X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=f790aefc2cd9373e828f0536c39a1f1b2029d9f8;hb=7eba38b8178c82040618a518634d8ff4813e2ff2;hp=64fb65a2055522ca7f3d2d37b6944c14f10a5d45;hpb=8b783ef3705f88f0f67ef6cd8113f79ccb25ec20;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 64fb65a..f790aef 100644 --- a/skaterift.c +++ b/skaterift.c @@ -13,8 +13,11 @@ #if 1 -#define SR_NETWORKED -#define VG_DEVWINDOW +//#define SR_NETWORKED + +#ifndef VG_RELEASE + #define VG_DEVWINDOW +#endif /* * system headers @@ -169,7 +172,7 @@ VG_STATIC void vg_load(void){ vg_loader_step( load_playermodels, NULL ); /* player setup */ - u32 bytes = (1024*1024*1)/2; + u32 bytes = 1024*1024*10; skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes ); skaterift.replay.size = bytes; replay_clear( &skaterift.replay ); @@ -282,15 +285,8 @@ VG_STATIC void vg_pre_update(void){ if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) ) target = 0; - vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * 6.0f ); + vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) ); vg.time_rate = vg_smoothstepf( skaterift.time_rate ); - - if( button_down( k_srbind_reset ) ){ - if( skaterift.activity == k_skaterift_default ){ - skaterift.activity = k_skaterift_replay; - player_record_replay_frame( &localplayer, &skaterift.replay, 1 ); - } - } player__pre_update( &localplayer ); global_skateshop_preupdate(); @@ -365,6 +361,24 @@ VG_STATIC void present_view_with_post_processing(void){ (vg.time_frame_delta*60.0) ); shader_blitblur_uInverseRatio( inverse ); + inverse[0] -= 0.0001f; + inverse[1] -= 0.0001f; + shader_blitblur_uClampUv( inverse ); + + static f64 effect_time = 133.0; + effect_time += vg.time_frame_delta; + shader_blitblur_uTime( effect_time ); + + f32 glitch_strength = 0.0f; + if( skaterift.activity == k_skaterift_replay ){ + glitch_strength = 0.005f; + if( skaterift.replay_control == k_replay_control_play ) + glitch_strength = 0.005f; + else + glitch_strength += 0.005f*skaterift.track_velocity; + } + shader_blitblur_uGlitchStrength( glitch_strength ); + v2f override; if( skaterift.activity == k_skaterift_menu ) v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override ); @@ -400,16 +414,10 @@ VG_STATIC void render_player_transparent(void){ camera_finalize( &small_cam ); /* Draw player to window buffer and blend background ontop */ - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glViewport( 0,0, vg.window_x, vg.window_y ); player__render( &small_cam, &localplayer ); } VG_STATIC void render_scene(void){ - render_fb_bind( gpipeline.fb_main, 1 ); - glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); - /* Draw world */ glEnable( GL_DEPTH_TEST ); @@ -449,10 +457,7 @@ VG_STATIC void skaterift_composite_maincamera(void){ vg_smoothstepf(global_skateshop.factive), &skaterift.cam ); if( skaterift.activity == k_skaterift_replay ){ - camera temp; - replay_get_camera( &skaterift.replay, &temp ); - camera_lerp( &skaterift.cam, &temp, 1.0f-skaterift.time_rate, - &skaterift.cam ); + skaterift_get_replay_camera( &skaterift.cam ); } skaterift.cam.nearz = 0.1f; @@ -480,19 +485,51 @@ VG_STATIC void render_main_game(void){ player__animate_from_replay( &localplayer, &skaterift.replay ); } else - player_record_replay_frame( &localplayer, &skaterift.replay, 0 ); + skaterift_record_frame( &skaterift.replay, 0 ); player__pre_render( &localplayer ); skaterift_composite_maincamera(); - render_scene(); + /* --------------------------------------------------------------------- */ + /* variable res target */ + render_fb_bind( gpipeline.fb_main, 1 ); + glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); + + render_scene(); glEnable( GL_DEPTH_TEST ); - render_player_transparent(); + /* full res target */ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); + + render_player_transparent(); /* needs to read the depth buffer before we fuck + it up with the oblique rendering inside the + portals */ + + //world_render_challenges( localplayer.viewable_world ); + + /* continue with variable rate */ render_scene_gate_subview(); + /* composite */ present_view_with_post_processing(); + + /* --------------------------------------------------------------------- */ + + /* capture the current resume frame at the very last point */ + if( button_down( k_srbind_reset ) ){ + if( skaterift.activity == k_skaterift_default ){ + skaterift.activity = k_skaterift_replay; + skaterift_record_frame( &skaterift.replay, 1 ); + if( skaterift.replay.head ){ + skaterift.replay.cursor = skaterift.replay.head->time; + skaterift.replay.cursor_frame = skaterift.replay.head; + } + skaterift.replay_control = k_replay_control_scrub; + } + } } VG_STATIC void vg_render(void){