X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg.h;h=a7e520546e7f18530d68eb477f741f79682e3ff8;hb=6d04b6eb116567af3b63c1e5a1acbdf057004e0d;hp=c6b8fb9d21af30ad17914dca6bb19244da0affe5;hpb=57a968ab8ebab8b69852c81697bc8cd27f4784ed;p=fishladder.git diff --git a/vg/vg.h b/vg/vg.h index c6b8fb9..a7e5205 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -15,14 +15,14 @@ #include "stb/stb_ds.h" #include "stb/stb_image.h" -#include "cglm/include/cglm/cglm.h" +#include "vg/vg_platform.h" void vg_register_exit( void( *funcptr )(void), const char *name ); void vg_exiterr( const char *strErr ); -mat4 vg_pv; +m3x3f vg_pv; -#include "vg/vg_platform.h" +#include "vg/vg_m.h" #include "vg/vg_io.h" #include "vg/vg_audio.h" #include "vg/vg_shader.h" @@ -41,8 +41,8 @@ GLFWwindow* vg_window; int vg_window_x = 1280; int vg_window_y = 720; -float vg_mouse_x; -float vg_mouse_y; +v2f vg_mouse; +v3f vg_mouse_ws; float vg_time; float vg_time_last; @@ -132,7 +132,7 @@ static inline int vg_get_button_up( const char *button ) static inline int key_is_keyboard( int const id ) { - static_assert( GLFW_MOUSE_BUTTON_LAST < GLFW_KEY_SPACE, "GLFW: Mouse has too many buttons" ); + vg_static_assert( GLFW_MOUSE_BUTTON_LAST < GLFW_KEY_SPACE, "GLFW: Mouse has too many buttons" ); return id > GLFW_MOUSE_BUTTON_LAST; } @@ -240,8 +240,8 @@ void vg_exiterr( const char *strErr ) void vg_mouse_callback( GLFWwindow* ptrW, double xpos, double ypos ) { - vg_mouse_x = xpos; - vg_mouse_y = ypos; + vg_mouse[0] = xpos; + vg_mouse[1] = ypos; } void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset ) @@ -334,7 +334,7 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_gamepad_ready = 1; vg_gamepad_id = id; - return; + break; } } @@ -380,5 +380,23 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_exit(); } +// Screen projections +// ============================================================================================ + +void vg_projection_update(void) +{ + // Do transform local->world + vg_mouse_ws[0] = vg_mouse[0]; + vg_mouse_ws[1] = vg_mouse[1]; + vg_mouse_ws[2] = 1.0f; + + vg_mouse_ws[0] = (2.0f * vg_mouse_ws[0]) / ((float)vg_window_x) - 1.0f; + vg_mouse_ws[1] = -((2.0f * vg_mouse_ws[1]) / ((float)vg_window_y) - 1.0f); + + m3x3f inverse; + m3x3_inv( vg_pv, inverse ); + m3x3_mulv( inverse, vg_mouse_ws, vg_mouse_ws ); +} + u32 NvOptimusEnablement = 0x00000001; int AmdPowerXpressRequestHighPerformance = 1;