X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=dd040152a60962e00f1561201b2f8503338d4687;hb=5bb71fef0e63780f95f403fb14b824778cecbe9b;hp=27af1d10b9885d275a465fec250f3181b387a89b;hpb=8f2a6f95c2862cea9c1cf800628cd4f4c630e30b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 27af1d1..dd04015 100644 --- a/skaterift.c +++ b/skaterift.c @@ -13,6 +13,10 @@ #define SR_ALLOW_REWIND_HUB +#ifdef _WIN32 + #include +#endif + /* * system headers * --------------------- */ @@ -187,8 +191,7 @@ static void skaterift_load_world_content(void){ ADDON_REG_MTZERO|ADDON_REG_PREMIUM ); skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 ); skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 ); - skaterift_mount_world_unloadable( "maps/mp_line1", - ADDON_REG_MTZERO|ADDON_REG_PREMIUM ); + skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM ); world_static.load_state = k_world_loader_load; @@ -258,7 +261,6 @@ void vg_load(void) vg_async_stall(); vg_console_load_autos(); - menu_link(); addon_mount_content_folder( k_addon_type_player, "playermodels", ".mdl" ); @@ -307,8 +309,7 @@ void vg_pre_update(void) /* time rate */ f32 target = 1; - if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu| - k_skaterift_world_map) ) + if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) ) { target = 0; } @@ -423,7 +424,7 @@ static void present_view_with_post_processing(void){ shader_blitblur_uGlitchStrength( glitch_strength ); v2f override; - if( skaterift.activity == k_skaterift_menu ) + if( (skaterift.activity == k_skaterift_menu) && !menu_viewing_map() ) v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override ); else v2_zero( override ); @@ -470,17 +471,21 @@ static world_instance *get_view_world(void){ return view_world; } -static void render_scene(void){ +static void render_scene(void) +{ /* Draw world */ glEnable( GL_DEPTH_TEST ); - for( u32 i=0; itar_min, world->tar_max, 1.0f, 0.0f}); render_world_routes( world, world, identity, &skaterift.cam, 0, 1 ); return; @@ -584,7 +589,8 @@ static void skaterift_composite_maincamera(void) skaterift.cam.nearz = 0.1f; skaterift.cam.farz = 2100.0f; - if( skaterift.activity == k_skaterift_world_map ){ + if( menu_viewing_map() ) + { vg_camera_copy( &world_map.cam, &skaterift.cam ); skaterift.cam.nearz = 4.0f; skaterift.cam.farz = 3100.0f; @@ -623,7 +629,8 @@ static void render_main_game(void){ skaterift_composite_maincamera(); /* --------------------------------------------------------------------- */ - if( skaterift.activity != k_skaterift_world_map ){ + if( menu_viewing_map() ) + { world_instance *world = world_current_instance(); render_world_cubemaps( world ); @@ -649,8 +656,8 @@ static void render_main_game(void){ portals */ /* continue with variable rate */ - if( !global_miniworld.transition && - (skaterift.activity != k_skaterift_world_map) ){ + if( !global_miniworld.transition && !menu_viewing_map() ) + { render_fb_bind( gpipeline.fb_main, 1 ); render_world_gates( get_view_world(), &skaterift.cam ); } @@ -693,13 +700,16 @@ void vg_render(void) glDisable(GL_DEPTH_TEST); vg_lines_drawall(); glViewport( 0,0, vg.window_x, vg.window_y ); - gui_draw(); + + gui_render_icons(); } void vg_gui(void) { if( skaterift.op == k_async_op_clientloading ) return; + gui_draw(); + if( k_tools_mode ){ ui_rect null; ui_rect screen = { 0, 0, vg.window_x, vg.window_y }; @@ -721,12 +731,7 @@ void vg_gui(void) vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id; render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio ); - menu_update(); - if( skaterift.activity == k_skaterift_menu ){ - glClear( GL_DEPTH_BUFFER_BIT ); - menu_render(); - } - + menu_gui(); player__im_gui(); world_instance *world = world_current_instance(); @@ -736,11 +741,13 @@ void vg_gui(void) render_view_framebuffer_ui(); remote_player_network_imgui( vg.pv ); - if( skaterift.activity == k_skaterift_world_map ){ + if( menu_viewing_map() ) + { remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 ); remote_players_imgui_lobby(); } - else { + else + { remote_players_chat_imgui(); /* TODO: conditional */ remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 ); }