X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=vg%2Ftemplate_game.c;fp=vg%2Ftemplate_game.c;h=d85cfca77aa2be9d324a9d07d5e2a5f9803025c1;hb=f28f7e745ca94af659c01f320d538e9cc7f6f3fd;hp=0000000000000000000000000000000000000000;hpb=67478c515e67bf5422ae1597bbbd86a878865a61;p=vg.git diff --git a/vg/template_game.c b/vg/template_game.c new file mode 100644 index 0000000..d85cfca --- /dev/null +++ b/vg/template_game.c @@ -0,0 +1,28 @@ +// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved + +//#define VG_STEAM +#include "vg/vg.h" + +m3x3f m_projection; +m3x3f m_view; +m3x3f m_mdl; + +int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } + +void vg_register(void){} +void vg_start(void){} +void vg_update(void){} + +void vg_render(void) +{ + glViewport( 0,0, vg_window_x, vg_window_y ); + + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.1f, 0.1f, 0.2f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + // Rest of drawing code... +} + +void vg_ui(void){} +void vg_free(void){}