X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skeleton.h;h=868e62431b174e0975190521b5308aef458d485d;hb=74b2136d5b41b18e2eec698f1fd11b503aa1100a;hp=6791d1c3f43693c624ea708cf05c29316957869b;hpb=22f62f001f21d1b91fefd9fc495c122d9ddf205a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skeleton.h b/skeleton.h index 6791d1c..868e624 100644 --- a/skeleton.h +++ b/skeleton.h @@ -38,7 +38,9 @@ struct skeleton *anims; u32 anim_count; +#if 0 m4x3f *final_mtx; +#endif struct skeleton_ik { @@ -76,7 +78,7 @@ static void keyframe_copy_pose( mdl_keyframe *kfa, mdl_keyframe *kfb, /* apply a rotation from the perspective of root */ static void keyframe_rotate_around( mdl_keyframe *kf, - v3f origin, v3f offset, v4f q ) + v3f origin, v3f offset, v4f q ) { v3f v0, co; v3_add( kf->co, offset, co ); @@ -202,21 +204,21 @@ int should_apply_bone( struct skeleton *skele, u32 id, anim_apply type ) * Apply block of keyframes to skeletons final pose */ static void skeleton_apply_pose( struct skeleton *skele, mdl_keyframe *pose, - anim_apply passtype ) -{ + anim_apply passtype, m4x3f *final_mtx ){ if( passtype == k_anim_apply_absolute ){ for( u32 i=1; ibone_count; i++ ){ mdl_keyframe *kf = &pose[i-1]; - v3f *posemtx = skele->final_mtx[i]; + v3f *posemtx = final_mtx[i]; q_m3x3( kf->q, posemtx ); + m3x3_scale( posemtx, kf->s ); v3_copy( kf->co, posemtx[3] ); } return; } - m4x3_identity( skele->final_mtx[0] ); + m4x3_identity( final_mtx[0] ); skele->bones[0].defer = 0; skele->bones[0].flags &= ~k_bone_flag_ik; @@ -238,11 +240,12 @@ static void skeleton_apply_pose( struct skeleton *skele, mdl_keyframe *pose, /* pose matrix */ mdl_keyframe *kf = &pose[i-1]; q_m3x3( kf->q, posemtx ); + m3x3_scale( posemtx, kf->s ); v3_copy( kf->co, posemtx[3] ); v3_add( temp_delta, posemtx[3], posemtx[3] ); /* final matrix */ - m4x3_mul( skele->final_mtx[ sb->parent ], posemtx, skele->final_mtx[i] ); + m4x3_mul( final_mtx[ sb->parent ], posemtx, final_mtx[i] ); } } @@ -250,11 +253,12 @@ static void skeleton_apply_pose( struct skeleton *skele, mdl_keyframe *pose, * Take the final matrices and decompose it into an absolute positioned anim */ static void skeleton_decompose_mtx_absolute( struct skeleton *skele, - mdl_keyframe *anim ){ + mdl_keyframe *anim, + m4x3f *final_mtx ){ for( u32 i=1; ibone_count; i++ ){ struct skeleton_bone *sb = &skele->bones[i]; mdl_keyframe *kf = &anim[i-1]; - m4x3_decompose( skele->final_mtx[i], kf->co, kf->q, kf->s ); + m4x3_decompose( final_mtx[i], kf->co, kf->q, kf->s ); } } @@ -298,11 +302,12 @@ static void skeleton_create_inverses( struct skeleton *skele ) * Apply a model matrix to all bones, should be done last */ static -void skeleton_apply_transform( struct skeleton *skele, m4x3f transform ) +void skeleton_apply_transform( struct skeleton *skele, m4x3f transform, + m4x3f *final_mtx ) { for( u32 i=0; ibone_count; i++ ){ struct skeleton_bone *sb = &skele->bones[i]; - m4x3_mul( transform, skele->final_mtx[i], skele->final_mtx[i] ); + m4x3_mul( transform, final_mtx[i], final_mtx[i] ); } } @@ -310,23 +315,21 @@ void skeleton_apply_transform( struct skeleton *skele, m4x3f transform ) * Apply an inverse matrix to all bones which maps vertices from bind space into * bone relative positions */ -static void skeleton_apply_inverses( struct skeleton *skele ) -{ +static void skeleton_apply_inverses( struct skeleton *skele, m4x3f *final_mtx ){ for( u32 i=0; ibone_count; i++ ){ struct skeleton_bone *sb = &skele->bones[i]; m4x3f inverse; m3x3_identity( inverse ); v3_negate( sb->co, inverse[3] ); - m4x3_mul( skele->final_mtx[i], inverse, skele->final_mtx[i] ); + m4x3_mul( final_mtx[i], inverse, final_mtx[i] ); } } /* * Apply all IK modifiers (2 bone ik reference from blender is supported) */ -static void skeleton_apply_ik_pass( struct skeleton *skele ) -{ +static void skeleton_apply_ik_pass( struct skeleton *skele, m4x3f *final_mtx ){ for( u32 i=0; iik_count; i++ ){ struct skeleton_ik *ik = &skele->ik[i]; @@ -338,9 +341,9 @@ static void skeleton_apply_ik_pass( struct skeleton *skele ) co_target, co_pole; - v3_copy( skele->final_mtx[ik->lower][3], co_base ); - v3_copy( skele->final_mtx[ik->target][3], co_target ); - v3_copy( skele->final_mtx[ik->pole][3], co_pole ); + v3_copy( final_mtx[ik->lower][3], co_base ); + v3_copy( final_mtx[ik->target][3], co_target ); + v3_copy( final_mtx[ik->pole][3], co_pole ); v3_sub( co_target, co_base, v0 ); v3_sub( co_pole, co_base, v1 ); @@ -368,8 +371,8 @@ static void skeleton_apply_ik_pass( struct skeleton *skele ) knee[0] = sinf(-rot) * l1; knee[1] = cosf(-rot) * l1; - m4x3_identity( skele->final_mtx[ik->lower] ); - m4x3_identity( skele->final_mtx[ik->upper] ); + m4x3_identity( final_mtx[ik->lower] ); + m4x3_identity( final_mtx[ik->upper] ); /* create rotation matrix */ v3f co_knee; @@ -386,7 +389,7 @@ static void skeleton_apply_ik_pass( struct skeleton *skele ) v3_copy( co_base, transform[3] ); m3x3_mul( transform, ik->ia, transform ); - m4x3_copy( transform, skele->final_mtx[ik->lower] ); + m4x3_copy( transform, final_mtx[ik->lower] ); /* upper/knee bone */ v3_copy( vaxis, transform[0] ); @@ -396,7 +399,7 @@ static void skeleton_apply_ik_pass( struct skeleton *skele ) v3_copy( co_knee, transform[3] ); m3x3_mul( transform, ik->ib, transform ); - m4x3_copy( transform, skele->final_mtx[ik->upper] ); + m4x3_copy( transform, final_mtx[ik->upper] ); } } @@ -405,21 +408,19 @@ static void skeleton_apply_ik_pass( struct skeleton *skele ) * Pose, IK, Pose(deferred), Inverses, Transform */ static void skeleton_apply_standard( struct skeleton *skele, mdl_keyframe *pose, - m4x3f transform ) -{ - skeleton_apply_pose( skele, pose, k_anim_apply_defer_ik ); - skeleton_apply_ik_pass( skele ); - skeleton_apply_pose( skele, pose, k_anim_apply_deffered_only ); - skeleton_apply_inverses( skele ); - skeleton_apply_transform( skele, transform ); + m4x3f transform, m4x3f *final_mtx ){ + skeleton_apply_pose( skele, pose, k_anim_apply_defer_ik, final_mtx ); + skeleton_apply_ik_pass( skele, final_mtx ); + skeleton_apply_pose( skele, pose, k_anim_apply_deffered_only, final_mtx ); + skeleton_apply_inverses( skele, final_mtx ); + skeleton_apply_transform( skele, transform, final_mtx ); } /* * Get an animation by name */ static struct skeleton_anim *skeleton_get_anim( struct skeleton *skele, - const char *name ) -{ + const char *name ){ for( u32 i=0; ianim_count; i++ ){ struct skeleton_anim *anim = &skele->anims[i]; @@ -436,8 +437,7 @@ static struct skeleton_anim *skeleton_get_anim( struct skeleton *skele, static void skeleton_alloc_from( struct skeleton *skele, void *lin_alloc, mdl_context *mdl, - mdl_armature *armature ) -{ + mdl_armature *armature ){ skele->bone_count = armature->bone_count+1; skele->anim_count = armature->anim_count; skele->ik_count = 0; @@ -460,28 +460,26 @@ static void skeleton_alloc_from( struct skeleton *skele, skele->bones = vg_linear_alloc( lin_alloc, bone_size ); skele->ik = vg_linear_alloc( lin_alloc, ik_size ); - skele->final_mtx = vg_linear_alloc( lin_alloc, mtx_size ); + //skele->final_mtx = vg_linear_alloc( lin_alloc, mtx_size ); skele->anims = vg_linear_alloc( lin_alloc, anim_size ); memset( skele->bones, 0, bone_size ); memset( skele->ik, 0, ik_size ); - memset( skele->final_mtx, 0, mtx_size ); + //memset( skele->final_mtx, 0, mtx_size ); memset( skele->anims, 0, anim_size ); } -static void skeleton_fatal_err(void) -{ +static void skeleton_fatal_err(void){ vg_fatal_error( "Skeleton setup failed" ); } /* Setup an animated skeleton from model. mdl's metadata should stick around */ static void skeleton_setup( struct skeleton *skele, - void *lin_alloc, mdl_context *mdl ) -{ + void *lin_alloc, mdl_context *mdl ){ u32 ik_count = 0, collider_count = 0; skele->bone_count = 0; skele->bones = NULL; - skele->final_mtx = NULL; + //skele->final_mtx = NULL; skele->anims = NULL; if( !mdl->armatures.count ){ @@ -560,8 +558,7 @@ static void skeleton_setup( struct skeleton *skele, vg_success( " %u colliders\n", skele->collider_count ); } -static void skeleton_debug( struct skeleton *skele ) -{ +static void skeleton_debug( struct skeleton *skele, m4x3f *final_mtx ){ for( u32 i=1; ibone_count; i ++ ){ struct skeleton_bone *sb = &skele->bones[i]; @@ -569,8 +566,8 @@ static void skeleton_debug( struct skeleton *skele ) v3_copy( sb->co, p0 ); v3_add( p0, sb->end, p1 ); - m4x3_mulv( skele->final_mtx[i], p0, p0 ); - m4x3_mulv( skele->final_mtx[i], p1, p1 ); + m4x3_mulv( final_mtx[i], p0, p0 ); + m4x3_mulv( final_mtx[i], p1, p1 ); if( sb->flags & k_bone_flag_deform ){ if( sb->flags & k_bone_flag_ik ){