + +#define QOI_IMPLEMENTATION +#include "phoboslab/qoi.h" #include "vg/vg_platform.h" @@ -30,8 +35,17 @@ m3x3f vg_pv; // Engine globals GLFWwindow* vg_window; -int vg_window_x = 1280; -int vg_window_y = 720; + +// 1366, 768 +// 1920, 1080 + +#ifdef VG_CAPTURE_MODE +int vg_window_x = 1920; +int vg_window_y = 1080; +#else +int vg_window_x = 1366; +int vg_window_y = 768; +#endif v2f vg_mouse; v3f vg_mouse_ws; @@ -47,8 +61,10 @@ float vg_time_delta; #include "vg/vg_tex.h" #include "vg/vg_input.h" #include "vg/vg_ui.h" +#include "vg/vg_console.h" +#include "vg/vg_debug.h" -#include "steam/steamworks_thin.h" +#include "vg/vg_steamworks.h" // Engine main // =========================================================================================================== @@ -132,14 +148,8 @@ static void vg_init( int argc, char *argv[], const char *window_name ) { #ifdef VG_STEAM // Initialize steamworks - if( !sw_init( 1218140U ) ) - { - vg_exiterr( "Steamworks failed to initialize" ); - } - else - { - vg_register_exit( &sw_SteamAPI_Shutdown, "SteamAPI" ); - } + if( !sw_init() ) + return; #endif // Context creation @@ -150,6 +160,12 @@ static void vg_init( int argc, char *argv[], const char *window_name ) glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE ); glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE ); +#ifdef VG_CAPTURE_MODE + glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE ); +#else + glfwWindowHint( GLFW_RESIZABLE, GLFW_TRUE ); +#endif + glfwWindowHint( GLFW_SAMPLES, 4 ); GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor(); @@ -178,8 +194,8 @@ static void vg_init( int argc, char *argv[], const char *window_name ) glfwSetCursorPosCallback( vg_window, vg_mouse_callback ); glfwSetScrollCallback( vg_window, vg_scroll_callback ); - //glfwSetCharCallback( vg_window, console_proc_wchar ); - //glfwSetKeyCallback( vg_window, console_proc_key ); + glfwSetCharCallback( vg_window, console_proc_wchar ); + glfwSetKeyCallback( vg_window, console_proc_key ); //glfwSetInputMode(vg_window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); if( !gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) ) @@ -190,6 +206,9 @@ static void vg_init( int argc, char *argv[], const char *window_name ) const unsigned char* glver = glGetString( GL_VERSION ); vg_success( "Load setup complete, OpenGL version: %s\n", glver ); + vg_console_init(); + vg_register_exit( &vg_console_free, "Console" ); + vg_run_gfx_diagnostics(); for( int id = 0; id <= GLFW_JOYSTICK_LAST; id ++ ) @@ -206,13 +225,11 @@ static void vg_init( int argc, char *argv[], const char *window_name ) } } - vg_audio_init(); - vg_register_exit( &vg_audio_free, "vg_audio_free" ); vg_lines_init(); vg_register_exit( &vg_lines_free, "vg_lines_free" ); ui_default_init(); vg_register_exit( &ui_default_free, "UI" ); - + vg_register(); vg_register_exit( &vg_free, "vg_free" ); @@ -220,18 +237,23 @@ static void vg_init( int argc, char *argv[], const char *window_name ) { vg_start(); + vg_audio_init(); + vg_register_exit( &vg_audio_free, "vg_audio_free" ); + + vg_debugtools_setup(); + // Main gameloop while( !glfwWindowShouldClose( vg_window ) ) { glfwPollEvents(); #ifdef VG_STEAM - sw_RunSteamEventLoop(); + sw_event_loop(); #endif vg_time_last = vg_time; vg_time = glfwGetTime(); - vg_time_delta = vg_min( vg_time - vg_time_last, 0.1f ); + vg_time_delta = vg_minf( vg_time - vg_time_last, 0.1f ); vg_update_inputs(); vg_update(); @@ -239,7 +261,17 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_lines_drawall((float*)vg_pv); - vg_ui(); + { + ui_begin( &ui_global_ctx, vg_window_x, vg_window_y ); + ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], vg_get_button_state( "primary" ) ); + + vg_ui(); + vg_console_draw(); + vg_debugtools_draw(); + + ui_resolve( &ui_global_ctx ); + ui_draw( &ui_global_ctx, NULL ); + } glfwSwapBuffers( vg_window );