X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg.h;h=b35091b5aa5e2779e39c64ccf76bdad1dee225ee;hb=bd3188f0fe52c9231f79af85d6cfaef2576b9f83;hp=512c9a39defb6808ef31ebc6f8cd173d38cc6e13;hpb=666c62457411127dae8d79040dfd407e726dcff2;p=fishladder.git diff --git a/vg/vg.h b/vg/vg.h index 512c9a3..b35091b 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -11,20 +11,23 @@ #include "gl/glfw3.h" #define STB_DS_IMPLEMENTATION +#define STB_IMAGE_IMPLEMENTATION #include "stb/stb_ds.h" +#include "stb/stb_image.h" -#include "cglm/include/cglm/cglm.h" +#include "vg/vg_platform.h" void vg_register_exit( void( *funcptr )(void), const char *name ); void vg_exiterr( const char *strErr ); -mat4 vg_pv; +m3x3f vg_pv; -#include "vg/vg_platform.h" +#include "vg/vg_m.h" #include "vg/vg_io.h" #include "vg/vg_audio.h" #include "vg/vg_shader.h" #include "vg/vg_lines.h" +#include "vg/vg_tex.h" #include "steam/steamworks_thin.h" @@ -38,8 +41,8 @@ GLFWwindow* vg_window; int vg_window_x = 1280; int vg_window_y = 720; -float vg_mouse_x; -float vg_mouse_y; +v2f vg_mouse; +v3f vg_mouse_ws; float vg_time; float vg_time_last; @@ -237,8 +240,8 @@ void vg_exiterr( const char *strErr ) void vg_mouse_callback( GLFWwindow* ptrW, double xpos, double ypos ) { - vg_mouse_x = xpos; - vg_mouse_y = ypos; + vg_mouse[0] = xpos; + vg_mouse[1] = ypos; } void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset ) @@ -252,6 +255,7 @@ void vg_framebuffer_resize_callback( GLFWwindow *ptrW, int w, int h ) vg_window_y = h; } +static void vg_register(void) VG_GAMELOOP; static void vg_start(void) VG_GAMELOOP; static void vg_update(void) VG_GAMELOOP; static void vg_render(void) VG_GAMELOOP; @@ -280,7 +284,7 @@ static void vg_init( int argc, char *argv[], const char *window_name ) glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE ); glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE ); - glfwWindowHint( GLFW_SAMPLES, 4 ); + glfwWindowHint( GLFW_SAMPLES, 1 ); GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor(); @@ -339,11 +343,13 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_lines_init(); vg_register_exit( &vg_lines_free, "vg_lines_free" ); - vg_start(); + vg_register(); vg_register_exit( &vg_free, "vg_free" ); if( vg_shaders_compile() ) { + vg_start(); + // Main gameloop while( !glfwWindowShouldClose( vg_window ) ) { @@ -374,5 +380,23 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_exit(); } +// Screen projections +// ============================================================================================ + +void vg_projection_update(void) +{ + // Do transform local->world + vg_mouse_ws[0] = vg_mouse[0]; + vg_mouse_ws[1] = vg_mouse[1]; + vg_mouse_ws[2] = 1.0f; + + vg_mouse_ws[0] = (2.0f * vg_mouse_ws[0]) / ((float)vg_window_x) - 1.0f; + vg_mouse_ws[1] = -((2.0f * vg_mouse_ws[1]) / ((float)vg_window_y) - 1.0f); + + m3x3f inverse; + m3x3_inv( vg_pv, inverse ); + m3x3_mulv( inverse, vg_mouse_ws, vg_mouse_ws ); +} + u32 NvOptimusEnablement = 0x00000001; int AmdPowerXpressRequestHighPerformance = 1;