X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=src%2Fvg%2Fvg_lines.h;h=672a59e84d663b76fa407310d7ca0bc57e27c2e8;hb=9917df2d289c6c35d6bf54319aed3aed421b53f1;hp=f57dd097d370131040acb499b7f10ece9f44dfe3;hpb=c9d41059e232eabbcfebc2d7401a2b617a20f630;p=vg.git diff --git a/src/vg/vg_lines.h b/src/vg/vg_lines.h index f57dd09..672a59e 100644 --- a/src/vg/vg_lines.h +++ b/src/vg/vg_lines.h @@ -1,35 +1,39 @@ /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */ -#ifdef VG_3D - typedef v3f line_co; -#else - typedef v2f line_co; -#endif - -SHADER_DEFINE( vg_line_shader, -#ifdef VG_3D +#ifndef VG_LINES_H +#define VG_LINES_H + +#include "vg/vg.h" + +typedef v3f line_co; + +static struct vg_shader _shader_lines = +{ + .name = "[vg] lines", + .link = NULL, + .vs = + { + .orig_file = NULL, + .static_src = + "uniform mat4 uPv;" "layout (location=0) in vec3 a_co;" -#else - "uniform mat3 uPv;" - "layout (location=0) in vec2 a_co;" -#endif "layout (location=1) in vec4 a_colour;" "" "out vec4 s_colour;" "" "void main()" "{" -#ifdef VG_3D " vec4 vert_pos = uPv * vec4( a_co, 1.0 );" -#else - " vec4 vert_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );" -#endif " s_colour = a_colour;" " gl_Position = vert_pos;" - "}", - - // FRAGMENT + "}" + }, + .fs = + { + .orig_file = NULL, + .static_src = + "out vec4 FragColor;" "" "in vec4 s_colour;" @@ -38,133 +42,225 @@ SHADER_DEFINE( vg_line_shader, "{" " FragColor = s_colour;" "}" - , - UNIFORMS({ "uPv" }) -) + } +}; + struct { - struct vg_lines_vert - { -#ifdef VG_3D + u32 draw, + allow_input; + + struct vg_lines_vert + { v3f co; -#else - v2f co; -#endif + u32 colour; + } + *vertex_buffer; - u32 colour; - } - *buffer; - GLuint vao, vbo; - u32 draw_idx, cap, buffer_size; } -vg_lines; +static vg_lines; -static void vg_lines_init(void) +VG_STATIC void vg_lines_init(void) { - SHADER_INIT( vg_line_shader ); - - glGenVertexArrays( 1, &vg_lines.vao ); - glGenBuffers( 1, &vg_lines.vbo ); - glBindVertexArray( vg_lines.vao ); - - glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo ); - - vg_lines.cap = 50000; - vg_lines.buffer_size = vg_lines.cap * sizeof( struct vg_lines_vert ); - - glBufferData( GL_ARRAY_BUFFER, vg_lines.buffer_size, NULL, GL_DYNAMIC_DRAW ); - glBindVertexArray( vg_lines.vao ); - - glVertexAttribPointer( - 0, - sizeof( vg_lines.buffer[0].co ) / sizeof(float), - GL_FLOAT, - GL_FALSE, - sizeof( struct vg_lines_vert ), - (void *)0 - ); - glEnableVertexAttribArray( 0 ); - - glVertexAttribPointer( - 1, - 4, - GL_UNSIGNED_BYTE, - GL_TRUE, - sizeof( struct vg_lines_vert ), - (void*)(offsetof( struct vg_lines_vert, colour )) - ); - glEnableVertexAttribArray( 1 ); - vg_lines.buffer = malloc( vg_lines.buffer_size ); -} + vg_info( "vg_lines_init\n" ); -static void vg_lines_free(void) -{ - glDeleteVertexArrays( 1, &vg_lines.vao ); - glDeleteBuffers( 1, &vg_lines.vbo ); - - free( vg_lines.buffer ); + vg_convar_push( (struct vg_convar){ + .name = "vg_lines", + .data = &vg_lines.draw, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=1, .clamp=1 }, + .persistent = 1 + }); + + vg_shader_register( &_shader_lines ); + + vg_acquire_thread_sync(); + { + glGenVertexArrays( 1, &vg_lines.vao ); + glGenBuffers( 1, &vg_lines.vbo ); + glBindVertexArray( vg_lines.vao ); + glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo ); + + u32 size = 50000 * sizeof( struct vg_lines_vert ); + + vg_lines.vertex_buffer = + vg_create_linear_allocator(vg_mem.rtmemory, size, VG_MEMORY_REALTIME); + + glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW ); + glBindVertexArray( vg_lines.vao ); + VG_CHECK_GL_ERR(); + + /* Pointers */ + glVertexAttribPointer( + 0, + 3, + GL_FLOAT, + GL_FALSE, + sizeof( struct vg_lines_vert ), + (void *)0 + ); + glEnableVertexAttribArray( 0 ); + + glVertexAttribPointer( + 1, + 4, + GL_UNSIGNED_BYTE, + GL_TRUE, + sizeof( struct vg_lines_vert ), + (void*)(offsetof( struct vg_lines_vert, colour )) + ); + glEnableVertexAttribArray( 1 ); + + VG_CHECK_GL_ERR(); + vg_success( "done\n" ); + } + + vg_release_thread_sync(); + vg_lines.allow_input = 1; } -static void vg_lines_drawall( float* projection ) +VG_STATIC void vg_lines_drawall( float* projection ) { - SHADER_USE( vg_line_shader ); + glUseProgram( _shader_lines.id ); -#ifdef VG_3D glUniformMatrix4fv -#else - glUniformMatrix3fv -#endif - ( SHADER_UNIFORM( vg_line_shader, "uPv" ), 1, GL_FALSE, projection ); + ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection ); glBindVertexArray( vg_lines.vao ); glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo ); + + u32 bufusage = vg_linear_get_cur(vg_lines.vertex_buffer); - glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx * - sizeof(struct vg_lines_vert), vg_lines.buffer ); + glBufferSubData( GL_ARRAY_BUFFER, 0, bufusage, vg_lines.vertex_buffer ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glBlendEquation( GL_FUNC_ADD ); - - glDrawArrays( GL_LINES, 0, vg_lines.draw_idx ); + + if( vg_lines.draw ) + glDrawArrays( GL_LINES, 0, bufusage / sizeof(struct vg_lines_vert) ); glDisable( GL_BLEND ); - vg_lines.draw_idx = 0; + vg_linear_clear( vg_lines.vertex_buffer ); } -static void vg_line2( line_co from, line_co to, u32 fc, u32 tc ) +VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc ) { - struct vg_lines_vert *v = &vg_lines.buffer[vg_lines.draw_idx]; + if( !vg_lines.allow_input ) + return; + + u32 size = 2 * sizeof(struct vg_lines_vert); + struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size ); -#ifdef VG_3D v3_copy( from, v[0].co ); v3_copy( to, v[1].co ); -#else - v2_copy( from, v[0].co ); - v2_copy( to, v[1].co ); -#endif v[0].colour = fc; v[1].colour = tc; - - vg_lines.draw_idx += 2; } -static void vg_line( line_co from, line_co to, u32 colour ) +VG_STATIC void vg_line( line_co from, line_co to, u32 colour ) { vg_line2( from, to, colour, colour ); } -static void vg_line_box( line_co min, line_co max, u32 colour ) +VG_STATIC void vg_line_boxf( boxf box, u32 colour ) +{ + v3f p000, p001, p010, p011, p100, p101, p110, p111; + + p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2]; + p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2]; + p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2]; + p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2]; + + p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2]; + p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2]; + p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2]; + p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2]; + + vg_line( p000, p001, colour ); + vg_line( p001, p011, colour ); + vg_line( p011, p010, colour ); + vg_line( p010, p000, colour ); + + vg_line( p100, p101, colour ); + vg_line( p101, p111, colour ); + vg_line( p111, p110, colour ); + vg_line( p110, p100, colour ); + + vg_line( p100, p000, colour ); + vg_line( p101, p001, colour ); + vg_line( p110, p010, colour ); + vg_line( p111, p011, colour ); +} + +VG_STATIC void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour ) +{ + v3f p000, p001, p010, p011, p100, p101, p110, p111; + + p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2]; + p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2]; + p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2]; + p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2]; + + p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2]; + p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2]; + p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2]; + p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2]; + + m4x3_mulv( m, p000, p000 ); + m4x3_mulv( m, p001, p001 ); + m4x3_mulv( m, p010, p010 ); + m4x3_mulv( m, p011, p011 ); + m4x3_mulv( m, p100, p100 ); + m4x3_mulv( m, p101, p101 ); + m4x3_mulv( m, p110, p110 ); + m4x3_mulv( m, p111, p111 ); + + vg_line( p000, p001, colour ); + vg_line( p001, p011, colour ); + vg_line( p011, p010, colour ); + vg_line( p010, p000, colour ); + + vg_line( p100, p101, colour ); + vg_line( p101, p111, colour ); + vg_line( p111, p110, colour ); + vg_line( p110, p100, colour ); + + vg_line( p100, p000, colour ); + vg_line( p101, p001, colour ); + vg_line( p110, p010, colour ); + vg_line( p111, p011, colour ); + + vg_line( p000, p110, colour ); + vg_line( p100, p010, colour ); +} + +VG_STATIC void vg_line_cross(v3f pos,u32 colour, float scale) +{ + v3f p0, p1; + v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 ); + v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 ); + vg_line( p0, p1, colour ); + v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 ); + v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 ); + vg_line( p0, p1, colour ); + v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 ); + v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 ); + vg_line( p0, p1, colour ); +} + +VG_STATIC void vg_line_pt3( v3f pt, float size, u32 colour ) { -#ifdef VG_3D - /* TODO... */ -#else - vg_line( min, (v2f){min[0],max[1]}, colour ); - vg_line( (v2f){min[0],max[1]}, max, colour ); - vg_line( max, (v2f){max[0],min[1]}, colour ); - vg_line( (v2f){max[0],min[1]}, min, colour ); -#endif + boxf box = + { + { pt[0]-size, pt[1]-size, pt[2]-size }, + { pt[0]+size, pt[1]+size, pt[2]+size } + }; + + vg_line_boxf( box, colour ); } + +#endif /* VG_LINES_H */