X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skeleton.h;h=052975239bd6988290a2c731b8d4d4565fdc4b7a;hb=cb1d2f9fbec8a274aaf7a80c5fb552b928148b1e;hp=0332a6051e02faaf0ce79ad6fb8ebeb4f8282a70;hpb=66b3ec9c538fefd79c2de08e0dcdf070b4331885;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skeleton.h b/skeleton.h index 0332a60..0529752 100644 --- a/skeleton.h +++ b/skeleton.h @@ -61,7 +61,7 @@ VG_STATIC u32 skeleton_bone_id( struct skeleton *skele, const char *name ) } vg_error( "skeleton_bone_id( *, \"%s\" );\n", name ); - vg_fatal_exit_loop( "Bone does not exist\n" ); + vg_fatal_error( "Bone does not exist\n" ); return 0; } @@ -403,7 +403,7 @@ VG_STATIC struct skeleton_anim *skeleton_get_anim( struct skeleton *skele, } vg_error( "skeleton_get_anim( *, \"%s\" )\n", name ); - vg_fatal_exit_loop( "Invalid animation name\n" ); + vg_fatal_error( "Invalid animation name\n" ); return NULL; } @@ -437,11 +437,16 @@ VG_STATIC void skeleton_alloc_from( struct skeleton *skele, skele->ik = vg_linear_alloc( lin_alloc, ik_size ); skele->final_mtx = vg_linear_alloc( lin_alloc, mtx_size ); skele->anims = vg_linear_alloc( lin_alloc, anim_size ); + + memset( skele->bones, 0, bone_size ); + memset( skele->ik, 0, ik_size ); + memset( skele->final_mtx, 0, mtx_size ); + memset( skele->anims, 0, anim_size ); } VG_STATIC void skeleton_fatal_err(void) { - vg_fatal_exit_loop( "Skeleton setup failed" ); + vg_fatal_error( "Skeleton setup failed" ); } /* Setup an animated skeleton from model. mdl's metadata should stick around */ @@ -475,8 +480,6 @@ VG_STATIC void skeleton_setup( struct skeleton *skele, sb->collider = bone->collider; sb->orig_bone = bone; - vg_info( "orig: %u\n", bone->collider ); - if( sb->flags & k_bone_flag_ik ){ skele->bones[ sb->parent ].flags |= k_bone_flag_ik;