X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=f790aefc2cd9373e828f0536c39a1f1b2029d9f8;hb=7eba38b8178c82040618a518634d8ff4813e2ff2;hp=a575fc5486ca422850f9d77f7a1239454e2436cc;hpb=a1b878e2cdbf145b59d611b5060d3c1a1a80d017;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index a575fc5..f790aef 100644 --- a/skaterift.c +++ b/skaterift.c @@ -13,8 +13,11 @@ #if 1 -#define SR_NETWORKED -//#define VG_DEVWINDOW +//#define SR_NETWORKED + +#ifndef VG_RELEASE + #define VG_DEVWINDOW +#endif /* * system headers @@ -454,7 +457,7 @@ VG_STATIC void skaterift_composite_maincamera(void){ vg_smoothstepf(global_skateshop.factive), &skaterift.cam ); if( skaterift.activity == k_skaterift_replay ){ - replay_get_camera( &skaterift.replay, &skaterift.cam ); + skaterift_get_replay_camera( &skaterift.cam ); } skaterift.cam.nearz = 0.1f; @@ -505,7 +508,7 @@ VG_STATIC void render_main_game(void){ it up with the oblique rendering inside the portals */ - world_render_challenges( localplayer.viewable_world ); + //world_render_challenges( localplayer.viewable_world ); /* continue with variable rate */ render_scene_gate_subview();