X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Fvg.h;h=512c9a39defb6808ef31ebc6f8cd173d38cc6e13;hb=00bd0600086421b4e1a24cd7e5d44729b8ebb9f4;hp=28aa229d3515b735bbb51e4f7e24d64bc190e13f;hpb=79c56f6fa4b07352dd7cce8627246f04508955a7;p=fishladder.git diff --git a/vg/vg.h b/vg/vg.h index 28aa229..512c9a3 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -13,13 +13,18 @@ #define STB_DS_IMPLEMENTATION #include "stb/stb_ds.h" +#include "cglm/include/cglm/cglm.h" + void vg_register_exit( void( *funcptr )(void), const char *name ); void vg_exiterr( const char *strErr ); +mat4 vg_pv; + #include "vg/vg_platform.h" #include "vg/vg_io.h" #include "vg/vg_audio.h" #include "vg/vg_shader.h" +#include "vg/vg_lines.h" #include "steam/steamworks_thin.h" @@ -179,6 +184,23 @@ void vg_update_inputs(void) // Engine main // =========================================================================================================== +#ifndef VG_RELEASE +void vg_checkgl( const char *src_info ) +{ + GLenum err; + while( (err = glGetError()) != GL_NO_ERROR ) + { + vg_error( "(%s) OpenGL Error: #%d\n", src_info, err ); + } +} + + #define VG_STRINGIT( X ) #X + #define VG_CHECK_GL() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) ) +#else + #define VG_CHECK_GL() +#endif + + #define VG_GAMELOOP void( *vg_on_exit[16] )(void); @@ -314,8 +336,12 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_audio_init(); vg_register_exit( &vg_audio_free, "vg_audio_free" ); + vg_lines_init(); + vg_register_exit( &vg_lines_free, "vg_lines_free" ); vg_start(); + vg_register_exit( &vg_free, "vg_free" ); + if( vg_shaders_compile() ) { // Main gameloop @@ -332,19 +358,19 @@ static void vg_init( int argc, char *argv[], const char *window_name ) vg_time_delta = vg_min( vg_time - vg_time_last, 0.1f ); vg_update_inputs(); - vg_update(); + vg_render(); - // Update mashed projections etc + vg_lines_drawall(); - vg_render(); vg_ui(); glfwSwapBuffers( vg_window ); + + VG_CHECK_GL(); } } - vg_free(); vg_exit(); }