X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=steam.h;h=2c8bd2d5ca886c347becf3c8ab2724d6fc0d0673;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=fbb4f8a5b7dce0a1a8f3ba5ed58d333d5b972ab7;hpb=70792eeb23451cef1f3a103e0c9515b833f81899;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/steam.h b/steam.h index fbb4f8a..2c8bd2d 100644 --- a/steam.h +++ b/steam.h @@ -1,11 +1,12 @@ /* - * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved * All trademarks are property of their respective owners */ #ifndef STEAM_H #define STEAM_H +#define VG_GAME #include "vg/vg_steam.h" #include "vg/vg_steam_utils.h" #include "vg/vg_steam_networking.h" @@ -13,6 +14,7 @@ #include "vg/vg_steam_http.h" #include "vg/vg_steam_friends.h" #include "vg/vg_steam_user_stats.h" +#include "submodules/anyascii/impl/c/anyascii.c" /* * We only want to use steamworks if building for the networked version, @@ -36,7 +38,7 @@ static void recv_steam_warning( int severity, const char *msg ) } static int steam_ready = 0, - steam_stats_ready = 0; + steam_stats_ready = 0; static void *hSteamNetworkingSockets, *hSteamUser; @@ -53,57 +55,48 @@ static const char *steam_achievement_names[] = static void steam_store_achievements(void) { - SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats ); + if( steam_ready && steam_stats_ready ){ + SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats ); + } } static void steam_set_achievement( const char *name ) { - if( steam_ready && steam_stats_ready ) - { - if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ) - { + if( steam_ready && steam_stats_ready ){ + if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){ vg_success( "Achievement set! '%s'\n", name ); } - else - { + else{ vg_warn( "Failed to set achievement: %s\n", name ); } } - else - { + else{ vg_warn( "Failed to set achievement (steam not ready): %s\n", name ); } } static void steam_clear_achievement( const char *name ) { - if( steam_ready && steam_stats_ready ) - { - if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ) - { + if( steam_ready && steam_stats_ready ){ + if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){ vg_info( "Achievement cleared: '%s'\n", name ); } - else - { + else{ vg_warn( "Failed to clear achievement: %s\n", name ); } } - else - { + else{ vg_warn( "Failed to clear achievement (steam not ready): %s\n", name ); } } -static int steam_list_achievements( int argc, char const *argv[] ) -{ +static void steam_print_all_achievements(void){ vg_info( "Achievements: \n" ); - if( steam_ready && steam_stats_ready ) - { - for( int i=0; im_pubParam; - if( rec->m_eResult == k_EResultOK ) - { + if( rec->m_eResult == k_EResultOK ){ vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID, rec->m_steamIDUser ); steam_stats_ready = 1; } - else - { + else{ vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult ); } } -static int steam_init(void) +static u32 utf8_byte0_byte_count( u8 char0 ) { - const char *username = NULL; + for( u32 k=2; k<4; k++ ){ + if( !(char0 & (0x80 >> k)) ) + return k; + } + + return 0; +} + +static u32 str_utf8_collapse( const char *str, char *buf, u32 length ){ + u8 *ustr = (u8 *)str; + u32 utf32_code = 0x00000000; + u32 i=0, j=0, utf32_byte_ct=0; + + for(;j < length-1;){ + if( ustr[i] == 0x00 ) + break; + + if( ustr[i] & 0x80 ){ + if( utf32_byte_ct ){ + utf32_byte_ct --; + utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6); + + if( !utf32_byte_ct ){ + const char *match; + size_t chars = anyascii( utf32_code, &match ); + + for( u32 k=0; k> utf32_byte_ct); + utf32_code <<= utf32_byte_ct*6; + } + } + else{ + utf32_byte_ct = 0x00; + buf[j ++] = str[i]; + } + + i++; + } + + buf[j] = 0x00; + return j; +} + +static int steam_init(void){ + const char *username = "offline player"; #ifdef SR_NETWORKED vg_info( "Initializing steamworks\n" ); - if( !SteamAPI_Init() ) - { + if( !SteamAPI_Init() ){ printf("\n"); vg_error( "Steamworks failed to initialize\n" ); return 1; @@ -211,7 +247,6 @@ static int steam_init(void) * -------------------------------------------------------- */ hSteamUserStats = SteamAPI_SteamUserStats(); - steam_register_callback( k_iUserStatsReceived, steam_on_recieve_current_stats ); @@ -219,23 +254,7 @@ static int steam_init(void) vg_warn( "No Steam Logon: Cannot request stats\n" ); - vg_function_push( (struct vg_cmd) - { - .name = "ach_list", - .function = steam_list_achievements - }); - - vg_function_push( (struct vg_cmd) - { - .name = "ach_clear_all", - .function = steam_clear_all_achievements - }); - - vg_function_push( (struct vg_cmd) - { - .name = "ach_set", - .function = steam_set_achievemnt_test - }); + vg_console_reg_cmd( "ach", steam_achievement_ccmd, NULL ); #endif @@ -248,14 +267,14 @@ static int steam_init(void) static void steam_update(void) { - if( steam_ready ) + if( steam_ready ){ steamworks_event_loop( hSteamClientPipe ); + } } -static void steam_end(void *nothing) +static void steam_end(void) { - if( steam_ready ) - { + if( steam_ready ){ vg_info( "Shutting down\n..." ); SteamAPI_Shutdown(); }