X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=steam.h;h=a2132223b2c9db9ae154e331ce57664a10d390ac;hb=15beb60ade240af4e00b0d204f7e89a4d35dca36;hp=0be3ff64045ee3efadd110eb7b6ac8549c325d52;hpb=19213f3309ec3c45e5b23ac2f0d91f26f3a8984f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/steam.h b/steam.h index 0be3ff6..a213222 100644 --- a/steam.h +++ b/steam.h @@ -12,6 +12,7 @@ #include "vg/vg_steam_auth.h" #include "vg/vg_steam_http.h" #include "vg/vg_steam_friends.h" +#include "vg/vg_steam_user_stats.h" /* * We only want to use steamworks if building for the networked version, @@ -34,12 +35,148 @@ static void recv_steam_warning( int severity, const char *msg ) vg_info( "%s\n", msg ); } -static int steam_ready = 0; +static int steam_ready = 0, + steam_stats_ready = 0; + static void *hSteamNetworkingSockets, *hSteamUser; +static ISteamUserStats *hSteamUserStats; static HSteamPipe hSteamClientPipe; +static const char *steam_achievement_names[] = +{ + "ALBERT", "MARC", + "ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR", + "ROUTE_TO", "ROUTE_TC" +}; + +static void steam_store_achievements(void) +{ + if( steam_ready && steam_stats_ready ) + { + SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats ); + } +} + +static void steam_set_achievement( const char *name ) +{ + if( steam_ready && steam_stats_ready ) + { + if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ) + { + vg_success( "Achievement set! '%s'\n", name ); + } + else + { + vg_warn( "Failed to set achievement: %s\n", name ); + } + } + else + { + vg_warn( "Failed to set achievement (steam not ready): %s\n", name ); + } +} + +static void steam_clear_achievement( const char *name ) +{ + if( steam_ready && steam_stats_ready ) + { + if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ) + { + vg_info( "Achievement cleared: '%s'\n", name ); + } + else + { + vg_warn( "Failed to clear achievement: %s\n", name ); + } + } + else + { + vg_warn( "Failed to clear achievement (steam not ready): %s\n", name ); + } +} + + +static int steam_list_achievements( int argc, char const *argv[] ) +{ + vg_info( "Achievements: \n" ); + + if( steam_ready && steam_stats_ready ) + { + for( int i=0; im_pubParam; + + if( rec->m_eResult == k_EResultOK ) + { + vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID, + rec->m_steamIDUser ); + steam_stats_ready = 1; + } + else + { + vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult ); + } +} + static int steam_init(void) { const char *username = NULL; @@ -71,6 +208,38 @@ static int steam_init(void) ISteamFriends *hSteamFriends = SteamAPI_SteamFriends(); username = SteamAPI_ISteamFriends_GetPersonaName( hSteamFriends ); + + /* + * Request stats + * -------------------------------------------------------- + */ + hSteamUserStats = SteamAPI_SteamUserStats(); + + steam_register_callback( k_iUserStatsReceived, + steam_on_recieve_current_stats ); + + if( !SteamAPI_ISteamUserStats_RequestCurrentStats( hSteamUserStats ) ) + vg_warn( "No Steam Logon: Cannot request stats\n" ); + + + vg_function_push( (struct vg_cmd) + { + .name = "ach_list", + .function = steam_list_achievements + }); + + vg_function_push( (struct vg_cmd) + { + .name = "ach_clear_all", + .function = steam_clear_all_achievements + }); + + vg_function_push( (struct vg_cmd) + { + .name = "ach_set", + .function = steam_set_achievemnt_test + }); + #endif /* TODO: On username update callback */