X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=terrain.h;h=d35dc0ab0f39ffdaa3c57b53bb891d86b48ee124;hb=dfee9022b3513fddec36f7ea70867ee5961a44da;hp=739fb75633fbaac3e5cc95e186578eb4c36675f0;hpb=7758c7efec3956c68294bc914e7524045a2b1bd7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/terrain.h b/terrain.h index 739fb75..d35dc0a 100644 --- a/terrain.h +++ b/terrain.h @@ -1,10 +1,14 @@ +#include "common.h" + +static void render_terrain(m4x4f projection, v3f camera); +static void render_sky(m4x3f camera); + #ifndef TERRAIN_H #define TERRAIN_H -#define VG_3D -#include "vg/vg.h" #include "model.h" #include "render.h" +#include "water.h" #include "shaders/terrain.h" #include "shaders/sky.h" @@ -38,7 +42,7 @@ static void terrain_init(void) free(msky); } -static void render_terrain(m4x4f projection) +static void render_terrain(m4x4f projection, v3f camera) { shader_terrain_use(); shader_terrain_uTexGarbage(0); @@ -51,6 +55,8 @@ static void render_terrain(m4x4f projection) m4x3_identity( identity_matrix ); shader_terrain_uPv( projection ); shader_terrain_uMdl( identity_matrix ); + shader_terrain_uCamera( camera ); + shader_terrain_uPlane( (v4f){ 0.0f,1.0f,0.0f, wrender.height } ); } static void render_sky(m4x3f camera) @@ -70,6 +76,9 @@ static void render_sky(m4x3f camera) shader_sky_use(); shader_sky_uMdl(identity_matrix); shader_sky_uPv(full); + shader_sky_uTexGarbage(0); + shader_sky_uTime( vg_time ); + vg_tex2d_bind( &tex_terrain_noise, 0 ); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST);