X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg.h;h=9ff59ddd2fa741b4fb9102f578598f8ffc5fbead;hb=ab7f9c0826344344193502caaaa72c4abe48248c;hp=f3ff15997c11072060a201dfc2c827088135f3e3;hpb=ad02b7b8ea3a30296b11887c5e9bf252a9e32e95;p=fishladder.git diff --git a/vg/vg.h b/vg/vg.h index f3ff159..9ff59dd 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -24,6 +24,9 @@ m3x3f vg_pv; #include "vg/vg_m.h" #include "vg/vg_io.h" + +#ifndef VG_TOOLS + #include "vg/vg_audio.h" #include "vg/vg_shader.h" #include "vg/vg_lines.h" @@ -284,7 +287,7 @@ static void vg_init( int argc, char *argv[], const char *window_name ) glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE ); glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE ); - glfwWindowHint( GLFW_SAMPLES, 1 ); + glfwWindowHint( GLFW_SAMPLES, 4 ); GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor(); @@ -334,7 +337,7 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_gamepad_ready = 1; vg_gamepad_id = id; - return; + break; } } @@ -398,5 +401,7 @@ void vg_projection_update(void) m3x3_mulv( inverse, vg_mouse_ws, vg_mouse_ws ); } +#endif + u32 NvOptimusEnablement = 0x00000001; int AmdPowerXpressRequestHighPerformance = 1;